Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ArchibaldEagle
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,518 Elo+
Party 2
Janus
Janus
Chimichanga92
Janus
Level 156
God Stats
7W - 6L
1,609 SR
Queue Stats
531W - 526L
1,480 Elo+
Solo
Agni
Agni
Marihuan0x
Agni
Level 125
God Stats
3W - 1L
1,811 SR
Queue Stats
312W - 310L
1,545 Elo+
Solo
Ravana
Ravana
cysticfever
Ravana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 3L
1,795 Elo+
Party 2
Team Averages
Level 126
1,584 SR
1,568 Elo+

VS

Team Averages
Level 133
1,452 SR
1,509 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
PH NYL
Chaac
Level 148
God Stats
26W - 13L
1,679 SR
Queue Stats
235W - 200L
1,561 Elo+
Solo
Bellona
Bellona
XxClutchxX98
Bellona
Level 107
God Stats
1W - 1L
1,339 SR
Queue Stats
146W - 129L
1,492 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iSmiler
Tsukuyomi
Level 156
God Stats
2W - 3L
1,243 SR
Queue Stats
203W - 195L
1,478 Elo+
Solo
Sol
Sol
pringles48439
Sol
Level 105
God Stats
8W - 8L
1,500 SR
Queue Stats
79W - 66L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 5 / 1
4,427
443
2,230
5,709
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 4
5,052
505
2,034
7,814
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 3 / 2
5,667
567
4,112
4,368
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 0
6,037
604
6,854
7,214
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
12
2 / 1 / 2
6,020
602
3,319
3,634
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 2 / 1
6,032
603
1,455
4,878
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
PH NYL
Chaac
11
3 / 0 / 3
6,714
671
4,810
9,451
6,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
XxClutchxX98
Bellona
11
0 / 2 / 12
6,301
630
4,000
6,580
5,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
iSmiler
Tsukuyomi
12
6 / 0 / 6
6,644
664
5,916
6,272
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
7 / 2 / 0
6,954
695
5,701
5,915
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
17
17
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
1
0.1
W
Kukulkan
 
Kukulkan
1
2
1
0.75
L
0
3
4
0.67
L
2
3
2
1
L
2
5
0
0.4
W
Chaac
PH NYL
Chaac
3
0
3
4.5
W
Bellona
XxClutchxX98
Bellona
0
2
12
3
L
Ravana
2
1
2
3
W
Tsukuyomi
iSmiler
Tsukuyomi
6
0
6
9
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,549
Damage
21,882
28,739
Taken
33,096
11,416
Mitigated
15,833
5,360
Healing
13,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,230
659
0
794
5,709
1,600
0
2,262
3,447
0
14,076
W
Kukulkan
 
Kukulkan
1,455
350
0
706
4,878
1,352
0
1,781
2,933
39,367
436
L
2,034
376
0
1,290
7,814
4,984
0
2,592
5,222
10,485
0
L
4,112
258
0
980
4,368
1,303
0
1,540
2,823
30,658
324
L
6,854
845
0
1,610
7,214
1,953
0
332
6,880
33,286
0
W
Chaac
PH NYL
Chaac
4,810
606
0
4,500
9,451
6,012
40
4,676
4,147
0
44,946
W
Bellona
XxClutchxX98
Bellona
4,000
800
0
1,706
6,580
5,123
19
1,869
4,621
0
19,875
L
Ravana
3,319
817
0
686
3,634
1,576
0
337
3,297
0
40,430
W
Tsukuyomi
iSmiler
Tsukuyomi
5,916
1,497
0
3,888
6,272
1,889
0
1,842
4,234
0
41,529
W
5,701
3,010
0
2,216
5,915
1,457
2,858
1,614
4,215
40,600
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,203
Gold Earned
32,645
234
Minions Killed
335
0
Camps Cleared
0
953,551
Distance Traveled
1,031,555
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,427
443
27
3
0
137,382
0
W
Kukulkan
6,032
603
83
8
0
186,213
1
L
Ganesha
5,052
505
6
1
0
200,288
0
L
Janus
5,667
567
55
6
0
201,925
2
L
Agni
6,037
604
63
6
0
188,374
0
W
Chaac
6,714
671
83
8
0
194,165
2
W
Bellona
6,301
630
28
3
0
212,862
4
L
Ravana
6,020
602
83
8
0
225,582
3
W
Tsukuyomi
6,644
664
64
6
0
260,867
0
W
Sol
6,954
695
77
8
0
177,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role