Player Matchup

Bacchus
Bacchus
Blesset
Bacchus
Level 154
God Stats
6W - 0L
1,969 SR
Queue Stats
319W - 44L
2,052 Elo+
Party 1
Hou Yi
Hou Yi
Jaori
Hou Yi
Level 182
God Stats
65W - 13L
1,979 SR
Queue Stats
1,146W - 213L
2,013 Elo+
Party 1
Discordia
Discordia
LittleGoodMan
Discordia
Level 156
God Stats
27W - 3L
1,967 SR
Queue Stats
249W - 37L
2,025 Elo+
Party 1
Team Averages
Level 164
1,971 SR
2,030 Elo+

VS

Team Averages
Level 81
1,457 SR
1,553 Elo+
He Bo
He Bo
Cyanideb0x
He Bo
Level 69
God Stats
0W - 3L
1,241 SR
Queue Stats
107W - 111L
1,553 Elo+
Party 2
Sun Wukong
Sun Wukong
Fulmanator
Sun Wukong
Level 86
God Stats
2W - 4L
1,477 SR
Queue Stats
108W - 113L
1,553 Elo+
Party 2
Cerberus
Cerberus
ianelson
Cerberus
Level 89
God Stats
10W - 7L
1,654 SR
Queue Stats
108W - 113L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blesset
Bacchus
17
4 / 1 / 9
11,509
822
7,914
14,250
12,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
Jaori
Hou Yi
18
8 / 1 / 6
12,091
864
16,733
9,201
3,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
LittleGoodMan
Discordia
18
2 / 0 / 11
11,899
850
21,993
5,434
1,746
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
0 / 5 / 1
9,216
658
2,474
12,764
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Fulmanator
Sun Wukong
16
1 / 5 / 1
9,872
705
8,007
19,738
12,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
ianelson
Cerberus
15
0 / 4 / 1
9,022
644
4,335
19,660
16,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
1
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Blesset
Bacchus
4
1
9
8.5
L
He Bo
0
5
1
0.1
L
Sun Wukong
Fulmanator
Sun Wukong
1
5
1
0.3
W
Hou Yi
Jaori
Hou Yi
8
1
6
11
W
Discordia
LittleGoodMan
Discordia
2
0
11
7.5
L
Cerberus
ianelson
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,640
Damage
14,816
28,885
Taken
52,162
17,836
Mitigated
31,751
9,074
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Blesset
Bacchus
7,914
444
0
5,048
14,250
12,405
478
2,643
11,313
20,019
213
L
He Bo
2,474
0
0
787
12,764
2,465
0
7,720
4,188
18,705
0
L
Sun Wukong
Fulmanator
Sun Wukong
8,007
302
0
3,583
19,738
12,672
0
10,629
7,990
0
28,492
W
Hou Yi
Jaori
Hou Yi
16,733
7,512
0
1,683
9,201
3,685
3,886
2,851
6,214
0
52,522
W
Discordia
LittleGoodMan
Discordia
21,993
335
115
2,228
5,434
1,746
536
747
4,647
67,580
1,112
L
Cerberus
ianelson
Cerberus
4,335
64
0
4,371
19,660
16,614
0
8,205
10,294
24,730
620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
28,110
196
Minions Killed
144
0
Camps Cleared
0
776,490
Distance Traveled
793,637
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,509
822
30
2
0
261,457
0
L
He Bo
9,216
658
50
4
0
242,798
0
L
Sun Wukong
9,872
705
34
2
0
290,229
2
W
Hou Yi
12,091
864
67
5
0
225,976
0
W
Discordia
11,899
850
99
7
0
289,057
0
L
Cerberus
9,022
644
60
4
0
260,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role