Player Matchup

Cerberus
Cerberus
Gold IV
BRUH Y YOU MAD
Cerberus
Gold IV
Level 154
God Stats
4W - 0L
1,573 SR
Queue Stats
7W - 1L
1,801 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
SweatBoxWrecker
Baron Samedi
Bronze III
Level 128
God Stats
1W - 0L
1,497 SR
Queue Stats
3W - 2L
1,506 MMR
Party 1
Camazotz
Camazotz
Gold IV
YabsEBoy
Camazotz
Gold IV
Level 84
God Stats
1W - 0L
1,759 SR
Queue Stats
7W - 1L
1,801 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,610 SR
1,703 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,469 SR
1,194 MMR
Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze II
RyZeDeadshot115
Arachne
Bronze II
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 64L
941 MMR
Solo
Loki
Loki
Silver II
SMITE_Banned_14
Loki
Silver II
Level 125
God Stats
19W - 40L
1,408 SR
Queue Stats
1,099W - 1,231L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
4 / 1 / 9
9,905
900
5,665
10,436
9,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
SweatBoxWrecker
Baron Samedi
16
3 / 1 / 10
10,024
911
3,635
4,937
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Camazotz
YabsEBoy
Camazotz
17
9 / 1 / 6
11,417
1,038
10,986
12,541
5,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
SerqetNu WaFafnirVulcan

VS

Bans
CthulhuDiscordiaKuzenboCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 8 / 0
10,080
916
6,302
12,016
3,966
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 8 / 2
8,243
749
4,577
9,541
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 0 / 1
7,552
687
2,004
1,892
452
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
3
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
8
0
0.38
W
Cerberus
4
1
9
8.5
L
0
8
2
0.13
L
0
0
1
0.5
W
Baron Samedi
SweatBoxWrecker
Baron Samedi
3
1
10
8
W
Camazotz
YabsEBoy
Camazotz
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,286
Damage
12,883
27,914
Taken
23,449
18,813
Mitigated
7,919
12,487
Healing
1,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,302
103
0
1,147
12,016
3,966
0
4,530
6,737
33,870
0
W
Cerberus
5,665
61
0
2,205
10,436
9,658
444
1,819
8,617
24,948
2,823
L
4,577
3,187
0
129
9,541
3,501
0
3,405
5,386
0
12,630
L
2,004
324
0
0
1,892
452
0
85
1,706
0
10,283
W
Baron Samedi
SweatBoxWrecker
Baron Samedi
3,635
261
186
1,746
4,937
3,280
1,150
2,249
2,688
30,158
409
W
Camazotz
YabsEBoy
Camazotz
10,986
2,260
0
8,350
12,541
5,875
856
3,072
9,469
0
48,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,346
Gold Earned
25,875
196
Minions Killed
91
0
Camps Cleared
0
652,557
Distance Traveled
447,119
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,080
916
54
5
0
148,937
2
W
Cerberus
9,905
900
60
5
0
216,825
0
L
Arachne
8,243
749
20
2
0
145,078
1
L
Loki
7,552
687
17
2
0
153,104
2
W
Baron Samedi
10,024
911
78
7
0
205,605
0
W
Camazotz
11,417
1,038
58
5
0
230,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role