Player Matchup

Medusa
Medusa
Diamond II
IRellegI7
Medusa
Diamond II
Level 104
God Stats
68W - 43L
1,748 SR
Queue Stats
442W - 366L
2,278 MMR
Party 1
Discordia
Discordia
Masters
Marihuan0x
Discordia
Masters
Level 125
God Stats
5W - 8L
1,560 SR
Queue Stats
772W - 458L
2,698 MMR
Party 1
Nike
Nike
Masters
xJabia
Nike
Masters
Level 158
God Stats
38W - 19L
1,727 SR
Queue Stats
482W - 336L
2,184 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,678 SR
2,387 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,609 SR
2,115 MMR
Bacchus
Bacchus
Platinum II
Hi i amKnuckles
Bacchus
Platinum II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 104L
1,965 MMR
Solo
Rama
Rama
Diamond IV
JackOlantern777
Rama
Diamond IV
Level 127
God Stats
17W - 13L
1,709 SR
Queue Stats
1,406W - 1,471L
2,163 MMR
Solo
Ra
Ra
Diamond III
k1n9Mars
Ra
Diamond III
Level 176
God Stats
73W - 82L
1,617 SR
Queue Stats
354W - 433L
2,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IRellegI7
Medusa
18
4 / 1 / 2
10,969
914
6,283
6,234
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Marihuan0x
Discordia
17
2 / 1 / 6
10,589
882
11,409
5,601
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
xJabia
Nike
16
2 / 1 / 6
10,197
850
10,151
11,267
5,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CthulhuKuzenboSerqetKumbhakarnaFafnir

VS

Bans
CerberusXing TianSobekGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,605
717
3,896
12,163
15,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 1
9,452
788
3,709
10,556
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 0
8,448
704
4,005
7,676
2,395
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
3
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Medusa
IRellegI7
Medusa
4
1
2
5
L
2
2
1
1.25
W
Discordia
Marihuan0x
Discordia
2
1
6
5
L
0
4
0
0
W
Nike
xJabia
Nike
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,843
Damage
11,610
23,102
Taken
30,395
9,471
Mitigated
21,439
5,466
Healing
6,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,896
606
0
2,179
12,163
15,776
0
4,685
7,178
16,207
1,028
W
Medusa
IRellegI7
Medusa
6,283
1,715
0
1,182
6,234
2,079
2,480
1,700
4,390
0
48,263
L
3,709
1,982
0
1,940
10,556
3,268
0
3,547
6,861
0
28,042
W
Discordia
Marihuan0x
Discordia
11,409
346
0
1,925
5,601
1,826
1,318
2,386
3,215
53,542
0
L
4,005
0
689
1,936
7,676
2,395
0
3,034
4,539
35,877
0
W
Nike
xJabia
Nike
10,151
0
0
2,359
11,267
5,566
202
3,389
7,793
372
23,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,755
Gold Earned
26,505
199
Minions Killed
152
0
Camps Cleared
0
732,027
Distance Traveled
670,309
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,605
717
25
2
0
232,611
1
W
Medusa
10,969
914
87
7
0
264,779
0
L
Rama
9,452
788
56
5
0
217,559
0
W
Discordia
10,589
882
85
7
0
236,694
0
L
Ra
8,448
704
71
6
0
220,139
2
W
Nike
10,197
850
27
2
0
230,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role