Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ººººº跪斗
Artemis
Level 217
God Stats
2W - 0L
1,841 SR
Queue Stats
92W - 24L
1,796 Elo+
Party 1
Cupid
Cupid
人影烛火跃婆娑
Cupid
Level 158
God Stats
9W - 0L
2,082 SR
Queue Stats
1,120W - 109L
2,009 Elo+
Party 1
Khepri
Khepri
白白胖胖四川分胖
Khepri
Level 155
God Stats
34W - 1L
2,255 SR
Queue Stats
828W - 97L
2,068 Elo+
Party 1
Team Averages
Level 169
1,836 SR
1,775 Elo+

VS

Team Averages
Level 147
1,513 SR
1,486 Elo+
Artio
Artio
FancyCylinder52
Artio
Level 168
God Stats
10W - 12L
1,521 SR
Queue Stats
665W - 713L
1,523 Elo+
Solo
Bellona
Bellona
ProKrAstAnAtion
Bellona
Level 133
God Stats
2W - 4L
1,447 SR
Queue Stats
453W - 431L
1,552 Elo+
Solo
King Arthur
King Arthur
jivpun
King Arthur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 286L
1,478 Elo+
Solo
Apollo
Apollo
wetbigtoe
Apollo
Level 122
God Stats
6W - 7L
1,443 SR
Queue Stats
712W - 745L
1,411 Elo+
Solo
Bakasura
Bakasura
ymirgus
Bakasura
Level 154
God Stats
4W - 1L
1,652 SR
Queue Stats
151W - 180L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 12
6,619
1,324
5,629
3,031
1,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ganesha
 
Ganesha
10
0 / 1 / 12
6,227
1,245
2,225
5,719
5,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
6 / 0 / 6
6,765
1,353
7,610
3,404
1,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
4 / 1 / 8
6,714
1,343
6,543
4,483
2,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 10
6,821
1,364
2,901
2,393
1,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,602
920
1,056
6,396
4,679
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 3 / 2
4,975
995
4,282
6,590
3,679
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
jivpun
King Arthur
10
1 / 2 / 1
4,977
995
2,851
6,021
4,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
wetbigtoe
Apollo
5
0 / 0 / 0
4,232
846
0
0
0
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
ymirgus
Bakasura
10
1 / 5 / 0
4,877
975
2,861
7,936
6,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
6
14
Kills
2
2
Deaths
14
48
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
12
8
W
Ganesha
 
Ganesha
0
1
12
6
L
0
4
1
0.13
L
0
3
2
0.33
L
King Arthur
jivpun
King Arthur
1
2
1
0.75
L
Apollo
wetbigtoe
Apollo
0
0
0
0
L
Bakasura
ymirgus
Bakasura
1
5
0
0.2
W
6
0
6
9
W
4
1
8
8
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,908
Damage
11,050
19,030
Taken
26,943
11,857
Mitigated
19,695
9,601
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,629
820
713
777
3,031
1,588
1,151
533
2,258
13,930
574
W
Ganesha
 
Ganesha
2,225
245
350
583
5,719
5,306
353
628
4,944
7,673
0
L
1,056
92
726
710
6,396
4,679
0
2,229
4,060
1,918
0
L
4,282
231
0
1,184
6,590
3,679
0
2,736
3,738
0
8,549
L
King Arthur
jivpun
King Arthur
2,851
197
187
701
6,021
4,482
0
2,758
3,118
2,272
4,484
L
Apollo
wetbigtoe
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
ymirgus
Bakasura
2,861
1,902
113
1,238
7,936
6,855
0
2,681
5,138
0
2,898
W
7,610
2,241
0
238
3,404
1,342
649
539
2,687
0
11,889
W
6,543
3,332
2,095
1,767
4,483
2,302
1,036
539
3,727
0
12,071
W
2,901
105
2,037
1,041
2,393
1,319
436
358
1,819
6,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,146
Gold Earned
23,663
58
Minions Killed
27
0
Camps Cleared
0
463,733
Distance Traveled
361,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,619
1,324
19
4
0
88,459
0
W
Ganesha
6,227
1,245
0
0
0
92,183
0
L
Artio
4,602
920
1
0
0
88,228
0
L
Bellona
4,975
995
11
2
0
91,155
0
L
King Arthur
4,977
995
6
1
0
84,484
0
L
Apollo
4,232
846
0
0
0
0
0
L
Bakasura
4,877
975
9
2
0
97,217
0
W
Artemis
6,765
1,353
20
4
0
102,503
0
W
Cupid
6,714
1,343
13
3
0
96,993
0
W
Khepri
6,821
1,364
6
1
0
83,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role