Player Matchup

Izanami
Izanami
PokemonOrgee
Izanami
Level 69
God Stats
1W - 4L
1,626 SR
Queue Stats
94W - 81L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
QuantumSux
Cthulhu
Level 129
God Stats
0W - 4L
1,185 SR
Queue Stats
94W - 90L
1,542 Elo+
Party 2
Scylla
Scylla
ZoranAmos1
Scylla
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 46L
1,501 Elo+
Party 2
Team Averages
Level 85
1,437 SR
1,525 Elo+

VS

Team Averages
Level 125
1,537 SR
1,470 Elo+
Hachiman
Hachiman
 
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Girth_Brooks3
Cerberus
Level 80
God Stats
3W - 2L
1,591 SR
Queue Stats
11W - 15L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
uneemployed
Nu Wa
Level 149
God Stats
33W - 34L
1,521 SR
Queue Stats
352W - 334L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PokemonOrgee
Izanami
16
0 / 4 / 2
10,197
680
3,775
11,557
3,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
QuantumSux
Cthulhu
18
3 / 1 / 0
10,873
725
7,761
18,332
17,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
ZoranAmos1
Scylla
16
0 / 4 / 1
9,894
660
6,174
10,231
3,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
6 / 1 / 2
12,969
865
15,813
6,582
2,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Girth_Brooks3
Cerberus
17
0 / 2 / 5
10,729
715
5,242
16,120
15,300
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 0 / 5
11,895
793
15,342
6,100
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
9
9
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
2
7
W
Cerberus
Girth_Brooks3
Cerberus
0
2
5
1.25
L
Izanami
PokemonOrgee
Izanami
0
4
2
0.25
L
Cthulhu
QuantumSux
Cthulhu
3
1
0
3
L
Scylla
ZoranAmos1
Scylla
0
4
1
0.13
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,710
Damage
36,397
40,120
Taken
28,802
24,033
Mitigated
20,350
2,314
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
15,813
10,408
0
2,728
6,582
2,762
2,096
3,140
3,415
0
64,008
W
Cerberus
Girth_Brooks3
Cerberus
5,242
265
0
2,971
16,120
15,300
94
6,841
9,225
22,608
1,441
L
Izanami
PokemonOrgee
Izanami
3,775
1,757
0
1,048
11,557
3,127
0
6,645
4,907
0
55,318
L
Cthulhu
QuantumSux
Cthulhu
7,761
351
0
0
18,332
17,893
0
8,319
10,008
42,423
912
L
Scylla
ZoranAmos1
Scylla
6,174
315
0
1,266
10,231
3,013
0
5,233
4,966
26,991
0
W
15,342
5,431
0
2,213
6,100
2,288
1,722
2,956
3,085
47,650
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
35,593
199
Minions Killed
212
0
Camps Cleared
0
827,845
Distance Traveled
773,587
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,969
865
85
6
0
261,689
0
W
Cerberus
10,729
715
52
3
0
259,981
0
L
Izanami
10,197
680
101
7
0
239,730
0
L
Cthulhu
10,873
725
51
3
0
301,867
4
L
Scylla
9,894
660
47
3
0
286,248
0
W
Nu Wa
11,895
793
75
5
0
251,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role