Player Matchup

Heimdallr
Heimdallr
Dashiwae
Heimdallr
Level 138
God Stats
1W - 2L
1,361 SR
Queue Stats
170W - 146L
1,605 Elo+
Party 1
Aphrodite
Aphrodite
HSMxIgnertia
Aphrodite
Level 170
God Stats
0W - 2L
1,264 SR
Queue Stats
170W - 125L
1,647 Elo+
Party 1
Athena
Athena
SeishinBan
Athena
Level 155
God Stats
0W - 2L
1,193 SR
Queue Stats
112W - 105L
1,586 Elo+
Party 1
Geb
Geb
Syrf
Geb
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
588W - 537L
1,572 Elo+
Party 1
Discordia
Discordia
ixFishy
Discordia
Level 125
God Stats
13W - 6L
1,597 SR
Queue Stats
426W - 432L
1,546 Elo+
Solo
Team Averages
Level 150
1,383 SR
1,591 Elo+

VS

Team Averages
Level 173
1,739 SR
1,760 Elo+
Yemoja
Yemoja
CloneFreeman
Yemoja
Level 185
God Stats
5W - 2L
1,780 SR
Queue Stats
244W - 156L
1,770 Elo+
Party 2
Skadi
Skadi
Heiг
Skadi
Level 240
God Stats
5W - 0L
2,007 SR
Queue Stats
244W - 114L
1,812 Elo+
Party 2
Amaterasu
Amaterasu
StairwaytoHaven
Amaterasu
Level 184
God Stats
4W - 3L
1,765 SR
Queue Stats
174W - 88L
1,777 Elo+
Party 2
Rama
Rama
kazkade2
Rama
Level 106
God Stats
5W - 1L
1,907 SR
Queue Stats
126W - 21L
1,900 Elo+
Party 2
Scylla
Scylla
s1ratov11
Scylla
Level 149
God Stats
3W - 2L
1,239 SR
Queue Stats
113W - 121L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dashiwae
Heimdallr
19
4 / 5 / 6
11,392
712
22,937
23,255
11,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
HSMxIgnertia
Aphrodite
20
4 / 3 / 8
11,577
724
13,084
22,651
15,439
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
SeishinBan
Athena
16
0 / 7 / 9
9,724
608
9,327
26,103
24,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Geb
Syrf
Geb
17
3 / 7 / 7
10,976
686
13,636
23,588
25,088
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
ixFishy
Discordia
17
1 / 4 / 6
10,838
677
20,937
13,549
5,485
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
0 / 1 / 16
10,779
674
3,072
14,520
7,148
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Skadi
Heiг
Skadi
20
8 / 3 / 13
12,991
812
28,766
22,936
9,922
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
StairwaytoHaven
Amaterasu
19
1 / 4 / 21
12,286
768
19,314
40,360
49,291
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
20
8 / 2 / 13
12,349
772
28,310
21,313
8,971
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
s1ratov11
Scylla
20
8 / 2 / 10
12,862
804
20,079
10,205
4,531
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
98
12
Kills
25
26
Deaths
12
36
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
1
16
8
L
Heimdallr
Dashiwae
Heimdallr
4
5
6
1.4
L
Aphrodite
HSMxIgnertia
Aphrodite
4
3
8
2.67
W
Skadi
Heiг
Skadi
8
3
13
4.83
L
Athena
SeishinBan
Athena
0
7
9
0.64
W
Amaterasu
StairwaytoHaven
Amaterasu
1
4
21
2.88
L
Geb
Syrf
Geb
3
7
7
0.93
L
Discordia
ixFishy
Discordia
1
4
6
1
W
Rama
8
2
13
7.25
W
Scylla
s1ratov11
Scylla
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,921
Damage
99,541
109,146
Taken
109,334
82,082
Mitigated
79,863
49,804
Healing
67,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,072
1,591
37,524
7,307
14,520
7,148
429
10,087
4,433
7,725
497
L
Heimdallr
Dashiwae
Heimdallr
22,937
10,891
878
6,413
23,255
11,126
1,285
6,405
16,850
0
46,741
L
Aphrodite
HSMxIgnertia
Aphrodite
13,084
812
18,385
14,310
22,651
15,439
460
6,282
16,369
26,761
0
W
Skadi
Heiг
Skadi
28,766
6,713
1,616
1,216
22,936
9,922
1,318
14,198
8,738
0
64,969
L
Athena
SeishinBan
Athena
9,327
1,971
1,321
2,076
26,103
24,944
124
6,516
19,587
16,702
934
W
Amaterasu
StairwaytoHaven
Amaterasu
19,314
2,696
1,705
12,956
40,360
49,291
281
14,200
26,160
7,031
21,478
L
Geb
Syrf
Geb
13,636
925
3,019
2,952
23,588
25,088
217
5,281
18,307
20,865
0
L
Discordia
ixFishy
Discordia
20,937
435
0
450
13,549
5,485
160
2,693
10,856
45,986
0
W
Rama
28,310
19,418
733
4,093
21,313
8,971
2,578
11,475
8,984
0
54,093
W
Scylla
s1ratov11
Scylla
20,079
1,948
0
728
10,205
4,531
2,405
6,318
3,887
43,513
872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,507
Gold Earned
61,267
169
Minions Killed
208
0
Camps Cleared
0
1,562,063
Distance Traveled
1,594,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,779
674
14
1
0
299,898
0
L
Heimdallr
11,392
712
54
3
0
293,201
0
L
Aphrodite
11,577
724
30
2
0
314,058
0
W
Skadi
12,991
812
78
5
0
334,561
0
L
Athena
9,724
608
13
1
0
313,851
0
W
Amaterasu
12,286
768
10
1
0
344,737
0
L
Geb
10,976
686
21
1
0
296,473
0
L
Discordia
10,838
677
51
3
0
344,480
0
W
Rama
12,349
772
60
4
0
304,756
0
W
Scylla
12,862
804
46
3
0
310,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role