Player Matchup

Aphrodite
Aphrodite
Gold III
Bexxis
Aphrodite
Gold III
Level 195
God Stats
13W - 13L
1,606 SR
Queue Stats
37W - 34L
1,514 MMR
Party 2
Xing Tian
Xing Tian
Platinum IV
Darth_Hopper
Xing Tian
Platinum IV
Level 180
God Stats
14W - 11L
1,612 SR
Queue Stats
78W - 75L
1,663 MMR
Party 2
Anhur
Anhur
Platinum III
ohDraqq
Anhur
Platinum III
Level 157
God Stats
2W - 3L
1,758 SR
Queue Stats
55W - 46L
1,729 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 177
1,658 SR
1,635 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,606 SR
1,645 MMR
Awilix
Awilix
Platinum V
Liquid_V1_
Awilix
Platinum V
Level 158
God Stats
41W - 33L
1,619 SR
Queue Stats
205W - 211L
1,618 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
TheGrizzlyy
Baron Samedi
Platinum III
Level 106
God Stats
25W - 38L
1,476 SR
Queue Stats
378W - 400L
1,606 MMR
Solo
Atlas
Atlas
Platinum III
xkreizyy
Atlas
Platinum III
Level 88
God Stats
17W - 9L
1,723 SR
Queue Stats
422W - 432L
1,712 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bexxis
Aphrodite
18
3 / 7 / 4
12,450
778
11,390
16,611
9,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Darth_Hopper
Xing Tian
17
1 / 7 / 5
11,560
723
9,411
21,999
25,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
ohDraqq
Anhur
19
3 / 6 / 3
12,287
768
16,494
18,267
7,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesCthulhuMulanKumbhakarnaCu Chulainn

VS

Bans
CerberusHeraVulcanAh PuchAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Liquid_V1_
Awilix
20
9 / 1 / 11
14,373
898
22,099
15,455
7,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
TheGrizzlyy
Baron Samedi
20
7 / 3 / 10
14,909
932
17,029
14,187
12,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
xkreizyy
Atlas
19
4 / 3 / 10
13,045
815
9,073
16,743
20,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
7
Kills
20
20
Deaths
7
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Bexxis
Aphrodite
3
7
4
0.71
L
Xing Tian
Darth_Hopper
Xing Tian
1
7
5
0.5
W
Awilix
Liquid_V1_
Awilix
9
1
11
14.5
W
Baron Samedi
TheGrizzlyy
Baron Samedi
7
3
10
4
L
Anhur
ohDraqq
Anhur
3
6
3
0.75
W
Atlas
xkreizyy
Atlas
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,295
Damage
48,201
56,877
Taken
46,385
42,363
Mitigated
40,828
16,716
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Bexxis
Aphrodite
11,390
377
8,156
6,546
16,611
9,181
219
8,341
7,860
39,392
0
L
Xing Tian
Darth_Hopper
Xing Tian
9,411
268
248
1,314
21,999
25,941
58
8,367
12,931
22,093
778
W
Awilix
Liquid_V1_
Awilix
22,099
8,629
0
6,217
15,455
7,871
2,004
6,484
8,625
0
69,586
W
Baron Samedi
TheGrizzlyy
Baron Samedi
17,029
1,413
1,331
5,773
14,187
12,128
677
6,903
6,896
59,299
620
L
Anhur
ohDraqq
Anhur
16,494
8,124
0
452
18,267
7,241
1,524
9,145
8,891
0
51,276
W
Atlas
xkreizyy
Atlas
9,073
2,388
0
3,894
16,743
20,829
741
6,376
10,083
30,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
42,327
165
Minions Killed
201
0
Camps Cleared
0
756,442
Distance Traveled
827,820
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,450
778
73
5
0
248,734
0
L
Xing Tian
11,560
723
27
2
0
266,626
5
W
Awilix
14,373
898
76
5
0
313,267
0
W
Baron Samedi
14,909
932
98
6
0
262,518
0
L
Anhur
12,287
768
65
4
0
241,082
0
W
Atlas
13,045
815
27
2
0
252,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role