Player Matchup

Vulcan
Vulcan
Bronze IV
 
Vulcan
Bronze IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
ALBERT-PTR1
Chaac
Silver III
Level 139
God Stats
23W - 36L
1,444 SR
Queue Stats
166W - 201L
977 MMR
Solo
Bacchus
Bacchus
Silver III
DOLCEFARNIENTE
Bacchus
Silver III
Level 73
God Stats
7W - 8L
1,478 SR
Queue Stats
72W - 91L
897 MMR
Solo
Anhur
Anhur
Silver II
Yurrdd
Anhur
Silver II
Level 62
God Stats
1W - 2L
1,579 SR
Queue Stats
54W - 81L
1,058 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,500 SR
1,187 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,505 SR
1,039 MMR
Amaterasu
Amaterasu
Bronze V
MXVII
Amaterasu
Bronze V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 19L
1,135 MMR
Solo
Achilles
Achilles
Gold IV
Oasіs
Achilles
Gold IV
Level 122
God Stats
3W - 0L
1,708 SR
Queue Stats
170W - 160L
1,168 MMR
Solo
Ganesha
Ganesha
Silver III
YaoBingChilling
Ganesha
Silver III
Level 107
God Stats
3W - 5L
1,288 SR
Queue Stats
67W - 78L
1,125 MMR
Solo
Cupid
Cupid
Silver II
died2398
Cupid
Silver II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 369L
917 MMR
Solo
Nu Wa
Nu Wa
Silver IV
elementari7
Nu Wa
Silver IV
Level 177
God Stats
10W - 1L
1,529 SR
Queue Stats
66W - 77L
853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 3 / 2
8,148
509
4,487
7,562
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
 
Kuzenbo
1
0 / 0 / 0
2,964
185
0
1,103
298
14
1 / 2 / 0
7,542
471
3,296
11,640
7,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 2 / 2
7,072
442
4,617
12,742
9,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Yurrdd
Anhur
14
3 / 3 / 0
7,990
499
7,714
13,108
3,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
AwilixRaijinGilgamesh

VS

Bans
YmirAnubisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MXVII
Amaterasu
14
5 / 3 / 0
8,627
539
5,342
10,635
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
Oasіs
Achilles
16
3 / 0 / 1
10,089
631
6,999
8,029
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 7
9,029
564
6,573
12,250
8,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
died2398
Cupid
14
1 / 3 / 3
8,696
544
5,885
10,931
3,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 3
8,529
533
8,060
5,717
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
10
10
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
2
0.67
L
Kuzenbo
 
Kuzenbo
0
0
0
0
L
1
2
0
0.5
L
1
2
2
1
W
Amaterasu
MXVII
Amaterasu
5
3
0
1.67
W
Achilles
Oasіs
Achilles
3
0
1
3.5
W
0
1
7
3.5
L
Anhur
Yurrdd
Anhur
3
3
0
1
W
Cupid
died2398
Cupid
1
3
3
0.83
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,114
Damage
32,859
46,155
Taken
47,562
22,428
Mitigated
24,307
17,509
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,487
0
0
1,497
7,562
2,534
116
3,503
4,013
67,879
2,758
L
Kuzenbo
 
Kuzenbo
0
0
0
0
1,103
298
0
1,103
0
0
0
L
3,296
33
0
5,409
11,640
7,127
0
661
10,322
0
57,517
L
4,617
1,012
0
5,065
12,742
9,080
0
5,259
7,483
36,596
0
W
Amaterasu
MXVII
Amaterasu
5,342
981
0
3,556
10,635
4,540
0
1,564
9,071
0
39,265
W
Achilles
Oasіs
Achilles
6,999
540
0
3,018
8,029
5,555
0
880
7,149
0
63,705
W
6,573
418
0
3,707
12,250
8,995
117
3,111
9,139
37,523
1,444
L
Anhur
Yurrdd
Anhur
7,714
1,749
0
5,538
13,108
3,389
480
3,819
9,241
0
60,122
W
Cupid
died2398
Cupid
5,885
3,628
682
5,386
10,931
3,289
2,091
1,384
9,547
0
60,235
W
8,060
1,949
0
554
5,717
1,928
944
2,603
3,114
69,730
1,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,716
Gold Earned
44,970
366
Minions Killed
476
0
Camps Cleared
0
1,209,333
Distance Traveled
1,611,366
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,148
509
135
8
0
255,286
6
L
Kuzenbo
2,964
185
0
0
0
0
0
L
Chaac
7,542
471
98
6
0
331,483
4
L
Bacchus
7,072
442
44
3
0
326,702
0
W
Amaterasu
8,627
539
75
5
0
371,043
0
W
Achilles
10,089
631
144
9
0
313,117
1
W
Ganesha
9,029
564
2
0
0
321,656
4
L
Anhur
7,990
499
89
6
0
295,862
0
W
Cupid
8,696
544
142
9
0
299,825
0
W
Nu Wa
8,529
533
113
7
0
305,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role