Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
N0PAIN
Janus
Level 204
God Stats
1W - 2L
1,407 SR
Queue Stats
142W - 71L
1,666 Elo+
Party 3
Nut
Nut
PACK
Nut
Level 156
God Stats
41W - 24L
1,683 SR
Queue Stats
269W - 257L
1,522 Elo+
Solo
Athena
Athena
bluobluobluo
Athena
Level 89
God Stats
4W - 0L
1,796 SR
Queue Stats
42W - 7L
1,864 Elo+
Party 3
Fenrir
Fenrir
αIphα
Fenrir
Level 173
God Stats
10W - 2L
1,777 SR
Queue Stats
99W - 32L
1,755 Elo+
Party 3
Team Averages
Level 161
1,633 SR
1,661 Elo+

VS

Team Averages
Level 129
1,531 SR
1,502 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
DarknessInZero
Yu Huang
Level 153
God Stats
9W - 2L
1,514 SR
Queue Stats
165W - 152L
1,502 Elo+
Party 1
Serqet
Serqet
HexaTec9
Serqet
Level 158
God Stats
2W - 2L
1,544 SR
Queue Stats
222W - 211L
1,525 Elo+
Party 1
Nut
Nut
Slay33r
Nut
Level 134
God Stats
0W - 2L
1,482 SR
Queue Stats
201W - 184L
1,517 Elo+
Party 1
Bake Kujira
Bake Kujira
blueshiki
Bake Kujira
Level 128
God Stats
6W - 4L
1,616 SR
Queue Stats
210W - 229L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 2 / 4
6,141
614
6,429
7,011
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
N0PAIN
Janus
11
3 / 1 / 4
5,972
597
3,333
5,290
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nut
PACK
Nut
12
2 / 1 / 3
7,360
736
9,507
3,472
963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
11
3 / 0 / 8
6,568
657
3,583
7,510
5,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
αIphα
Fenrir
10
6 / 2 / 4
5,961
596
4,804
7,174
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 4 / 3
4,492
449
3,046
7,887
6,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
12
3 / 1 / 1
6,455
646
4,630
3,198
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Serqet
HexaTec9
Serqet
10
1 / 3 / 3
5,383
538
3,804
8,989
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
9
1 / 5 / 0
5,087
509
4,312
7,898
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Bake Kujira
blueshiki
Bake Kujira
8
1 / 4 / 0
4,951
495
1,076
10,516
8,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
6
6
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
4
2.5
L
Kuzenbo
 
Kuzenbo
0
4
3
0.38
L
Yu Huang
3
1
1
3.5
L
Serqet
HexaTec9
Serqet
1
3
3
0.83
W
Janus
N0PAIN
Janus
3
1
4
5
W
Nut
PACK
Nut
2
1
3
3.5
L
Nut
1
5
0
0.2
L
Bake Kujira
blueshiki
Bake Kujira
1
4
0
0.25
W
Athena
3
0
8
7
W
Fenrir
αIphα
Fenrir
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
16,868
30,457
Taken
38,488
12,969
Mitigated
21,188
10,562
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,429
2,629
0
3,042
7,011
2,594
47
1,447
5,511
0
41,885
L
Kuzenbo
 
Kuzenbo
3,046
1,298
0
991
7,887
6,320
0
2,293
5,450
7,202
0
L
Yu Huang
4,630
489
0
661
3,198
1,124
0
1,104
1,992
38,695
1,530
L
Serqet
HexaTec9
Serqet
3,804
1,202
0
3,256
8,989
2,831
0
2,064
6,845
0
29,474
W
Janus
N0PAIN
Janus
3,333
380
0
1,870
5,290
1,359
0
1,539
3,569
40,532
0
W
Nut
PACK
Nut
9,507
5,946
0
2,071
3,472
963
71
784
2,436
0
62,116
L
Nut
4,312
2,569
0
2,484
7,898
2,470
19
915
6,983
0
33,996
L
Bake Kujira
blueshiki
Bake Kujira
1,076
129
0
2,039
10,516
8,443
0
214
10,302
26,266
0
W
Athena
3,583
1,386
0
1,480
7,510
5,566
6
2,475
4,935
16,630
0
W
Fenrir
αIphα
Fenrir
4,804
2,252
0
2,099
7,174
2,487
0
2,001
4,960
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,002
Gold Earned
26,368
335
Minions Killed
284
0
Camps Cleared
0
1,017,674
Distance Traveled
1,075,382
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,141
614
64
6
0
182,069
0
L
Kuzenbo
4,492
449
9
1
0
232,289
0
L
Yu Huang
6,455
646
105
11
0
216,573
0
L
Serqet
5,383
538
66
7
0
259,856
0
W
Janus
5,972
597
80
8
0
213,748
0
W
Nut
7,360
736
104
10
0
155,512
0
L
Nut
5,087
509
59
6
0
181,760
0
L
Bake Kujira
4,951
495
45
5
0
184,904
0
W
Athena
6,568
657
25
3
0
244,840
4
W
Fenrir
5,961
596
62
6
0
221,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role