Player Matchup

Osiris
Osiris
ExcT_BraT_LyCiKa
Osiris
Level 116
God Stats
5W - 9L
1,354 SR
Queue Stats
135W - 127L
1,467 Elo+
Party 3
Rama
Rama
KendrickZPerkins
Rama
Level 75
God Stats
125W - 122L
1,585 SR
Queue Stats
149W - 144L
1,494 Elo+
Party 2
Bakasura
Bakasura
Topskih
Bakasura
Level 71
God Stats
3W - 2L
1,471 SR
Queue Stats
199W - 191L
1,485 Elo+
Party 3
Ares
Ares
x-Andeer10
Ares
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
209W - 218L
1,486 Elo+
Party 2
Poseidon
Poseidon
xWeSSx
Poseidon
Level 146
God Stats
302W - 304L
1,491 SR
Queue Stats
848W - 815L
1,469 Elo+
Solo
Team Averages
Level 99
1,480 SR
1,480 Elo+

VS

Team Averages
Level 91
1,517 SR
1,454 Elo+
Izanami
Izanami
ElPapi_Otaku_TTV
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
Sweet-_-cherry22
Janus
Level 126
God Stats
0W - 1L
1,531 SR
Queue Stats
100W - 122L
1,410 Elo+
Party 1
Horus
Horus
Trisx000
Horus
Level 149
God Stats
0W - 2L
1,364 SR
Queue Stats
127W - 133L
1,427 Elo+
Party 1
Amaterasu
Amaterasu
fZ-ClAsSiFIeD-fZ
Amaterasu
Level 145
God Stats
5W - 2L
1,690 SR
Queue Stats
148W - 160L
1,480 Elo+
Party 1
Osiris
Osiris
zarqchusta
Osiris
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 84L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,075
593
6,176
12,677
11,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
8 / 2 / 7
10,398
612
12,592
7,905
2,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
Topskih
Bakasura
17
9 / 0 / 6
10,230
602
11,017
14,108
7,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
4 / 0 / 9
9,638
567
7,039
13,992
13,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
xWeSSx
Poseidon
18
5 / 2 / 9
10,998
647
12,142
7,923
2,718
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
6,614
389
1,844
10,890
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 4 / 1
7,897
465
5,282
10,988
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Trisx000
Horus
11
2 / 5 / 0
7,391
435
6,432
18,350
13,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Amaterasu
10
0 / 8 / 2
6,802
400
6,737
18,720
7,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Osiris
zarqchusta
Osiris
8
1 / 2 / 0
6,266
369
2,893
8,371
5,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
28
Kills
5
5
Deaths
28
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
2
1
5
4.5
W
8
2
7
5.75
L
2
4
1
0.63
W
Bakasura
Topskih
Bakasura
9
0
6
12
L
Horus
Trisx000
Horus
2
5
0
0.4
L
Amaterasu
0
8
2
0.13
W
4
0
9
8.5
W
Poseidon
xWeSSx
Poseidon
5
2
9
4.75
L
Osiris
zarqchusta
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,966
Damage
23,188
56,605
Taken
67,319
37,940
Mitigated
33,279
18,978
Healing
11,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,844
1,683
0
61
10,890
2,880
873
1,735
8,343
0
20,738
W
6,176
2,629
0
4,409
12,677
11,063
1,767
771
11,904
0
66,838
W
12,592
10,611
0
2,794
7,905
2,756
5,398
1,657
6,108
0
68,854
L
5,282
37
0
494
10,988
3,515
0
3,294
7,411
47,619
0
W
Bakasura
Topskih
Bakasura
11,017
8,125
0
8,179
14,108
7,532
588
639
13,397
0
54,914
L
Horus
Trisx000
Horus
6,432
2,681
680
3,338
18,350
13,580
26
7,037
11,129
1,522
24,742
L
Amaterasu
6,737
4,115
145
5,608
18,720
7,532
0
5,052
13,043
0
33,993
W
7,039
743
0
2,217
13,992
13,871
908
1,196
12,607
36,183
417
W
Poseidon
xWeSSx
Poseidon
12,142
1,389
0
1,379
7,923
2,718
4,848
1,261
6,543
105,742
0
L
Osiris
zarqchusta
Osiris
2,893
1,261
0
1,461
8,371
5,772
0
1,953
6,418
0
18,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,339
Gold Earned
34,970
546
Minions Killed
239
0
Camps Cleared
0
1,545,801
Distance Traveled
1,291,322
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,614
389
36
2
0
283,747
0
W
Osiris
10,075
593
111
7
0
310,590
3
W
Rama
10,398
612
110
6
0
261,355
0
L
Janus
7,897
465
96
6
0
285,734
0
W
Bakasura
10,230
602
109
6
0
331,619
0
L
Horus
7,391
435
24
1
0
237,436
0
L
Amaterasu
6,802
400
61
4
0
333,232
6
W
Ares
9,638
567
42
2
0
318,644
2
W
Poseidon
10,998
647
174
10
0
323,593
3
L
Osiris
6,266
369
22
1
0
151,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role