Player Matchup

Vulcan
Vulcan
Masters
JackHυghes
Vulcan
Masters
Level 149
God Stats
5W - 3L
1,762 SR
Queue Stats
96W - 105L
2,532 MMR
Party 1
Ne Zha
Ne Zha
Grandmaster
Lªzy
Ne Zha
Grandmaster
Level 110
God Stats
6W - 2L
1,816 SR
Queue Stats
115W - 39L
2,842 MMR
Party 1
Rama
Rama
Masters
RestlessInMiami
Rama
Masters
Level 65
God Stats
8W - 0L
2,024 SR
Queue Stats
68W - 23L
2,796 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 108
1,867 SR
2,723 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,654 SR
2,298 MMR
He Bo
He Bo
Diamond I
DefNotRivv
He Bo
Diamond I
Level 109
God Stats
3W - 2L
1,725 SR
Queue Stats
106W - 37L
2,436 MMR
Party 2
Sobek
Sobek
Diamond IV
Zedula
Sobek
Diamond IV
Level 157
God Stats
1W - 1L
1,727 SR
Queue Stats
48W - 30L
2,140 MMR
Party 2
Ravana
Ravana
Grandmaster
imfoxygranpa
Ravana
Grandmaster
Level 178
God Stats
0W - 1L
1,510 SR
Queue Stats
262W - 175L
2,317 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
4 / 4 / 7
10,592
883
10,009
8,908
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Lªzy
Ne Zha
17
3 / 0 / 10
10,173
848
11,717
13,001
10,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 1 / 6
10,943
912
16,009
7,837
2,530
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SerqetCerberusFafnirTerraXing Tian

VS

Bans
AresOdinKumbhakarnaKuzenboYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
5 / 7 / 0
10,037
836
9,733
12,156
3,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sobek
Zedula
Sobek
13
0 / 4 / 3
8,185
682
3,312
17,673
21,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
15
0 / 3 / 1
8,432
703
4,513
11,655
8,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
5
5
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
5
7
0
0.71
W
Vulcan
4
4
7
1.88
W
Ne Zha
Lªzy
Ne Zha
3
0
10
8
W
7
1
6
10
L
Sobek
Zedula
Sobek
0
4
3
0.38
L
Ravana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,735
Damage
17,558
29,746
Taken
41,484
16,528
Mitigated
33,405
13,575
Healing
7,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
9,733
247
0
2,122
12,156
3,719
0
1,964
9,919
34,539
0
W
Vulcan
10,009
613
0
2,074
8,908
3,002
301
4,715
4,193
47,491
317
W
Ne Zha
Lªzy
Ne Zha
11,717
4,430
0
7,860
13,001
10,996
108
4,767
8,234
0
32,160
W
16,009
12,757
0
3,641
7,837
2,530
2,466
3,520
4,317
0
44,797
L
Sobek
Zedula
Sobek
3,312
423
0
2,708
17,673
21,327
0
4,653
12,420
14,781
1,200
L
Ravana
4,513
1,038
0
2,675
11,655
8,359
0
3,205
8,081
156
24,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,708
Gold Earned
26,654
162
Minions Killed
131
0
Camps Cleared
0
714,875
Distance Traveled
630,260
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,037
836
65
5
0
178,543
1
W
Vulcan
10,592
883
83
7
0
244,062
1
W
Ne Zha
10,173
848
31
3
0
251,304
0
W
Rama
10,943
912
48
4
0
219,509
0
L
Sobek
8,185
682
13
1
0
217,400
0
L
Ravana
8,432
703
53
4
0
234,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role