Player Matchup

Loki
Loki
Dominance
Loki
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 92L
1,527 Elo+
Solo
Ah Puch
Ah Puch
EpsoV
Ah Puch
Level 169
God Stats
6W - 4L
1,457 SR
Queue Stats
428W - 357L
1,593 Elo+
Party 2
Vulcan
Vulcan
ValDaxs1D
Vulcan
Level 156
God Stats
5W - 6L
1,493 SR
Queue Stats
251W - 258L
1,529 Elo+
Solo
Ix Chel
Ix Chel
Yabigbigboi
Ix Chel
Level 148
God Stats
1W - 1L
1,228 SR
Queue Stats
409W - 347L
1,655 Elo+
Solo
Hercules
Hercules
speeerman
Hercules
Level 243
God Stats
12W - 8L
1,628 SR
Queue Stats
475W - 445L
1,551 Elo+
Party 2
Team Averages
Level 168
1,461 SR
1,571 Elo+

VS

Team Averages
Level 180
1,558 SR
1,624 Elo+
Athena
Athena
Aros Sros
Athena
Level 211
God Stats
5W - 3L
1,650 SR
Queue Stats
655W - 590L
1,629 Elo+
Party 1
Tiamat
Tiamat
Firetro
Tiamat
Level 236
God Stats
9W - 8L
1,595 SR
Queue Stats
532W - 504L
1,676 Elo+
Solo
Ra
Ra
MrWhite1702
Ra
Level 168
God Stats
7W - 10L
1,579 SR
Queue Stats
674W - 562L
1,635 Elo+
Party 1
Ullr
Ullr
Virtchoo
Ullr
Level 131
God Stats
2W - 6L
1,353 SR
Queue Stats
457W - 458L
1,607 Elo+
Party 1
Izanami
Izanami
tangdatank
Izanami
Level 156
God Stats
2W - 2L
1,615 SR
Queue Stats
273W - 262L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
8 / 3 / 5
11,266
751
17,188
10,268
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
EpsoV
Ah Puch
17
3 / 2 / 15
11,352
757
22,822
11,738
5,945
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Vulcan
ValDaxs1D
Vulcan
19
5 / 1 / 13
11,608
774
17,735
9,805
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
Yabigbigboi
Ix Chel
17
2 / 2 / 9
11,025
735
6,656
19,048
16,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hercules
speeerman
Hercules
19
4 / 3 / 13
11,376
758
14,928
27,702
33,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aros Sros
Athena
17
2 / 5 / 6
10,415
694
9,000
24,142
28,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
Firetro
Tiamat
16
1 / 4 / 2
8,837
589
14,278
12,814
7,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 4 / 6
9,618
641
13,063
14,279
6,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ullr
16
2 / 4 / 5
9,305
620
7,987
17,958
7,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Izanami
tangdatank
Izanami
17
3 / 5 / 4
10,256
684
8,719
15,076
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
33
22
Kills
10
11
Deaths
22
55
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
Aros Sros
Athena
2
5
6
1
W
Loki
8
3
5
3.5
W
Ah Puch
EpsoV
Ah Puch
3
2
15
5.25
L
Tiamat
Firetro
Tiamat
1
4
2
0.5
L
2
4
6
1.25
W
Vulcan
ValDaxs1D
Vulcan
5
1
13
11.5
L
Ullr
2
4
5
1.13
W
Ix Chel
Yabigbigboi
Ix Chel
2
2
9
3.25
W
Hercules
speeerman
Hercules
4
3
13
3.5
L
Izanami
tangdatank
Izanami
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,329
Damage
53,047
78,561
Taken
84,269
65,035
Mitigated
55,400
47,772
Healing
38,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Aros Sros
Athena
9,000
2,563
399
4,681
24,142
28,526
0
15,356
8,786
15,463
1,235
W
Loki
17,188
1,816
1,734
1,248
10,268
4,464
607
4,663
5,605
0
43,973
W
Ah Puch
EpsoV
Ah Puch
22,822
541
881
3,059
11,738
5,945
1,278
5,086
6,391
32,170
425
L
Tiamat
Firetro
Tiamat
14,278
373
728
1,517
12,814
7,046
67
6,518
6,296
40,742
0
L
13,063
1,122
20,230
7,874
14,279
6,374
0
7,819
6,460
33,085
0
W
Vulcan
ValDaxs1D
Vulcan
17,735
441
1,104
1,927
9,805
4,930
961
5,474
4,098
44,798
200
L
Ullr
7,987
914
608
609
17,958
7,209
0
8,720
9,238
0
18,477
W
Ix Chel
Yabigbigboi
Ix Chel
6,656
1,086
12,541
10,923
19,048
16,360
1,059
8,343
10,521
12,093
0
W
Hercules
speeerman
Hercules
14,928
1,960
1,029
13,326
27,702
33,336
130
10,853
16,303
520
27,992
L
Izanami
tangdatank
Izanami
8,719
3,921
236
1,403
15,076
6,245
0
8,604
6,472
0
25,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,627
Gold Earned
48,431
197
Minions Killed
189
0
Camps Cleared
0
1,507,862
Distance Traveled
1,354,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,415
694
12
1
0
250,288
0
W
Loki
11,266
751
36
2
0
324,490
0
W
Ah Puch
11,352
757
35
2
0
266,445
0
L
Tiamat
8,837
589
53
4
0
269,965
0
L
Ra
9,618
641
59
4
0
272,475
0
W
Vulcan
11,608
774
85
6
0
338,749
0
L
Ullr
9,305
620
26
2
0
290,035
0
W
Ix Chel
11,025
735
7
0
0
320,203
0
W
Hercules
11,376
758
34
2
0
257,975
0
L
Izanami
10,256
684
39
3
0
272,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role