Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ElBuenCharly
Izanami
Level 225
God Stats
1W - 3L
1,202 SR
Queue Stats
103W - 137L
1,457 Elo+
Party 2
Xing Tian
Xing Tian
M7z DawnBreaker
Xing Tian
Level 195
God Stats
10W - 6L
1,668 SR
Queue Stats
82W - 111L
1,464 Elo+
Party 2
Merlin
Merlin
QUESADILLAS PRO
Merlin
Level 161
God Stats
20W - 23L
1,695 SR
Queue Stats
55W - 88L
1,470 Elo+
Party 2
Cerberus
Cerberus
erick857
Cerberus
Level 156
God Stats
5W - 3L
1,692 SR
Queue Stats
98W - 130L
1,437 Elo+
Party 2
Team Averages
Level 178
1,552 SR
1,466 Elo+

VS

Team Averages
Level 145
1,570 SR
1,489 Elo+
Hades
Hades
ANGRY Mike1331
Hades
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 93L
1,478 Elo+
Solo
Hercules
Hercules
CaptHindsmite
Hercules
Level 89
God Stats
7W - 10L
1,439 SR
Queue Stats
166W - 143L
1,522 Elo+
Party 3
Loki
Loki
Inferno ZS
Loki
Level 128
God Stats
19W - 14L
1,621 SR
Queue Stats
287W - 301L
1,465 Elo+
Party 1
Poseidon
Poseidon
SouIpunk
Poseidon
Level 191
God Stats
26W - 12L
1,668 SR
Queue Stats
425W - 388L
1,491 Elo+
Party 3
Neith
Neith
bigladycroft
Neith
Level 223
God Stats
12W - 10L
1,622 SR
Queue Stats
138W - 142L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 1 / 0
6,797
618
3,705
7,490
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
ElBuenCharly
Izanami
12
6 / 1 / 3
7,153
650
5,971
5,587
1,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xing Tian
M7z DawnBreaker
Xing Tian
12
3 / 1 / 9
7,023
638
5,242
8,231
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 0 / 4
7,276
661
3,256
4,595
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
erick857
Cerberus
12
2 / 1 / 1
6,463
588
5,749
7,943
4,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,038
458
3,159
6,596
2,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
CaptHindsmite
Hercules
8
0 / 2 / 1
4,845
440
2,222
7,962
3,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 5 / 2
5,493
499
4,001
7,806
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
SouIpunk
Poseidon
12
1 / 5 / 1
6,462
587
5,797
6,740
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,361
487
3,264
5,353
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
4
4
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
0
8
L
1
5
1
0.3
L
Hercules
CaptHindsmite
Hercules
0
2
1
0.25
W
Izanami
ElBuenCharly
Izanami
6
1
3
7.5
L
1
5
2
0.4
W
Xing Tian
M7z DawnBreaker
Xing Tian
3
1
9
7.5
W
1
0
4
3
L
Poseidon
SouIpunk
Poseidon
1
5
1
0.3
L
1
3
1
0.5
W
Cerberus
erick857
Cerberus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,923
Damage
18,443
33,846
Taken
34,457
15,911
Mitigated
11,392
10,591
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,705
971
0
3,624
7,490
2,337
0
1,970
5,520
0
34,375
L
3,159
632
177
1,197
6,596
2,989
0
2,466
4,130
16,798
1,301
L
Hercules
CaptHindsmite
Hercules
2,222
379
0
2,153
7,962
3,929
0
5,166
2,796
280
16,727
W
Izanami
ElBuenCharly
Izanami
5,971
4,193
0
1,419
5,587
1,684
2,196
1,374
4,213
0
53,513
L
4,001
1,457
0
2,977
7,806
1,794
0
2,383
5,307
0
26,071
W
Xing Tian
M7z DawnBreaker
Xing Tian
5,242
887
0
1,779
8,231
6,022
0
2,676
5,555
15,093
0
W
3,256
269
0
812
4,595
1,428
0
1,135
3,460
60,515
0
L
Poseidon
SouIpunk
Poseidon
5,797
1,149
0
1,181
6,740
1,498
0
2,518
3,926
45,899
734
L
3,264
924
0
1,402
5,353
1,182
0
1,139
4,214
0
23,263
W
Cerberus
erick857
Cerberus
5,749
419
0
2,957
7,943
4,440
0
1,852
5,796
30,897
2,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,712
Gold Earned
27,199
362
Minions Killed
237
0
Camps Cleared
0
1,045,910
Distance Traveled
928,394
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,797
618
62
6
0
242,996
0
L
Hades
5,038
458
19
2
0
160,076
0
L
Hercules
4,845
440
24
2
0
211,278
1
W
Izanami
7,153
650
100
9
0
163,409
1
L
Loki
5,493
499
45
4
0
190,528
0
W
Xing Tian
7,023
638
18
2
0
227,549
1
W
Merlin
7,276
661
121
11
0
222,959
4
L
Poseidon
6,462
587
106
10
0
216,112
2
L
Neith
5,361
487
43
4
0
150,400
1
W
Cerberus
6,463
588
61
6
0
188,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role