Player Matchup

Izanami
Izanami
Legaby7388
Izanami
Level 64
God Stats
6W - 2L
1,642 SR
Queue Stats
159W - 185L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Mufasa2681
Cthulhu
Level 124
God Stats
9W - 12L
1,575 SR
Queue Stats
45W - 47L
1,496 Elo+
Party 1
Chang'e
Chang'e
Skillz2Sick37
Chang'e
Level 94
God Stats
12W - 15L
1,493 SR
Queue Stats
65W - 66L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
rhyguy1997
Sun Wukong
Level 88
God Stats
22W - 23L
1,481 SR
Queue Stats
377W - 372L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
yoPasta
Baron Samedi
Level 121
God Stats
4W - 2L
1,580 SR
Queue Stats
66W - 67L
1,476 Elo+
Party 1
Team Averages
Level 98
1,554 SR
1,485 Elo+

VS

Team Averages
Level 89
1,524 SR
1,473 Elo+
Hera
Hera
 
Hera
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
A DIVINDADE
Terra
Level 60
God Stats
0W - 2L
1,551 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Artemis
Artemis
MyBlackness
Artemis
Level 123
God Stats
19W - 15L
1,565 SR
Queue Stats
154W - 155L
1,436 Elo+
Solo
Susano
Susano
ThorinsBish
Susano
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 35L
1,491 Elo+
Solo
Da Ji
Da Ji
bl0ssom1
Da Ji
Level 144
God Stats
0W - 2L
1,503 SR
Queue Stats
37W - 40L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Legaby7388
Izanami
11
2 / 3 / 1
6,450
586
3,110
6,893
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Mufasa2681
Cthulhu
12
5 / 0 / 3
6,952
632
5,237
8,674
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
10
4 / 2 / 3
6,338
576
7,234
8,751
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
rhyguy1997
Sun Wukong
4
0 / 1 / 0
4,252
387
429
1,769
561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
yoPasta
Baron Samedi
10
1 / 2 / 5
5,991
545
5,601
9,197
6,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
1 / 3 / 0
5,320
484
9,205
7,667
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 4
5,647
513
1,626
12,419
7,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
MyBlackness
Artemis
8
3 / 2 / 0
5,711
519
5,132
4,897
1,482
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
7
0 / 3 / 0
4,673
425
2,607
5,503
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Da Ji
bl0ssom1
Da Ji
12
3 / 1 / 0
7,137
649
5,438
7,340
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
7
8
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
0
0.33
L
0
3
4
0.67
W
Izanami
Legaby7388
Izanami
2
3
1
0.83
W
Cthulhu
Mufasa2681
Cthulhu
5
0
3
6.5
L
Artemis
MyBlackness
Artemis
3
2
0
1.5
W
Chang'e
4
2
3
2.75
L
Susano
0
3
0
0
L
Da Ji
bl0ssom1
Da Ji
3
1
0
3
W
Sun Wukong
rhyguy1997
Sun Wukong
0
1
0
0
W
Baron Samedi
yoPasta
Baron Samedi
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,611
Damage
24,008
35,284
Taken
37,826
15,019
Mitigated
16,703
12,762
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,205
1,448
0
2,423
7,667
2,313
129
5,271
2,066
25,755
767
L
1,626
841
1,880
2,524
12,419
7,129
80
5,310
6,761
10,967
0
W
Izanami
Legaby7388
Izanami
3,110
2,363
0
791
6,893
2,048
559
1,163
5,686
0
36,307
W
Cthulhu
Mufasa2681
Cthulhu
5,237
374
115
5,246
8,674
3,401
282
2,142
6,319
45,495
1,074
L
Artemis
MyBlackness
Artemis
5,132
3,027
0
1,807
4,897
1,482
0
894
4,003
0
30,076
W
Chang'e
7,234
984
598
3,079
8,751
2,320
315
3,605
4,689
21,378
0
L
Susano
2,607
752
0
1,936
5,503
1,443
0
2,624
2,648
0
16,868
L
Da Ji
bl0ssom1
Da Ji
5,438
906
0
928
7,340
4,336
99
2,465
4,717
0
51,814
W
Sun Wukong
rhyguy1997
Sun Wukong
429
0
0
523
1,769
561
0
0
1,769
0
7,424
W
Baron Samedi
yoPasta
Baron Samedi
5,601
1,067
169
2,241
9,197
6,689
343
2,647
6,208
30,477
1,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,983
Gold Earned
28,488
253
Minions Killed
212
0
Camps Cleared
0
878,263
Distance Traveled
912,768
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,320
484
42
4
0
211,875
0
L
Terra
5,647
513
8
1
0
245,249
0
W
Izanami
6,450
586
62
6
0
176,787
0
W
Cthulhu
6,952
632
83
8
0
245,821
0
L
Artemis
5,711
519
40
4
0
117,500
2
W
Chang'e
6,338
576
39
4
0
217,205
0
L
Susano
4,673
425
33
3
0
145,445
0
L
Da Ji
7,137
649
89
8
0
192,699
0
W
Sun Wukong
4,252
387
16
1
0
49,565
0
W
Baron Samedi
5,991
545
53
5
0
188,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role