Player Matchup

Jing Wei
Jing Wei
LandoNoia
Jing Wei
Level 231
God Stats
7W - 4L
1,633 SR
Queue Stats
154W - 151L
1,518 Elo+
Party 2
Arachne
Arachne
Phoenix045
Arachne
Level 116
God Stats
103W - 62L
1,616 SR
Queue Stats
272W - 271L
1,395 Elo+
Party 3
Odin
Odin
RissingR
Odin
Level 167
God Stats
1W - 2L
1,376 SR
Queue Stats
207W - 213L
1,473 Elo+
Party 3
Danzaburou
Danzaburou
WMWMWMWMWMWMWMÍ
Danzaburou
Level 156
God Stats
2W - 1L
1,580 SR
Queue Stats
36W - 18L
1,643 Elo+
Party 2
Yu Huang
Yu Huang
éoalegcarai
Yu Huang
Level 158
God Stats
2W - 4L
1,362 SR
Queue Stats
153W - 152L
1,491 Elo+
Party 2
Team Averages
Level 166
1,513 SR
1,504 Elo+

VS

Team Averages
Level 130
1,552 SR
1,534 Elo+
Hou Yi
Hou Yi
CogolloEnojado
Hou Yi
Level 183
God Stats
1W - 2L
1,502 SR
Queue Stats
228W - 229L
1,472 Elo+
Solo
Ao Kuang
Ao Kuang
JoseChapeu69
Ao Kuang
Level 108
God Stats
57W - 43L
1,632 SR
Queue Stats
242W - 230L
1,519 Elo+
Solo
Pele
Pele
VulgoThPlay
Pele
Level 147
God Stats
42W - 30L
1,587 SR
Queue Stats
169W - 148L
1,557 Elo+
Party 1
Raijin
Raijin
goldovasco
Raijin
Level 145
God Stats
10W - 8L
1,589 SR
Queue Stats
163W - 143L
1,587 Elo+
Party 1
Kumbhakarna
Kumbhakarna
impirmon025
Kumbhakarna
Level 68
God Stats
1W - 2L
1,450 SR
Queue Stats
44W - 36L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LandoNoia
Jing Wei
15
0 / 1 / 4
8,791
676
5,792
6,209
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Phoenix045
Arachne
14
7 / 2 / 3
8,259
635
7,411
10,957
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Odin
13
3 / 1 / 1
8,120
625
6,941
10,782
4,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
WMWMWMWMWMWMWMÍ
Danzaburou
12
3 / 3 / 7
8,108
624
7,539
12,244
8,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
éoalegcarai
Yu Huang
14
4 / 3 / 5
8,055
620
10,206
7,287
1,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
6,785
522
5,443
8,162
2,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
JoseChapeu69
Ao Kuang
12
2 / 4 / 1
6,752
519
8,449
12,774
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 4 / 4
7,130
548
5,374
11,963
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
goldovasco
Raijin
12
3 / 5 / 4
7,207
554
8,139
8,837
3,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
impirmon025
Kumbhakarna
9
0 / 2 / 6
5,882
452
3,647
13,296
9,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
17
Kills
10
10
Deaths
17
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Ao Kuang
JoseChapeu69
Ao Kuang
2
4
1
0.63
W
Jing Wei
LandoNoia
Jing Wei
0
1
4
2
W
Arachne
Phoenix045
Arachne
7
2
3
4.25
W
Odin
3
1
1
3.5
L
4
4
4
1.5
W
Danzaburou
WMWMWMWMWMWMWMÍ
Danzaburou
3
3
7
2.17
L
Raijin
goldovasco
Raijin
3
5
4
1
L
Kumbhakarna
impirmon025
Kumbhakarna
0
2
6
1.5
W
Yu Huang
éoalegcarai
Yu Huang
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,889
Damage
31,052
47,479
Taken
55,032
20,545
Mitigated
24,812
14,579
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,443
2,632
0
2,163
8,162
2,914
0
361
7,715
0
62,319
L
Ao Kuang
JoseChapeu69
Ao Kuang
8,449
1,277
0
6,489
12,774
4,501
0
384
12,324
41,486
2,646
W
Jing Wei
LandoNoia
Jing Wei
5,792
5,187
0
2,028
6,209
1,944
17
464
5,745
0
80,410
W
Arachne
Phoenix045
Arachne
7,411
4,982
0
4,227
10,957
3,922
568
3,158
7,799
0
53,546
W
Odin
6,941
1,536
0
2,173
10,782
4,606
168
6,389
4,393
0
50,722
L
5,374
1,339
0
2,084
11,963
4,653
0
1,359
10,432
0
51,965
W
Danzaburou
WMWMWMWMWMWMWMÍ
Danzaburou
7,539
2,570
1,574
3,257
12,244
8,108
0
5,827
6,417
0
23,979
L
Raijin
goldovasco
Raijin
8,139
409
0
1,277
8,837
3,017
0
3,566
4,827
55,307
0
L
Kumbhakarna
impirmon025
Kumbhakarna
3,647
667
0
1,811
13,296
9,727
0
3,390
9,564
11,387
1,197
W
Yu Huang
éoalegcarai
Yu Huang
10,206
1,196
0
1,320
7,287
1,965
16
3,833
3,454
48,562
857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
33,756
469
Minions Killed
397
0
Camps Cleared
0
1,377,761
Distance Traveled
1,329,423
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,785
522
114
9
0
264,506
1
L
Ao Kuang
6,752
519
72
6
0
251,348
3
W
Jing Wei
8,791
676
157
12
0
260,444
4
W
Arachne
8,259
635
89
7
0
332,772
0
W
Odin
8,120
625
97
7
0
280,310
2
L
Pele
7,130
548
83
6
0
266,011
0
W
Danzaburou
8,108
624
21
2
0
247,314
5
L
Raijin
7,207
554
109
8
0
243,846
1
L
Kumbhakarna
5,882
452
19
1
0
303,712
5
W
Yu Huang
8,055
620
105
8
0
256,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role