Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Nearrivers56
Bastet
Level 97
God Stats
9W - 2L
1,622 SR
Queue Stats
94W - 85L
1,503 Elo+
Solo
Neith
Neith
TriggyG
Neith
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 10L
1,674 Elo+
Party 1
Ix Chel
Ix Chel
Tsupachi
Ix Chel
Level 245
God Stats
27W - 13L
1,653 SR
Queue Stats
1,347W - 820L
1,689 Elo+
Party 1
Nu Wa
Nu Wa
nocturnal_pup
Nu Wa
Level 46
God Stats
100W - 103L
1,553 SR
Queue Stats
103W - 109L
1,519 Elo+
Solo
Team Averages
Level 141
1,565 SR
1,577 Elo+

VS

Team Averages
Level 101
1,516 SR
1,460 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Elysîum
Raijin
Level 146
God Stats
7W - 9L
1,468 SR
Queue Stats
155W - 134L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
Luigi2969
Ao Kuang
Level 82
God Stats
13W - 19L
1,464 SR
Queue Stats
443W - 453L
1,518 Elo+
Solo
Fenrir
Fenrir
dare_devil456
Fenrir
Level 43
God Stats
4W - 4L
1,634 SR
Queue Stats
26W - 54L
1,325 Elo+
Solo
Sun Wukong
Sun Wukong
xUPP3R_M00Nx
Sun Wukong
Level 104
God Stats
42W - 40L
1,514 SR
Queue Stats
939W - 1,020L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 1 / 5
6,559
1,312
4,170
4,715
3,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bastet
11
2 / 0 / 5
6,278
1,256
4,456
2,235
788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
TriggyG
Neith
11
2 / 0 / 6
6,299
1,260
2,371
764
272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Tsupachi
Ix Chel
11
2 / 0 / 6
6,277
1,255
4,171
1,425
476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 7
6,218
1,244
3,667
1,326
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

407

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 1
6,260
1,252
1,839
7,173
5,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
Elysîum
Raijin
10
0 / 2 / 1
5,542
1,108
1,941
2,758
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Luigi2969
Ao Kuang
10
1 / 3 / 0
5,806
1,161
3,471
9,575
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
0 / 0 / 0
5,053
1,011
0
91
23
Sun Wukong
xUPP3R_M00Nx
Sun Wukong
9
0 / 1 / 1
5,259
1,052
916
2,055
1,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
8
Kills
1
1
Deaths
8
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
5
3.5
L
Ymir
 
Ymir
0
2
1
0.25
L
Raijin
Elysîum
Raijin
0
2
1
0.25
L
Ao Kuang
Luigi2969
Ao Kuang
1
3
0
0.33
W
Bastet
2
0
5
4.5
W
Neith
TriggyG
Neith
2
0
6
5
W
Ix Chel
Tsupachi
Ix Chel
2
0
6
5
L
0
0
0
0
W
1
0
7
4.5
L
Sun Wukong
xUPP3R_M00Nx
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,835
Damage
8,167
10,465
Taken
21,652
5,700
Mitigated
12,753
2,381
Healing
1,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,170
746
0
1,079
4,715
3,712
0
3,760
955
0
13,385
L
Ymir
 
Ymir
1,839
98
0
300
7,173
5,469
0
2,427
4,746
18,344
0
L
Raijin
Elysîum
Raijin
1,941
468
0
300
2,758
887
0
1,010
1,748
14,598
0
L
Ao Kuang
Luigi2969
Ao Kuang
3,471
996
0
704
9,575
5,146
0
3,070
6,505
10,530
0
W
Bastet
4,456
873
0
572
2,235
788
0
1,476
759
0
7,733
W
Neith
TriggyG
Neith
2,371
1,166
0
33
764
272
0
436
328
0
9,187
W
Ix Chel
Tsupachi
Ix Chel
4,171
369
365
332
1,425
476
0
756
669
12,440
0
L
0
0
0
0
91
23
0
91
0
0
0
W
3,667
1,272
0
0
1,326
452
0
823
503
15,252
0
L
Sun Wukong
xUPP3R_M00Nx
Sun Wukong
916
0
0
407
2,055
1,228
0
1,240
815
0
4,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,631
Gold Earned
27,920
101
Minions Killed
98
3
Camps Cleared
3
546,102
Distance Traveled
296,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,559
1,312
21
4
0
115,174
0
L
Ymir
6,260
1,252
37
7
1
95,584
0
L
Raijin
5,542
1,108
37
7
1
56,912
0
L
Ao Kuang
5,806
1,161
18
4
0
82,989
0
W
Bastet
6,278
1,256
9
2
1
137,426
0
W
Neith
6,299
1,260
19
4
1
106,318
0
W
Ix Chel
6,277
1,255
26
5
0
88,339
0
L
Fenrir
5,053
1,011
0
0
0
0
0
W
Nu Wa
6,218
1,244
26
5
1
98,845
0
L
Sun Wukong
5,259
1,052
6
1
1
61,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role