Player Matchup

Anubis
Anubis
 
Anubis
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ghetto92i
Fenrir
Level 64
God Stats
11W - 10L
1,542 SR
Queue Stats
131W - 146L
1,454 Elo+
Solo
Danzaburou
Danzaburou
MEKAYVA-
Danzaburou
Level 45
God Stats
8W - 5L
1,208 SR
Queue Stats
65W - 72L
1,416 Elo+
Party 1
Amaterasu
Amaterasu
RODZII__
Amaterasu
Level 68
God Stats
41W - 35L
1,456 SR
Queue Stats
205W - 214L
1,422 Elo+
Party 1
Zeus
Zeus
joyous_zombie
Zeus
Level 63
God Stats
29W - 26L
1,481 SR
Queue Stats
164W - 178L
1,423 Elo+
Party 1
Team Averages
Level 89
1,437 SR
1,443 Elo+

VS

Team Averages
Level 94
1,544 SR
1,454 Elo+
Khepri
Khepri
BZDYA
Khepri
Level 139
God Stats
12W - 9L
1,593 SR
Queue Stats
378W - 370L
1,495 Elo+
Party 2
Atlas
Atlas
BadMotherFoca
Atlas
Level 59
God Stats
6W - 8L
1,476 SR
Queue Stats
142W - 148L
1,466 Elo+
Party 3
Awilix
Awilix
Sororita1996
Awilix
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 297L
1,411 Elo+
Solo
Izanami
Izanami
X0myak
Izanami
Level 126
God Stats
11W - 4L
1,768 SR
Queue Stats
79W - 75L
1,469 Elo+
Party 2
Nox
Nox
esmeraldina
Nox
Level 55
God Stats
3W - 3L
1,380 SR
Queue Stats
127W - 143L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
4 / 2 / 3
5,530
553
5,263
6,603
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Ghetto92i
Fenrir
10
4 / 2 / 3
5,454
545
3,465
7,460
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
MEKAYVA-
Danzaburou
10
4 / 1 / 3
5,892
589
3,282
5,376
1,523
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Amaterasu
RODZII__
Amaterasu
10
0 / 3 / 0
5,432
543
2,537
9,328
8,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 2 / 1
5,981
598
2,441
3,339
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BZDYA
Khepri
8
2 / 3 / 3
5,089
509
2,383
6,335
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

7
0 / 5 / 0
4,517
452
1,743
6,937
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Awilix
12
2 / 0 / 1
6,808
681
5,875
6,104
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
X0myak
Izanami
10
2 / 3 / 1
5,571
557
6,408
5,663
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 3 / 0
5,764
576
3,124
4,774
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
10
10
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
3
2.75
L
Khepri
BZDYA
Khepri
2
3
3
1.17
L
0
5
0
0
W
Fenrir
Ghetto92i
Fenrir
4
2
3
2.75
W
Danzaburou
MEKAYVA-
Danzaburou
4
1
3
5.5
W
Amaterasu
RODZII__
Amaterasu
0
3
0
0
L
Awilix
2
0
1
2.5
L
Izanami
X0myak
Izanami
2
3
1
0.83
L
4
3
0
1.33
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,988
Damage
19,533
32,106
Taken
29,813
15,109
Mitigated
11,144
12,265
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,263
926
41
2,779
6,603
2,271
156
1,821
4,698
31,743
0
L
Khepri
BZDYA
Khepri
2,383
255
0
441
6,335
1,894
0
2,397
3,938
15,443
0
L
1,743
798
0
524
6,937
4,323
0
1,659
5,278
13,211
0
W
Fenrir
Ghetto92i
Fenrir
3,465
791
0
4,108
7,460
2,244
0
1,729
5,585
0
28,022
W
Danzaburou
MEKAYVA-
Danzaburou
3,282
1,490
0
1,699
5,376
1,523
0
1,104
4,188
0
19,470
W
Amaterasu
RODZII__
Amaterasu
2,537
759
0
3,408
9,328
8,196
0
124
9,160
0
34,460
L
Awilix
5,875
2,392
0
3,100
6,104
1,895
0
0
5,819
0
47,024
L
Izanami
X0myak
Izanami
6,408
4,151
0
1,528
5,663
1,632
0
1,786
3,877
0
35,548
L
3,124
320
0
1,219
4,774
1,400
0
1,835
2,939
24,344
0
W
2,441
247
0
230
3,339
875
0
2,070
1,225
31,968
821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,289
Gold Earned
27,749
276
Minions Killed
264
0
Camps Cleared
0
959,720
Distance Traveled
963,406
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,530
553
48
5
0
166,294
0
L
Khepri
5,089
509
37
4
0
223,023
0
L
Atlas
4,517
452
28
3
0
172,363
4
W
Fenrir
5,454
545
47
5
0
215,441
0
W
Danzaburou
5,892
589
35
4
0
190,425
1
W
Amaterasu
5,432
543
78
8
0
185,939
0
L
Awilix
6,808
681
90
9
0
202,343
1
L
Izanami
5,571
557
64
6
0
189,694
0
L
Nox
5,764
576
45
5
0
175,983
0
W
Zeus
5,981
598
68
7
0
201,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role