Player Matchup

Nox
Nox
AkaShadow51
Nox
Level 95
God Stats
1W - 2L
1,726 SR
Queue Stats
134W - 116L
1,547 Elo+
Party 4
Vamana
Vamana
GerittDieSchneke
Vamana
Level 125
God Stats
1W - 2L
1,481 SR
Queue Stats
459W - 362L
1,519 Elo+
Party 3
Hel
Hel
MegaMastiou08
Hel
Level 108
God Stats
1W - 2L
1,516 SR
Queue Stats
135W - 116L
1,547 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
RunzelRosine
Ah Muzen Cab
Level 141
God Stats
13W - 13L
1,508 SR
Queue Stats
1,050W - 639L
1,572 Elo+
Party 3
Serqet
Serqet
ShlongyKongy
Serqet
Level 96
God Stats
4W - 3L
1,599 SR
Queue Stats
184W - 172L
1,525 Elo+
Solo
Team Averages
Level 113
1,566 SR
1,542 Elo+

VS

Team Averages
Level 141
1,586 SR
1,587 Elo+
Atlas
Atlas
Froothe
Atlas
Level 153
God Stats
1W - 0L
1,715 SR
Queue Stats
31W - 16L
1,640 Elo+
Party 2
Skadi
Skadi
Mr89cm
Skadi
Level 68
God Stats
4W - 1L
1,734 SR
Queue Stats
127W - 133L
1,512 Elo+
Solo
Ao Kuang
Ao Kuang
Skia
Ao Kuang
Level 149
God Stats
2W - 0L
1,523 SR
Queue Stats
92W - 70L
1,546 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheTychee
Ah Muzen Cab
Level 175
God Stats
4W - 1L
1,628 SR
Queue Stats
132W - 88L
1,556 Elo+
Party 1
Yemoja
Yemoja
Yoothe
Yemoja
Level 159
God Stats
1W - 0L
1,329 SR
Queue Stats
53W - 23L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
8,886
684
3,914
14,241
5,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 4 / 6
8,364
643
9,157
15,681
15,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
0 / 6 / 4
7,757
597
10,818
16,775
6,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
RunzelRosine
Ah Muzen Cab
16
4 / 4 / 3
9,734
749
17,383
16,101
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
15
2 / 3 / 4
8,582
660
7,168
9,929
7,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Froothe
Atlas
18
6 / 2 / 13
11,395
877
19,934
21,320
23,682
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Mr89cm
Skadi
17
4 / 1 / 11
10,190
784
20,012
11,805
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Skia
Ao Kuang
16
7 / 3 / 7
10,277
791
7,228
11,855
8,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
TheTychee
Ah Muzen Cab
17
2 / 1 / 12
10,140
780
19,205
13,499
9,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
Yoothe
Yemoja
16
2 / 1 / 11
10,460
805
3,875
10,300
9,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
7
Kills
21
21
Deaths
8
20
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Atlas
Froothe
Atlas
6
2
13
6.25
L
0
4
6
0.75
L
0
6
4
0.33
W
Skadi
Mr89cm
Skadi
4
1
11
9.5
L
Ah Muzen Cab
RunzelRosine
Ah Muzen Cab
4
4
3
1.38
L
Serqet
2
3
4
1.33
W
Ao Kuang
Skia
Ao Kuang
7
3
7
3.5
W
Ah Muzen Cab
TheTychee
Ah Muzen Cab
2
1
12
8
W
Yemoja
Yoothe
Yemoja
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,440
Damage
70,254
72,727
Taken
68,779
40,719
Mitigated
55,769
30,971
Healing
32,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,914
580
1,169
2,189
14,241
5,768
0
6,769
7,391
24,227
378
W
Atlas
Froothe
Atlas
19,934
7,012
543
2,413
21,320
23,682
353
4,416
15,740
28,771
0
L
9,157
2,063
416
1,127
15,681
15,083
0
5,311
9,974
959
17,974
L
10,818
158
14,027
8,933
16,775
6,206
0
6,982
9,674
17,109
647
W
Skadi
Mr89cm
Skadi
20,012
3,945
0
1,365
11,805
4,940
2,032
2,827
8,182
0
43,222
L
Ah Muzen Cab
RunzelRosine
Ah Muzen Cab
17,383
2,523
402
1,596
16,101
5,925
0
7,372
8,607
0
35,174
L
Serqet
7,168
209
282
830
9,929
7,737
0
3,286
6,643
237
6,897
W
Ao Kuang
Skia
Ao Kuang
7,228
886
0
1,468
11,855
8,862
783
2,500
8,581
11,675
1,024
W
Ah Muzen Cab
TheTychee
Ah Muzen Cab
19,205
8,078
1,408
2,295
13,499
9,065
2,176
2,881
10,310
0
48,023
W
Yemoja
Yoothe
Yemoja
3,875
1,044
19,340
3,300
10,300
9,220
260
2,345
7,609
5,702
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,323
Gold Earned
52,462
147
Minions Killed
187
0
Camps Cleared
0
1,188,327
Distance Traveled
1,207,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,886
684
61
5
0
230,989
0
W
Atlas
11,395
877
21
2
0
268,252
0
L
Vamana
8,364
643
32
2
0
232,377
0
L
Hel
7,757
597
15
1
0
236,017
0
W
Skadi
10,190
784
54
4
0
242,661
0
L
Ah Muzen Cab
9,734
749
34
3
0
226,557
0
L
Serqet
8,582
660
5
0
0
262,387
0
W
Ao Kuang
10,277
791
18
1
0
225,643
0
W
Ah Muzen Cab
10,140
780
79
6
0
233,307
0
W
Yemoja
10,460
805
15
1
0
237,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role