Player Matchup

Chiron
Chiron
BakerDoughMaker
Chiron
Level 127
God Stats
12W - 10L
1,577 SR
Queue Stats
136W - 153L
1,444 Elo+
Solo
Scylla
Scylla
Novato6670
Scylla
Level 82
God Stats
2W - 5L
1,527 SR
Queue Stats
103W - 97L
1,455 Elo+
Solo
Cthulhu
Cthulhu
mzaquine
Cthulhu
Level 269
God Stats
8W - 9L
1,464 SR
Queue Stats
49W - 58L
1,392 Elo+
Solo
Nemesis
Nemesis
noble110
Nemesis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,611 Elo+
Solo
Geb
Geb
unseasonedbreads
Geb
Level 144
God Stats
3W - 2L
1,800 SR
Queue Stats
108W - 99L
1,481 Elo+
Solo
Team Averages
Level 133
1,574 SR
1,477 Elo+

VS

Team Averages
Level 97
1,531 SR
1,459 Elo+
Shiva
Shiva
Cease_System32-
Shiva
Level 124
God Stats
6W - 4L
1,646 SR
Queue Stats
97W - 110L
1,435 Elo+
Solo
Aphrodite
Aphrodite
ElFilly0
Aphrodite
Level 127
God Stats
28W - 24L
1,514 SR
Queue Stats
297W - 283L
1,480 Elo+
Solo
Izanami
Izanami
Guepardo04
Izanami
Level 103
God Stats
3W - 0L
1,557 SR
Queue Stats
111W - 120L
1,466 Elo+
Party 1
Bacchus
Bacchus
MeDuZziTHa
Bacchus
Level 63
God Stats
24W - 27L
1,498 SR
Queue Stats
47W - 50L
1,416 Elo+
Party 1
Arachne
Arachne
OG_Jehuty
Arachne
Level 69
God Stats
10W - 11L
1,442 SR
Queue Stats
126W - 134L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,695
515
5,211
7,429
2,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
Novato6670
Scylla
11
0 / 7 / 1
5,868
451
3,747
7,615
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
mzaquine
Cthulhu
11
1 / 2 / 1
6,247
481
4,560
9,643
6,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
noble110
Nemesis
11
2 / 9 / 0
6,563
505
6,974
13,404
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 0
6,384
491
7,779
10,406
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,170
628
7,139
11,108
6,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Mace

Mace

+10
Physical Power

Aphrodite
ElFilly0
Aphrodite
14
3 / 1 / 12
8,474
652
6,954
10,843
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Guepardo04
Izanami
13
1 / 3 / 5
7,250
558
4,768
6,758
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
MeDuZziTHa
Bacchus
10
2 / 0 / 4
6,291
484
3,586
6,344
3,759
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
OG_Jehuty
Arachne
14
13 / 3 / 1
8,725
671
12,281
11,927
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
7
Kills
22
22
Deaths
7
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
3
0
3
4.5
W
Aphrodite
ElFilly0
Aphrodite
3
1
12
9
W
Izanami
Guepardo04
Izanami
1
3
5
1.17
W
Bacchus
MeDuZziTHa
Bacchus
2
0
4
4
L
Scylla
Novato6670
Scylla
0
7
1
0.07
W
Arachne
OG_Jehuty
Arachne
13
3
1
4.5
L
Cthulhu
mzaquine
Cthulhu
1
2
1
0.75
L
Nemesis
noble110
Nemesis
2
9
0
0.22
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,271
Damage
34,728
48,497
Taken
46,980
19,202
Mitigated
21,080
9,227
Healing
20,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,211
1,272
139
1,865
7,429
2,181
414
1,786
5,643
0
48,330
W
7,139
892
340
2,982
11,108
6,150
0
4,803
6,305
0
53,543
W
Aphrodite
ElFilly0
Aphrodite
6,954
834
1,730
8,089
10,843
5,033
6
3,424
7,419
55,944
1,977
W
Izanami
Guepardo04
Izanami
4,768
3,594
0
1,492
6,758
1,972
2,665
2,076
4,682
0
54,515
W
Bacchus
MeDuZziTHa
Bacchus
3,586
522
0
904
6,344
3,759
200
1,909
4,435
15,640
0
L
Scylla
Novato6670
Scylla
3,747
700
0
462
7,615
2,129
0
2,135
5,174
27,030
0
W
Arachne
OG_Jehuty
Arachne
12,281
9,103
0
5,330
11,927
4,166
1,306
3,400
8,527
0
56,131
L
Cthulhu
mzaquine
Cthulhu
4,560
219
315
1,531
9,643
6,530
0
1,504
8,047
27,830
670
L
Nemesis
noble110
Nemesis
6,974
2,951
0
1,509
13,404
4,568
0
3,206
9,943
0
34,488
L
7,779
225
83
3,323
10,406
3,794
0
1,172
9,230
25,944
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
38,910
280
Minions Killed
398
0
Camps Cleared
0
1,244,389
Distance Traveled
1,249,048
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,695
515
78
6
0
223,744
0
W
Shiva
8,170
628
91
7
0
269,845
0
W
Aphrodite
8,474
652
107
8
0
222,321
0
W
Izanami
7,250
558
103
8
0
241,534
0
W
Bacchus
6,291
484
19
1
0
235,941
0
L
Scylla
5,868
451
74
6
0
215,964
0
W
Arachne
8,725
671
78
6
0
279,407
2
L
Cthulhu
6,247
481
50
4
0
248,976
3
L
Nemesis
6,563
505
52
4
0
257,097
0
L
Geb
6,384
491
26
2
0
298,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role