Player Matchup

Arachne
Arachne
 
Arachne
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ASAPxHighroller
Nu Wa
Level 83
God Stats
13W - 4L
1,708 SR
Queue Stats
203W - 221L
1,504 Elo+
Party 2
Horus
Horus
BlackDragonn6454
Horus
Level 93
God Stats
27W - 11L
1,794 SR
Queue Stats
93W - 70L
1,570 Elo+
Solo
Izanami
Izanami
KittyLicker508
Izanami
Level 111
God Stats
2W - 2L
1,768 SR
Queue Stats
149W - 153L
1,512 Elo+
Party 2
Team Averages
Level 119
1,654 SR
1,517 Elo+

VS

Team Averages
Level 157
1,639 SR
1,561 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
AIphaZero2
Osiris
Level 224
God Stats
3W - 1L
1,616 SR
Queue Stats
305W - 290L
1,531 Elo+
Solo
Skadi
Skadi
TterbM
Skadi
Level 116
God Stats
16W - 11L
1,650 SR
Queue Stats
147W - 126L
1,529 Elo+
Party 1
Xing Tian
Xing Tian
xxxEVERxxx
Xing Tian
Level 151
God Stats
1W - 0L
1,883 SR
Queue Stats
6W - 1L
1,689 Elo+
Solo
Cthulhu
Cthulhu
ztar_kill3r
Cthulhu
Level 159
God Stats
98W - 87L
1,545 SR
Queue Stats
395W - 383L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 5 / 0
6,290
484
4,320
11,144
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Anhur
 
Anhur
11
0 / 2 / 1
6,223
479
3,182
9,087
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
6,432
495
4,885
6,159
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 1
6,428
494
2,957
9,620
6,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 2 / 0
6,735
518
4,231
6,626
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
2 / 0 / 3
8,427
648
7,911
4,759
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
AIphaZero2
Osiris
15
5 / 0 / 4
8,220
632
4,368
8,893
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Skadi
TterbM
Skadi
13
0 / 1 / 4
7,014
540
6,152
6,727
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
xxxEVERxxx
Xing Tian
12
3 / 0 / 2
7,708
593
5,370
7,955
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
ztar_kill3r
Cthulhu
12
2 / 0 / 2
7,211
555
4,577
8,117
3,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
1
Kills
12
12
Deaths
1
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
0
0
L
Anhur
 
Anhur
0
2
1
0.25
W
Yu Huang
 
Yu Huang
2
0
3
3.5
W
Osiris
AIphaZero2
Osiris
5
0
4
7
L
0
3
1
0.17
L
0
0
1
0.5
L
1
2
0
0.5
W
Skadi
TterbM
Skadi
0
1
4
2
W
Xing Tian
xxxEVERxxx
Xing Tian
3
0
2
4
W
Cthulhu
ztar_kill3r
Cthulhu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,575
Damage
28,378
42,636
Taken
36,451
16,269
Mitigated
16,664
18,830
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,320
2,446
0
4,793
11,144
3,435
192
5,046
5,476
1,602
33,029
L
Anhur
 
Anhur
3,182
533
0
3,956
9,087
2,641
0
1,899
7,110
0
43,683
W
Yu Huang
 
Yu Huang
7,911
366
0
1,631
4,759
1,652
761
1,861
2,898
74,294
791
W
Osiris
AIphaZero2
Osiris
4,368
1,541
0
4,818
8,893
4,672
299
927
7,966
0
64,486
L
4,885
715
0
625
6,159
1,322
0
4,151
1,560
47,118
0
L
2,957
1,676
1,526
6,271
9,620
6,666
0
3,167
6,355
0
20,569
L
4,231
2,594
0
1,659
6,626
2,205
0
2,094
4,526
0
57,376
W
Skadi
TterbM
Skadi
6,152
1,815
0
1,500
6,727
1,915
0
282
6,445
0
54,279
W
Xing Tian
xxxEVERxxx
Xing Tian
5,370
463
0
500
7,955
4,549
0
870
7,085
39,442
1,448
W
Cthulhu
ztar_kill3r
Cthulhu
4,577
141
2,276
2,918
8,117
3,876
0
1,720
6,397
34,981
23

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,108
Gold Earned
38,580
395
Minions Killed
497
0
Camps Cleared
0
1,347,347
Distance Traveled
1,357,106
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,290
484
64
5
0
237,407
0
L
Anhur
6,223
479
88
7
0
297,146
0
W
Yu Huang
8,427
648
142
11
0
267,903
2
W
Osiris
8,220
632
107
8
0
316,153
2
L
Nu Wa
6,432
495
93
7
0
243,009
0
L
Horus
6,428
494
25
2
0
298,800
2
L
Izanami
6,735
518
125
10
0
270,985
2
W
Skadi
7,014
540
101
8
0
272,205
0
W
Xing Tian
7,708
593
95
7
0
212,652
3
W
Cthulhu
7,211
555
52
4
0
288,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role