Player Matchup

Scylla
Scylla
Automata20O
Scylla
Level 68
God Stats
3W - 1L
1,196 SR
Queue Stats
290W - 282L
1,371 Elo+
Party 2
Heimdallr
Heimdallr
Danielp0605
Heimdallr
Level 69
God Stats
2W - 2L
1,682 SR
Queue Stats
60W - 44L
1,483 Elo+
Party 3
Guan Yu
Guan Yu
Teppo-dama515
Guan Yu
Level 88
God Stats
2W - 5L
1,280 SR
Queue Stats
449W - 456L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
ZER010
Cthulhu
Level 45
God Stats
26W - 24L
1,511 SR
Queue Stats
46W - 38L
1,472 Elo+
Party 3
Ao Kuang
Ao Kuang
lxNemesySxl
Ao Kuang
Level 100
God Stats
7W - 4L
1,459 SR
Queue Stats
7W - 4L
1,524 Elo+
Solo
Team Averages
Level 74
1,426 SR
1,443 Elo+

VS

Team Averages
Level 109
1,621 SR
1,457 Elo+
Achilles
Achilles
Big Boss 047
Achilles
Level 107
God Stats
15W - 10L
1,630 SR
Queue Stats
288W - 304L
1,416 Elo+
Solo
Vulcan
Vulcan
MDanzo
Vulcan
Level 110
God Stats
13W - 11L
1,554 SR
Queue Stats
48W - 48L
1,452 Elo+
Solo
Cerberus
Cerberus
SquadkillaYGLT
Cerberus
Level 123
God Stats
1W - 2L
1,582 SR
Queue Stats
103W - 116L
1,446 Elo+
Party 1
Cernunnos
Cernunnos
deronwater111
Cernunnos
Level 107
God Stats
6W - 3L
1,721 SR
Queue Stats
69W - 73L
1,506 Elo+
Party 1
Arachne
Arachne
ilCampione27
Arachne
Level 97
God Stats
37W - 19L
1,617 SR
Queue Stats
166W - 155L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 1 / 1
6,909
576
1,278
3,978
1,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Danielp0605
Heimdallr
10
3 / 1 / 2
6,209
517
5,313
5,299
1,591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
11
0 / 1 / 2
6,703
559
4,077
6,144
4,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ZER010
Cthulhu
10
2 / 1 / 3
6,615
551
3,693
8,057
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
lxNemesySxl
Ao Kuang
13
4 / 2 / 0
6,849
571
5,639
8,679
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Big Boss 047
Achilles
10
2 / 3 / 0
5,515
460
3,151
10,231
7,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
MDanzo
Vulcan
11
1 / 0 / 0
6,332
528
2,301
2,266
695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
11
1 / 2 / 1
6,254
521
3,682
9,275
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
deronwater111
Cernunnos
10
1 / 2 / 2
5,822
485
5,841
4,942
1,563
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
ilCampione27
Arachne
10
1 / 2 / 1
5,464
455
3,772
9,303
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
6
6
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
0
1
1
0.5
L
Achilles
Big Boss 047
Achilles
2
3
0
0.67
W
Heimdallr
Danielp0605
Heimdallr
3
1
2
4
L
Vulcan
MDanzo
Vulcan
1
0
0
1
L
Cerberus
1
2
1
0.75
W
Guan Yu
0
1
2
1
W
Cthulhu
ZER010
Cthulhu
2
1
3
3.5
L
Cernunnos
deronwater111
Cernunnos
1
2
2
1
L
Arachne
ilCampione27
Arachne
1
2
1
0.75
W
Ao Kuang
lxNemesySxl
Ao Kuang
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,000
Damage
18,747
32,157
Taken
36,017
16,603
Mitigated
17,466
9,684
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
1,278
59
0
1,436
3,978
1,127
0
2,301
1,677
51,087
985
L
Achilles
Big Boss 047
Achilles
3,151
689
0
1,180
10,231
7,713
0
3,030
7,201
0
28,678
W
Heimdallr
Danielp0605
Heimdallr
5,313
2,440
0
1,801
5,299
1,591
1,276
0
5,299
0
30,701
L
Vulcan
MDanzo
Vulcan
2,301
0
0
5
2,266
695
0
813
1,453
36,336
0
L
Cerberus
3,682
380
0
2,070
9,275
4,557
0
2,037
7,238
35,857
0
W
Guan Yu
4,077
552
0
1,441
6,144
4,645
0
2,883
3,261
0
39,113
W
Cthulhu
ZER010
Cthulhu
3,693
498
124
2,084
8,057
4,806
0
0
8,057
21,113
0
L
Cernunnos
deronwater111
Cernunnos
5,841
2,023
0
699
4,942
1,563
0
1,530
3,412
0
38,491
L
Arachne
ilCampione27
Arachne
3,772
3,060
0
3,466
9,303
2,938
0
2,805
6,498
0
33,467
W
Ao Kuang
lxNemesySxl
Ao Kuang
5,639
2,408
0
2,798
8,679
4,434
0
799
7,880
45,575
10,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,285
Gold Earned
29,387
364
Minions Killed
338
0
Camps Cleared
0
1,125,112
Distance Traveled
1,171,853
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,909
576
103
9
0
221,395
6
L
Achilles
5,515
460
48
4
0
278,900
0
W
Heimdallr
6,209
517
53
4
0
212,397
0
L
Vulcan
6,332
528
91
8
0
229,223
0
L
Cerberus
6,254
521
90
8
0
203,807
0
W
Guan Yu
6,703
559
79
7
0
227,256
0
W
Cthulhu
6,615
551
35
3
0
227,810
0
L
Cernunnos
5,822
485
63
5
0
211,728
2
L
Arachne
5,464
455
46
4
0
248,195
0
W
Ao Kuang
6,849
571
94
8
0
236,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role