Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
BigD1258
Ullr
Level 126
God Stats
8W - 5L
1,515 SR
Queue Stats
130W - 139L
1,480 Elo+
Party 1
Nemesis
Nemesis
SHAMPØØ
Nemesis
Level 27
God Stats
1W - 0L
1,802 SR
Queue Stats
29W - 23L
1,557 Elo+
Party 3
Maui
Maui
SemiroundTen8
Maui
Level 127
God Stats
2W - 0L
1,095 SR
Queue Stats
126W - 143L
1,480 Elo+
Party 1
Persephone
Persephone
détergent
Persephone
Level 89
God Stats
1W - 2L
1,642 SR
Queue Stats
223W - 207L
1,552 Elo+
Party 3
Team Averages
Level 100
1,511 SR
1,514 Elo+

VS

Team Averages
Level 111
1,614 SR
1,577 Elo+
Izanami
Izanami
CheemMoney
Izanami
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 52L
1,613 Elo+
Party 2
Cliodhna
Cliodhna
Dinkleburg778
Cliodhna
Level 89
God Stats
1W - 1L
1,732 SR
Queue Stats
26W - 25L
1,545 Elo+
Party 2
Gilgamesh
Gilgamesh
GoMifune6
Gilgamesh
Level 139
God Stats
1W - 3L
1,578 SR
Queue Stats
64W - 53L
1,609 Elo+
Party 2
Artio
Artio
Rustyzipper32
Artio
Level 105
God Stats
8W - 7L
1,625 SR
Queue Stats
292W - 274L
1,530 Elo+
Solo
Anubis
Anubis
V1VO
Anubis
Level 124
God Stats
0W - 2L
1,635 SR
Queue Stats
23W - 20L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 2 / 5
8,908
557
12,271
15,654
15,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
15
8 / 0 / 1
9,778
611
13,531
6,267
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
SHAMPØØ
Nemesis
15
3 / 1 / 6
8,612
538
8,136
14,188
4,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 9
8,960
560
6,073
13,099
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Persephone
détergent
Persephone
17
12 / 1 / 4
11,678
730
17,265
8,168
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CheemMoney
Izanami
14
1 / 6 / 2
8,308
519
5,255
10,090
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
Dinkleburg778
Cliodhna
14
1 / 4 / 3
7,675
480
7,803
17,108
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
GoMifune6
Gilgamesh
15
1 / 1 / 1
8,701
544
8,858
17,693
17,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 5 / 3
7,444
465
6,687
20,618
16,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
V1VO
Anubis
14
3 / 9 / 0
8,566
535
5,146
14,508
4,782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
25
Kills
6
6
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
5
1.25
W
Ullr
8
0
1
8.5
L
Izanami
CheemMoney
Izanami
1
6
2
0.33
L
Cliodhna
Dinkleburg778
Cliodhna
1
4
3
0.63
L
Gilgamesh
GoMifune6
Gilgamesh
1
1
1
1.5
L
0
5
3
0.3
W
Nemesis
SHAMPØØ
Nemesis
3
1
6
6
W
2
2
9
3.25
L
Anubis
V1VO
Anubis
3
9
0
0.33
W
Persephone
détergent
Persephone
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,276
Damage
33,749
57,376
Taken
80,017
36,608
Mitigated
47,432
16,763
Healing
19,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,271
1,260
0
2,239
15,654
15,811
0
1,226
13,556
750
61,505
W
Ullr
13,531
6,344
0
2,670
6,267
2,204
1,242
1,501
4,766
0
80,757
L
Izanami
CheemMoney
Izanami
5,255
2,462
0
1,302
10,090
3,332
0
1,609
8,455
0
71,230
L
Cliodhna
Dinkleburg778
Cliodhna
7,803
805
0
5,645
17,108
5,034
0
4,340
12,586
0
62,107
L
Gilgamesh
GoMifune6
Gilgamesh
8,858
2,386
0
4,331
17,693
17,926
0
2,701
14,933
0
63,589
L
6,687
893
444
4,683
20,618
16,358
0
6,100
14,396
26,988
1,066
W
Nemesis
SHAMPØØ
Nemesis
8,136
3,593
0
7,984
14,188
4,648
0
2,825
11,363
0
70,145
W
6,073
1,328
0
2,056
13,099
11,280
0
4,248
8,806
30,982
0
L
Anubis
V1VO
Anubis
5,146
0
0
3,531
14,508
4,782
0
7,906
6,187
51,424
846
W
Persephone
détergent
Persephone
17,265
367
0
1,814
8,168
2,665
600
2,179
5,912
83,261
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,936
Gold Earned
40,694
490
Minions Killed
490
0
Camps Cleared
0
1,739,687
Distance Traveled
1,586,528
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,908
557
93
6
0
325,904
0
W
Ullr
9,778
611
118
7
0
338,134
4
L
Izanami
8,308
519
127
8
0
319,878
0
L
Cliodhna
7,675
480
105
7
0
371,445
0
L
Gilgamesh
8,701
544
121
8
0
272,630
0
L
Artio
7,444
465
44
3
0
325,769
2
W
Nemesis
8,612
538
111
7
0
378,345
0
W
Maui
8,960
560
39
2
0
344,235
0
L
Anubis
8,566
535
93
6
0
296,806
0
W
Persephone
11,678
730
129
8
0
353,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role