Player Matchup

Vamana
Vamana
 
Vamana
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
DraculaBoyy-
Zhong Kui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 55L
1,582 Elo+
Party 3
Hachiman
Hachiman
GodMauricio
Hachiman
Level 67
God Stats
5W - 8L
1,490 SR
Queue Stats
276W - 227L
1,584 Elo+
Party 3
Shiva
Shiva
Toci_hn
Shiva
Level 200
God Stats
3W - 2L
1,700 SR
Queue Stats
259W - 265L
1,587 Elo+
Party 3
Aphrodite
Aphrodite
WALLEVER
Aphrodite
Level 154
God Stats
2W - 1L
1,518 SR
Queue Stats
194W - 194L
1,574 Elo+
Solo
Team Averages
Level 142
1,542 SR
1,565 Elo+

VS

Team Averages
Level 116
1,673 SR
1,609 Elo+
Xing Tian
Xing Tian
Caderade333
Xing Tian
Level 153
God Stats
5W - 1L
1,830 SR
Queue Stats
119W - 65L
1,665 Elo+
Party 2
Loki
Loki
DiamondDistrict
Loki
Level 155
God Stats
5W - 5L
1,504 SR
Queue Stats
323W - 333L
1,532 Elo+
Solo
Hel
Hel
Marchagnon
Hel
Level 40
God Stats
8W - 1L
1,895 SR
Queue Stats
124W - 69L
1,630 Elo+
Party 1
Danzaburou
Danzaburou
Ner0K5
Danzaburou
Level 144
God Stats
4W - 2L
1,537 SR
Queue Stats
191W - 139L
1,654 Elo+
Party 2
Maui
Maui
Rhustyph
Maui
Level 88
God Stats
5W - 5L
1,601 SR
Queue Stats
122W - 95L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
4 / 3 / 10
8,925
811
11,266
12,198
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
DraculaBoyy-
Zhong Kui
15
3 / 4 / 8
8,538
776
13,529
12,622
11,320
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
GodMauricio
Hachiman
16
3 / 5 / 9
8,631
785
17,467
13,878
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Toci_hn
Shiva
14
3 / 6 / 11
8,487
772
8,383
16,179
17,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
WALLEVER
Aphrodite
14
4 / 6 / 5
8,110
737
5,789
12,081
6,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Caderade333
Xing Tian
14
2 / 4 / 16
8,231
748
8,548
14,727
17,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 7 / 12
8,786
799
9,410
11,766
7,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 3 / 15
8,991
817
10,136
12,143
8,911
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Ner0K5
Danzaburou
18
13 / 3 / 10
11,413
1,038
25,076
13,665
7,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
17
1 / 0 / 22
9,629
875
6,838
16,403
11,687
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
99
17
Kills
24
24
Deaths
17
43
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
4
3
10
3
W
Xing Tian
Caderade333
Xing Tian
2
4
16
2.5
W
5
7
12
1.57
L
Zhong Kui
DraculaBoyy-
Zhong Kui
3
4
8
1.75
L
Hachiman
GodMauricio
Hachiman
3
5
9
1.5
W
3
3
15
3.5
W
Danzaburou
Ner0K5
Danzaburou
13
3
10
6
W
Maui
1
0
22
12
L
Shiva
Toci_hn
Shiva
3
6
11
1.42
L
Aphrodite
WALLEVER
Aphrodite
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,434
Damage
60,008
66,958
Taken
68,704
51,363
Mitigated
53,018
25,521
Healing
33,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
11,266
3,274
340
1,806
12,198
11,306
82
4,439
7,759
0
19,403
W
Xing Tian
Caderade333
Xing Tian
8,548
357
16
1,788
14,727
17,811
0
4,187
10,227
12,842
1,153
W
9,410
1,535
63
1,495
11,766
7,115
0
3,259
8,304
0
16,446
L
Zhong Kui
DraculaBoyy-
Zhong Kui
13,529
1,289
109
3,167
12,622
11,320
0
6,147
6,475
20,298
866
L
Hachiman
GodMauricio
Hachiman
17,467
10,313
22
3,050
13,878
5,029
0
4,883
8,995
0
36,123
W
10,136
477
10,529
7,801
12,143
8,911
98
3,572
8,208
24,855
0
W
Danzaburou
Ner0K5
Danzaburou
25,076
7,194
472
3,185
13,665
7,494
1,537
3,199
10,226
0
45,687
W
Maui
6,838
933
843
6,890
16,403
11,687
94
5,165
11,154
10,463
398
L
Shiva
Toci_hn
Shiva
8,383
705
2,604
3,589
16,179
17,260
0
5,562
10,617
1,367
14,458
L
Aphrodite
WALLEVER
Aphrodite
5,789
193
6,056
4,778
12,081
6,448
0
3,843
8,238
12,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,691
Gold Earned
47,050
113
Minions Killed
111
0
Camps Cleared
0
940,669
Distance Traveled
1,060,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,925
811
18
2
0
211,804
0
W
Xing Tian
8,231
748
7
1
0
212,100
0
W
Loki
8,786
799
20
2
0
205,579
0
L
Zhong Kui
8,538
776
19
2
0
182,591
0
L
Hachiman
8,631
785
48
4
0
181,227
0
W
Hel
8,991
817
29
3
0
210,696
0
W
Danzaburou
11,413
1,038
43
4
0
205,549
0
W
Maui
9,629
875
12
1
0
226,531
0
L
Shiva
8,487
772
6
1
0
181,167
0
L
Aphrodite
8,110
737
22
2
0
183,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role