Player Matchup

Fenrir
Fenrir
Azu--Pyon
Fenrir
Level 87
God Stats
3W - 1L
1,815 SR
Queue Stats
193W - 241L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
Falcon_aniki
Baron Samedi
Level 158
God Stats
20W - 16L
1,571 SR
Queue Stats
631W - 711L
1,420 Elo+
Party 1
Apollo
Apollo
LUCKY-395963
Apollo
Level 149
God Stats
3W - 5L
1,365 SR
Queue Stats
539W - 629L
1,430 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kokoa_nomuka
Cu Chulainn
Level 144
God Stats
7W - 11L
1,388 SR
Queue Stats
513W - 580L
1,443 Elo+
Party 1
Cabrakan
Cabrakan
okki_jp-og
Cabrakan
Level 138
God Stats
9W - 12L
1,482 SR
Queue Stats
410W - 484L
1,430 Elo+
Party 1
Team Averages
Level 135
1,524 SR
1,423 Elo+

VS

Team Averages
Level 126
1,596 SR
1,495 Elo+
Anubis
Anubis
BIG_HDMI_CORD
Anubis
Level 126
God Stats
14W - 8L
1,626 SR
Queue Stats
33W - 43L
1,443 Elo+
Solo
Ymir
Ymir
Pu Pu PLATA
Ymir
Level 149
God Stats
2W - 4L
1,488 SR
Queue Stats
59W - 65L
1,528 Elo+
Solo
Heimdallr
Heimdallr
TEINLM2000
Heimdallr
Level 62
God Stats
3W - 8L
1,574 SR
Queue Stats
28W - 34L
1,468 Elo+
Solo
Fenrir
Fenrir
colebob25
Fenrir
Level 136
God Stats
90W - 82L
1,575 SR
Queue Stats
283W - 265L
1,526 Elo+
Solo
Xing Tian
Xing Tian
jurrrrd
Xing Tian
Level 157
God Stats
0W - 1L
1,718 SR
Queue Stats
452W - 409L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Azu--Pyon
Fenrir
15
5 / 0 / 9
8,407
601
9,480
8,818
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Falcon_aniki
Baron Samedi
14
8 / 0 / 0
8,420
601
7,280
4,291
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
13
2 / 2 / 0
7,500
536
6,360
8,004
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
kokoa_nomuka
Cu Chulainn
14
1 / 0 / 6
8,011
572
6,593
10,187
8,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
okki_jp-og
Cabrakan
12
0 / 1 / 7
7,311
522
5,260
11,476
10,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,078
506
3,653
10,317
3,547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 5 / 0
7,723
552
6,967
12,752
13,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TEINLM2000
Heimdallr
12
1 / 2 / 2
7,227
516
5,503
8,887
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
colebob25
Fenrir
12
2 / 3 / 0
6,849
489
4,357
11,470
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
jurrrrd
Xing Tian
11
0 / 1 / 2
6,612
472
4,274
10,382
6,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
3
3
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Azu--Pyon
Fenrir
5
0
9
9.5
L
0
5
0
0
W
Baron Samedi
Falcon_aniki
Baron Samedi
8
0
0
8
W
Apollo
2
2
0
1
L
0
5
0
0
L
Heimdallr
TEINLM2000
Heimdallr
1
2
2
1
L
Fenrir
colebob25
Fenrir
2
3
0
0.67
L
Xing Tian
jurrrrd
Xing Tian
0
1
2
1
W
Cu Chulainn
kokoa_nomuka
Cu Chulainn
1
0
6
4
W
Cabrakan
okki_jp-og
Cabrakan
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,973
Damage
24,754
42,776
Taken
53,808
26,886
Mitigated
29,734
17,212
Healing
16,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Azu--Pyon
Fenrir
9,480
834
0
5,618
8,818
3,494
249
1,966
6,808
0
62,482
L
3,653
227
0
4,026
10,317
3,547
0
4,309
5,404
52,909
1,143
W
Baron Samedi
Falcon_aniki
Baron Samedi
7,280
214
515
2,349
4,291
1,872
0
1,937
2,354
53,581
0
W
Apollo
6,360
2,248
0
3,541
8,004
2,852
0
1,835
6,169
0
59,677
L
6,967
1,127
0
1,721
12,752
13,110
0
427
12,325
53,147
1,701
L
Heimdallr
TEINLM2000
Heimdallr
5,503
2,479
0
1,299
8,887
3,318
917
2,287
6,600
0
52,507
L
Fenrir
colebob25
Fenrir
4,357
1,186
0
5,790
11,470
3,566
0
1,963
9,391
0
58,251
L
Xing Tian
jurrrrd
Xing Tian
4,274
578
1,725
2,128
10,382
6,193
0
2,781
7,495
26,221
0
W
Cu Chulainn
kokoa_nomuka
Cu Chulainn
6,593
1,114
0
1,566
10,187
8,251
93
5,214
4,211
89
55,288
W
Cabrakan
okki_jp-og
Cabrakan
5,260
1,106
0
3,623
11,476
10,417
0
2,784
8,692
18,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,649
Gold Earned
35,489
398
Minions Killed
441
0
Camps Cleared
0
1,602,172
Distance Traveled
1,274,919
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,407
601
87
6
0
339,138
3
L
Anubis
7,078
506
104
7
0
228,704
0
W
Baron Samedi
8,420
601
95
7
0
295,689
7
W
Apollo
7,500
536
99
7
0
330,445
0
L
Ymir
7,723
552
118
8
0
230,218
4
L
Heimdallr
7,227
516
96
7
0
249,712
0
L
Fenrir
6,849
489
86
6
0
303,607
4
L
Xing Tian
6,612
472
37
3
0
262,678
0
W
Cu Chulainn
8,011
572
94
7
0
298,014
0
W
Cabrakan
7,311
522
23
2
0
338,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role