Player Matchup

Charybdis
Charybdis
Diamond II
NotanEgirI
Charybdis
Diamond II
Level 106
God Stats
5W - 2L
1,807 SR
Queue Stats
101W - 65L
2,193 MMR
Solo
Mulan
Mulan
Diamond IV
Ropefist
Mulan
Diamond IV
Level 165
God Stats
12W - 13L
1,784 SR
Queue Stats
142W - 101L
1,975 MMR
Party 2
Jormungandr
Jormungandr
Diamond III
WhoTookGumyum
Jormungandr
Diamond III
Level 158
God Stats
152W - 103L
1,722 SR
Queue Stats
160W - 116L
2,154 MMR
Party 2
Chaac
Chaac
Gold I
ballinhaugland2
Chaac
Gold I
Level 107
God Stats
46W - 48L
1,588 SR
Queue Stats
379W - 377L
1,692 MMR
Solo
Ra
Ra
Platinum IV
iChAnGeDmyNaMe10
Ra
Platinum IV
Level 158
God Stats
67W - 61L
1,661 SR
Queue Stats
213W - 216L
1,778 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,712 SR
1,958 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,392 SR
1,965 MMR
Odin
Odin
Diamond V
Bushwackah
Odin
Diamond V
Level 178
God Stats
0W - 2L
1,361 SR
Queue Stats
220W - 209L
2,013 MMR
Solo
Chang'e
Chang'e
Diamond I
JTask
Chang'e
Diamond I
Level 206
God Stats
0W - 2L
1,325 SR
Queue Stats
82W - 55L
2,270 MMR
Party 1
Ymir
Ymir
Platinum II
SuuWhooq
Ymir
Platinum II
Level 193
God Stats
19W - 10L
1,753 SR
Queue Stats
135W - 124L
1,934 MMR
Solo
Neith
Neith
Diamond II
SΤAR
Neith
Diamond II
Level 156
God Stats
0W - 2L
1,212 SR
Queue Stats
113W - 83L
2,085 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
Venexx
Jing Wei
Gold IV
Level 66
God Stats
0W - 2L
1,310 SR
Queue Stats
29W - 29L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NotanEgirI
Charybdis
14
3 / 3 / 4
7,635
636
6,298
8,479
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Ropefist
Mulan
12
2 / 4 / 7
7,076
590
7,928
11,673
6,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
WhoTookGumyum
Jormungandr
13
8 / 0 / 4
8,223
685
8,333
9,445
9,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 2
7,786
649
3,994
7,320
5,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 5 / 3
7,324
610
4,160
6,479
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Cu ChulainnCerberusMedusaCthulhu

VS

Bans
RavanaChronosThanatosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,506
459
1,728
4,651
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
JTask
Chang'e
13
4 / 2 / 4
7,342
612
4,905
11,323
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
4 / 5 / 2
6,348
529
5,123
14,001
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
SΤAR
Neith
12
3 / 2 / 7
7,054
588
8,244
6,885
2,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jing Wei
Venexx
Jing Wei
12
1 / 5 / 2
6,239
520
3,913
9,528
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
15
Kills
12
12
Deaths
15
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Chang'e
JTask
Chang'e
4
2
4
3
W
Charybdis
NotanEgirI
Charybdis
3
3
4
1.67
W
Mulan
Ropefist
Mulan
2
4
7
1.38
L
Ymir
4
5
2
1
L
Neith
SΤAR
Neith
3
2
7
3.25
L
Jing Wei
Venexx
Jing Wei
1
5
2
0.4
W
Jormungandr
WhoTookGumyum
Jormungandr
8
0
4
10
W
2
0
2
3
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,713
Damage
23,913
43,396
Taken
46,388
26,282
Mitigated
19,825
15,772
Healing
15,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,728
129
0
1,250
4,651
2,664
0
0
4,651
0
22,365
L
Chang'e
JTask
Chang'e
4,905
725
430
6,756
11,323
3,416
0
2,534
8,610
53,364
0
W
Charybdis
NotanEgirI
Charybdis
6,298
2,558
0
3,094
8,479
2,653
729
1,935
6,544
0
64,556
W
Mulan
Ropefist
Mulan
7,928
1,513
118
5,292
11,673
6,550
0
3,506
8,167
0
36,245
L
Ymir
5,123
1,167
0
2,632
14,001
8,625
0
3,797
9,543
16,373
0
L
Neith
SΤAR
Neith
8,244
3,276
0
1,725
6,885
2,346
0
2,128
4,450
0
46,855
L
Jing Wei
Venexx
Jing Wei
3,913
2,085
0
3,185
9,528
2,774
0
2,504
6,683
0
46,672
W
Jormungandr
WhoTookGumyum
Jormungandr
8,333
1,852
321
3,502
9,445
9,023
147
1,867
7,578
46,764
457
W
3,994
372
0
1,819
7,320
5,768
720
387
6,933
0
50,393
W
4,160
234
585
1,041
6,479
2,288
0
2,333
4,146
56,028
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,044
Gold Earned
32,489
431
Minions Killed
334
0
Camps Cleared
0
1,300,869
Distance Traveled
1,098,243
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,506
459
48
4
0
128,149
0
L
Chang'e
7,342
612
97
8
0
280,923
0
W
Charybdis
7,635
636
112
9
0
272,614
0
W
Mulan
7,076
590
55
5
0
259,413
0
L
Ymir
6,348
529
20
2
0
222,870
2
L
Neith
7,054
588
90
8
0
234,221
0
L
Jing Wei
6,239
520
79
7
0
232,080
0
W
Jormungandr
8,223
685
65
5
0
259,538
0
W
Chaac
7,786
649
92
8
0
245,062
2
W
Ra
7,324
610
107
9
0
264,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role