Player Matchup

Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
AB-DaGoat1
Sun Wukong
Level 62
God Stats
28W - 9L
1,770 SR
Queue Stats
154W - 145L
1,482 Elo+
Solo
Nu Wa
Nu Wa
JuanDanieldaniel
Nu Wa
Level 104
God Stats
9W - 9L
1,507 SR
Queue Stats
140W - 143L
1,464 Elo+
Solo
Team Averages
Level 107
1,555 SR
1,489 Elo+

VS

Team Averages
Level 57
1,651 SR
1,365 Elo+
Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bellhasbon
Nemesis
Level 28
God Stats
1W - 2L
1,868 SR
Queue Stats
14W - 24L
1,276 Elo+
Party 1
Ah Puch
Ah Puch
Danhasoro
Ah Puch
Level 59
God Stats
4W - 2L
1,585 SR
Queue Stats
106W - 127L
1,426 Elo+
Party 1
Ishtar
Ishtar
RheaTurncoat
Ishtar
Level 15
God Stats
2W - 4L
1,629 SR
Queue Stats
11W - 25L
1,316 Elo+
Party 2
Charon
Charon
Upchuck-
Charon
Level 59
God Stats
5W - 4L
1,674 SR
Queue Stats
13W - 30L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
6 / 0 / 2
6,337
576
4,543
7,344
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
 
Athena
10
1 / 3 / 4
5,963
542
3,605
8,713
7,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
 
Charybdis
10
1 / 1 / 5
5,808
528
9,259
8,256
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
AB-DaGoat1
Sun Wukong
13
3 / 0 / 2
7,779
707
4,524
8,507
4,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 0 / 2
6,965
633
5,487
2,108
626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 4 / 0
5,349
486
1,159
6,036
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Bellhasbon
Nemesis
9
0 / 1 / 1
5,130
466
908
7,177
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Danhasoro
Ah Puch
11
0 / 4 / 0
5,434
494
5,888
8,097
2,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ishtar
9
3 / 3 / 0
5,646
513
8,190
8,104
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Upchuck-
Charon
9
1 / 2 / 2
5,703
518
4,434
11,974
4,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
4
4
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
0
2
7
W
Athena
 
Athena
1
3
4
1
W
Charybdis
 
Charybdis
1
1
5
3.5
L
Hera
 
Hera
0
4
0
0
W
Sun Wukong
AB-DaGoat1
Sun Wukong
3
0
2
4
L
Nemesis
Bellhasbon
Nemesis
0
1
1
0.5
L
Ah Puch
Danhasoro
Ah Puch
0
4
0
0
W
3
0
2
4
L
Ishtar
3
3
0
1
L
Charon
Upchuck-
Charon
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,418
Damage
20,579
34,928
Taken
41,388
18,483
Mitigated
12,983
12,756
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,543
421
0
1,920
7,344
3,400
0
456
6,888
0
38,505
W
Athena
 
Athena
3,605
359
0
2,147
8,713
7,468
40
1,611
7,102
14,565
1,626
W
Charybdis
 
Charybdis
9,259
3,571
0
5,431
8,256
2,687
297
2,634
5,622
0
48,886
L
Hera
 
Hera
1,159
76
0
645
6,036
1,564
0
3,834
2,202
34,102
784
W
Sun Wukong
AB-DaGoat1
Sun Wukong
4,524
1,330
0
2,508
8,507
4,302
0
5,888
2,619
0
53,475
L
Nemesis
Bellhasbon
Nemesis
908
0
0
628
7,177
2,292
369
1,047
6,130
0
28,737
L
Ah Puch
Danhasoro
Ah Puch
5,888
340
0
2,897
8,097
2,312
0
244
7,853
40,999
0
W
5,487
1,522
0
750
2,108
626
0
885
1,223
49,840
969
L
Ishtar
8,190
4,940
0
1,692
8,104
2,271
392
1,489
6,615
0
34,941
L
Charon
Upchuck-
Charon
4,434
1,065
1,789
3,166
11,974
4,544
24
2,097
9,877
15,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
27,262
364
Minions Killed
283
0
Camps Cleared
0
1,123,943
Distance Traveled
997,877
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,337
576
63
6
0
267,845
0
W
Athena
5,963
542
25
2
0
226,694
6
W
Charybdis
5,808
528
74
7
0
202,144
0
L
Hera
5,349
486
71
6
0
195,244
0
W
Sun Wukong
7,779
707
111
10
0
207,642
0
L
Nemesis
5,130
466
62
6
0
230,465
0
L
Ah Puch
5,434
494
63
6
0
168,730
0
W
Nu Wa
6,965
633
91
8
0
219,618
5
L
Ishtar
5,646
513
72
7
0
200,678
0
L
Charon
5,703
518
15
1
0
202,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role