Player Matchup

Vamana
Vamana
AbeeLC
Vamana
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,526 Elo+
Party 1
Zeus
Zeus
Antiarashii
Zeus
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 32L
1,432 Elo+
Party 1
Fenrir
Fenrir
DarioF20
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,453 Elo+
Party 1
Mulan
Mulan
Drifosinho
Mulan
Level 70
God Stats
1W - 0L
1,797 SR
Queue Stats
47W - 40L
1,478 Elo+
Party 1
Ah Puch
Ah Puch
josecesc
Ah Puch
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,426 Elo+
Party 1
Team Averages
Level 70
1,559 SR
1,463 Elo+

VS

Team Averages
Level 146
1,532 SR
1,468 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
 
Hera
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
E-Dayne
Chiron
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 34L
1,437 Elo+
Solo
Jing Wei
Jing Wei
Nagash__9
Jing Wei
Level 139
God Stats
3W - 4L
1,514 SR
Queue Stats
91W - 103L
1,438 Elo+
Party 2
Nike
Nike
jhaison
Nike
Level 173
God Stats
15W - 10L
1,647 SR
Queue Stats
469W - 496L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AbeeLC
Vamana
16
1 / 1 / 9
9,105
759
3,376
10,055
7,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 2 / 6
9,419
785
4,809
5,188
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
DarioF20
Fenrir
13
1 / 2 / 9
8,411
701
3,823
6,940
3,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
15
4 / 1 / 8
9,744
812
2,591
9,944
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
josecesc
Ah Puch
19
6 / 2 / 8
10,752
896
17,626
10,553
4,186
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 4 / 4
8,516
710
13,827
8,470
2,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hera
 
Hera
17
3 / 3 / 1
8,392
699
9,346
7,426
2,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
E-Dayne
Chiron
14
2 / 4 / 3
7,649
637
3,157
9,643
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Nagash__9
Jing Wei
16
1 / 4 / 5
8,335
695
4,720
8,407
2,485
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
jhaison
Nike
5
0 / 0 / 0
5,900
492
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
15
Kills
8
8
Deaths
15
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
4
1
L
Hera
 
Hera
3
3
1
1.17
W
Vamana
AbeeLC
Vamana
1
1
9
5.5
W
3
2
6
3
W
Fenrir
DarioF20
Fenrir
1
2
9
2.75
W
Mulan
4
1
8
8
L
Chiron
E-Dayne
Chiron
2
4
3
0.88
L
Jing Wei
Nagash__9
Jing Wei
1
4
5
0.88
L
Nike
jhaison
Nike
0
0
0
0
W
Ah Puch
josecesc
Ah Puch
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,225
Damage
31,050
42,680
Taken
33,946
26,155
Mitigated
10,233
16,563
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,827
4,479
167
1,565
8,470
2,720
0
3,551
4,658
24,214
534
L
Hera
 
Hera
9,346
2,280
690
1,668
7,426
2,353
0
5,952
1,389
26,472
0
W
Vamana
AbeeLC
Vamana
3,376
416
2,215
2,537
10,055
7,895
316
5,446
4,609
0
34,299
W
4,809
154
701
438
5,188
1,704
417
3,241
1,947
22,388
0
W
Fenrir
DarioF20
Fenrir
3,823
357
748
1,535
6,940
3,400
442
3,431
3,509
0
9,916
W
Mulan
2,591
186
1,762
3,595
9,944
8,970
139
3,981
5,963
455
7,780
L
Chiron
E-Dayne
Chiron
3,157
645
884
2,185
9,643
2,675
0
7,157
2,453
0
6,582
L
Jing Wei
Nagash__9
Jing Wei
4,720
3,263
637
952
8,407
2,485
0
5,930
2,313
0
19,591
L
Nike
jhaison
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
josecesc
Ah Puch
17,626
465
563
2,469
10,553
4,186
563
6,769
3,784
41,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,431
Gold Earned
38,792
170
Minions Killed
124
0
Camps Cleared
0
1,152,818
Distance Traveled
791,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,516
710
22
2
0
196,367
0
L
Hera
8,392
699
33
3
0
218,266
0
W
Vamana
9,105
759
65
5
0
249,860
0
W
Zeus
9,419
785
30
3
0
231,667
0
W
Fenrir
8,411
701
14
1
0
229,901
0
W
Mulan
9,744
812
13
1
0
223,963
0
L
Chiron
7,649
637
18
2
0
193,484
0
L
Jing Wei
8,335
695
51
4
0
183,629
0
L
Nike
5,900
492
0
0
0
0
0
W
Ah Puch
10,752
896
48
4
0
217,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role