Player Matchup

Zeus
Zeus
Idiotfan
Zeus
Level 146
God Stats
6W - 0L
1,943 SR
Queue Stats
312W - 190L
1,654 Elo+
Party 1
Charybdis
Charybdis
Milgas
Charybdis
Level 161
God Stats
16W - 4L
1,798 SR
Queue Stats
687W - 255L
1,725 Elo+
Party 1
Hera
Hera
Sataniac
Hera
Level 159
God Stats
26W - 1L
2,088 SR
Queue Stats
755W - 324L
1,690 Elo+
Party 1
Skadi
Skadi
TopGhost
Skadi
Level 149
God Stats
2W - 1L
1,503 SR
Queue Stats
243W - 237L
1,514 Elo+
Solo
Sylvanus
Sylvanus
ebashiun
Sylvanus
Level 131
God Stats
8W - 4L
1,679 SR
Queue Stats
1,104W - 1,080L
1,586 Elo+
Solo
Team Averages
Level 149
1,802 SR
1,634 Elo+

VS

Team Averages
Level 134
1,602 SR
1,580 Elo+
Cernunnos
Cernunnos
MamoruTAKAMURA
Cernunnos
Level 129
God Stats
5W - 2L
1,794 SR
Queue Stats
340W - 305L
1,570 Elo+
Solo
Ares
Ares
McJoneZ
Ares
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,546 Elo+
Solo
Charybdis
Charybdis
Ramiroelvampiro
Charybdis
Level 128
God Stats
24W - 23L
1,531 SR
Queue Stats
952W - 1,020L
1,581 Elo+
Solo
Sobek
Sobek
SuperOrRT10
Sobek
Level 149
God Stats
1W - 1L
1,545 SR
Queue Stats
49W - 27L
1,690 Elo+
Solo
Guan Yu
Guan Yu
edinpaluu
Guan Yu
Level 144
God Stats
1W - 2L
1,640 SR
Queue Stats
165W - 142L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 4 / 12
10,102
918
16,071
10,521
3,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Milgas
Charybdis
14
3 / 3 / 9
9,292
845
14,999
9,235
3,068
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
17
4 / 2 / 10
10,398
945
13,930
10,082
3,805
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Skadi
TopGhost
Skadi
16
4 / 4 / 11
9,675
880
11,201
11,736
4,713
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
ebashiun
Sylvanus
14
1 / 5 / 15
9,370
852
5,532
16,171
16,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MamoruTAKAMURA
Cernunnos
15
4 / 4 / 8
8,507
773
13,009
10,019
3,946
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
McJoneZ
Ares
15
4 / 4 / 6
9,309
846
6,549
15,179
18,713
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Ramiroelvampiro
Charybdis
15
3 / 3 / 9
8,821
802
10,613
11,163
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 4 / 11
9,062
824
3,617
17,841
19,402
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
edinpaluu
Guan Yu
16
4 / 4 / 11
8,872
807
11,402
17,612
21,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
62
17
Kills
17
18
Deaths
19
57
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
4
12
2.75
L
Cernunnos
MamoruTAKAMURA
Cernunnos
4
4
8
2
L
Ares
McJoneZ
Ares
4
4
6
1.75
W
Charybdis
Milgas
Charybdis
3
3
9
2.5
L
Charybdis
Ramiroelvampiro
Charybdis
3
3
9
2.5
W
Hera
4
2
10
4.5
L
2
4
11
1.88
W
Skadi
TopGhost
Skadi
4
4
11
2.38
W
Sylvanus
ebashiun
Sylvanus
1
5
15
1.7
L
Guan Yu
edinpaluu
Guan Yu
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,733
Damage
45,190
57,745
Taken
71,814
31,659
Mitigated
69,071
17,652
Healing
24,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
16,071
1,651
942
1,161
10,521
3,084
632
2,515
8,006
31,211
489
L
Cernunnos
MamoruTAKAMURA
Cernunnos
13,009
3,846
592
1,466
10,019
3,946
1,210
6,252
3,767
0
27,518
L
Ares
McJoneZ
Ares
6,549
171
417
1,306
15,179
18,713
259
6,448
8,731
10,773
0
W
Charybdis
Milgas
Charybdis
14,999
5,960
825
1,571
9,235
3,068
2,839
1,796
7,439
0
23,528
L
Charybdis
Ramiroelvampiro
Charybdis
10,613
4,432
1,120
3,038
11,163
5,274
1,053
6,014
5,149
0
33,575
W
Hera
13,930
3,098
222
1,583
10,082
3,805
1,434
1,134
8,948
37,833
1,015
L
3,617
102
1,000
3,678
17,841
19,402
280
8,891
8,950
10,040
1,193
W
Skadi
TopGhost
Skadi
11,201
3,942
0
231
11,736
4,713
1,879
3,211
8,525
879
25,391
W
Sylvanus
ebashiun
Sylvanus
5,532
787
7,502
3,615
16,171
16,989
414
2,379
13,792
5,892
288
L
Guan Yu
edinpaluu
Guan Yu
11,402
689
6,853
5,084
17,612
21,736
178
7,958
9,654
1,510
20,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,837
Gold Earned
44,571
138
Minions Killed
118
0
Camps Cleared
0
1,053,317
Distance Traveled
960,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,102
918
27
2
0
216,973
0
L
Cernunnos
8,507
773
37
3
0
191,307
0
L
Ares
9,309
846
5
0
0
172,013
0
W
Charybdis
9,292
845
23
2
0
188,811
0
L
Charybdis
8,821
802
50
5
0
192,944
0
W
Hera
10,398
945
62
6
0
230,300
0
L
Sobek
9,062
824
16
1
0
190,064
0
W
Skadi
9,675
880
25
2
0
192,849
0
W
Sylvanus
9,370
852
1
0
0
224,384
0
L
Guan Yu
8,872
807
10
1
0
214,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role