Player Matchup

Ne Zha
Ne Zha
EyeOfOdinTTV
Ne Zha
Level 67
God Stats
42W - 56L
1,403 SR
Queue Stats
330W - 371L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
Lewis Tendo
Cthulhu
Level 29
God Stats
49W - 48L
1,480 SR
Queue Stats
121W - 164L
1,362 Elo+
Party 1
Chang'e
Chang'e
MexyHandGrenade
Chang'e
Level 116
God Stats
6W - 11L
1,325 SR
Queue Stats
253W - 281L
1,377 Elo+
Party 1
Team Averages
Level 71
1,402 SR
1,378 Elo+

VS

Team Averages
Level 41
1,505 SR
1,352 Elo+
Nu Wa
Nu Wa
JETLIFEJOB
Nu Wa
Level 68
God Stats
0W - 4L
1,274 SR
Queue Stats
282W - 321L
1,315 Elo+
Solo
Erlang Shen
Erlang Shen
TTGiFlex4u
Erlang Shen
Level 9
God Stats
2W - 2L
1,775 SR
Queue Stats
96W - 97L
1,306 Elo+
Party 2
Sun Wukong
Sun Wukong
thaaverageduck
Sun Wukong
Level 46
God Stats
110W - 102L
1,465 SR
Queue Stats
196W - 197L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
4 / 3 / 4
12,760
851
9,138
10,502
4,242
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
Lewis Tendo
Cthulhu
17
2 / 3 / 6
12,173
812
10,813
17,861
25,140
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
3 / 3 / 3
12,492
833
8,249
12,894
4,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
8
0 / 1 / 1
8,568
571
466
766
187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
TTGiFlex4u
Erlang Shen
16
2 / 6 / 0
11,105
740
6,294
17,105
10,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
thaaverageduck
Sun Wukong
18
5 / 2 / 3
12,571
838
14,487
17,805
18,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
7
9
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
3
4
2
L
Nu Wa
0
1
1
0.5
W
Cthulhu
Lewis Tendo
Cthulhu
2
3
6
1.67
W
3
3
3
1.5
L
Erlang Shen
TTGiFlex4u
Erlang Shen
2
6
0
0.33
L
Sun Wukong
thaaverageduck
Sun Wukong
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,200
Damage
21,247
41,257
Taken
35,676
34,017
Mitigated
29,887
12,543
Healing
5,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,138
2,672
0
2,387
10,502
4,242
2,018
187
9,967
0
50,006
L
Nu Wa
466
174
0
0
766
187
0
349
417
2,029
0
W
Cthulhu
Lewis Tendo
Cthulhu
10,813
815
154
1,539
17,861
25,140
368
650
16,941
31,027
1,166
W
8,249
1,151
2,774
5,689
12,894
4,635
1,170
253
12,228
46,502
2,762
L
Erlang Shen
TTGiFlex4u
Erlang Shen
6,294
2,730
0
1,458
17,105
10,866
0
9,109
7,942
0
34,212
L
Sun Wukong
thaaverageduck
Sun Wukong
14,487
2,913
0
4,461
17,805
18,834
0
7,903
9,880
0
44,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
32,244
174
Minions Killed
117
0
Camps Cleared
0
852,754
Distance Traveled
554,761
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,760
851
64
4
0
294,225
1
L
Nu Wa
8,568
571
4
0
0
22,569
0
W
Cthulhu
12,173
812
37
2
0
281,401
0
W
Chang'e
12,492
833
73
5
0
277,128
4
L
Erlang Shen
11,105
740
59
4
0
239,997
0
L
Sun Wukong
12,571
838
54
4
0
292,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role