Player Matchup

Baron Samedi
Baron Samedi
Axzar Le Fey
Baron Samedi
Level 151
God Stats
1W - 0L
1,495 SR
Queue Stats
49W - 46L
1,502 Elo+
Solo
Fenrir
Fenrir
F3RDAB0YZ
Fenrir
Level 100
God Stats
1W - 1L
1,262 SR
Queue Stats
15W - 28L
1,324 Elo+
Solo
Artemis
Artemis
Kokaya
Artemis
Level 80
God Stats
20W - 15L
1,562 SR
Queue Stats
47W - 39L
1,402 Elo+
Solo
Team Averages
Level 110
1,440 SR
1,409 Elo+

VS

Team Averages
Level 74
1,593 SR
1,474 Elo+
Kukulkan
Kukulkan
FinalZero7535
Kukulkan
Level 106
God Stats
2W - 1L
1,696 SR
Queue Stats
30W - 23L
1,506 Elo+
Party 1
Atlas
Atlas
Ls1Bryant
Atlas
Level 66
God Stats
0W - 1L
1,553 SR
Queue Stats
4W - 6L
1,397 Elo+
Solo
Merlin
Merlin
SSJD3ITY
Merlin
Level 49
God Stats
4W - 4L
1,528 SR
Queue Stats
15W - 8L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Axzar Le Fey
Baron Samedi
15
2 / 0 / 8
8,760
876
7,284
7,855
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
F3RDAB0YZ
Fenrir
15
7 / 1 / 3
9,463
946
7,287
8,847
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Kokaya
Artemis
15
2 / 1 / 8
8,907
891
9,031
6,834
2,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FinalZero7535
Kukulkan
14
2 / 4 / 0
8,078
808
7,571
7,019
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Ls1Bryant
Atlas
11
0 / 2 / 1
6,942
694
4,074
12,991
7,549
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
SSJD3ITY
Merlin
13
0 / 5 / 0
7,553
755
2,410
6,347
1,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
2
2
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Axzar Le Fey
Baron Samedi
2
0
8
6
W
Fenrir
F3RDAB0YZ
Fenrir
7
1
3
8.5
L
Kukulkan
FinalZero7535
Kukulkan
2
4
0
0.5
W
Artemis
Kokaya
Artemis
2
1
8
6
L
Atlas
Ls1Bryant
Atlas
0
2
1
0.25
L
Merlin
SSJD3ITY
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,602
Damage
14,055
23,536
Taken
26,357
15,332
Mitigated
11,868
7,252
Healing
2,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Axzar Le Fey
Baron Samedi
7,284
244
827
2,989
7,855
6,102
185
3,368
4,395
32,526
0
W
Fenrir
F3RDAB0YZ
Fenrir
7,287
1,341
0
2,316
8,847
6,916
460
4,570
3,850
0
25,289
L
Kukulkan
FinalZero7535
Kukulkan
7,571
702
0
248
7,019
2,504
0
1,315
5,477
24,012
809
W
Artemis
Kokaya
Artemis
9,031
1,813
0
1,120
6,834
2,314
638
4,860
1,765
0
25,900
L
Atlas
Ls1Bryant
Atlas
4,074
1,188
0
2,071
12,991
7,549
0
4,633
8,244
14,188
1,005
L
Merlin
SSJD3ITY
Merlin
2,410
77
0
207
6,347
1,815
0
1,456
4,770
21,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
22,573
142
Minions Killed
115
0
Camps Cleared
0
562,359
Distance Traveled
480,274
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,760
876
57
6
0
189,979
4
W
Fenrir
9,463
946
38
4
0
186,016
0
L
Kukulkan
8,078
808
59
6
0
168,680
0
W
Artemis
8,907
891
47
5
0
186,364
0
L
Atlas
6,942
694
16
2
0
153,557
0
L
Merlin
7,553
755
40
4
0
158,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role