Player Matchup

Mercury
Mercury
Gold III
Emeletim
Mercury
Gold III
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,695 MMR
Solo
Athena
Athena
Gold I
Huvudskott
Athena
Gold I
Level 125
God Stats
1W - 1L
1,310 SR
Queue Stats
25W - 17L
1,694 MMR
Solo
Neith
Neith
Gold II
SPEEDLESS306
Neith
Gold II
Level 123
God Stats
5W - 13L
1,370 SR
Queue Stats
347W - 348L
1,638 MMR
Solo
Sol
Sol
Gold I
Solvivor
Sol
Gold I
Level 337
God Stats
44W - 36L
1,686 SR
Queue Stats
159W - 164L
1,696 MMR
Solo
Ne Zha
Ne Zha
Platinum V
santiniet
Ne Zha
Platinum V
Level 180
God Stats
15W - 14L
1,565 SR
Queue Stats
318W - 311L
1,664 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 182
1,486 SR
1,678 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 195
1,616 SR
1,644 MMR
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
BiazattiRJ
Ravana
Platinum III
Level 196
God Stats
5W - 4L
1,603 SR
Queue Stats
89W - 74L
1,728 MMR
Party 1
Ymir
Ymir
Platinum V
GansitoRulS
Ymir
Platinum V
Level 159
God Stats
2W - 1L
1,572 SR
Queue Stats
159W - 162L
1,663 MMR
Solo
Merlin
Merlin
Platinum III
XxTh3BlacKSkuLL
Merlin
Platinum III
Level 179
God Stats
4W - 2L
1,705 SR
Queue Stats
164W - 156L
1,722 MMR
Party 1
Danzaburou
Danzaburou
Gold II
xxBEANS
Danzaburou
Gold II
Level 200
God Stats
7W - 0L
1,702 SR
Queue Stats
531W - 522L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Emeletim
Mercury
10
0 / 1 / 0
5,389
539
2,796
7,297
2,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Huvudskott
Athena
9
0 / 0 / 2
5,319
532
3,576
9,555
6,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 2 / 0
5,279
528
3,916
3,886
1,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,312
631
4,990
6,818
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
santiniet
Ne Zha
11
3 / 4 / 0
6,323
632
5,026
9,160
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
LokiSusanoGebAres

VS

Bans
LancelotSkadiSerqetGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 2
5,957
596
4,673
6,828
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ravana
BiazattiRJ
Ravana
10
4 / 3 / 1
5,780
578
3,584
5,750
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 2
6,109
611
3,620
9,168
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 3
6,011
601
5,689
5,791
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xxBEANS
Danzaburou
11
1 / 0 / 1
5,900
590
2,977
3,932
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
9
9
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
2
2
W
Ravana
BiazattiRJ
Ravana
4
3
1
1.5
L
Mercury
Emeletim
Mercury
0
1
0
0
W
1
1
2
2
L
Athena
Huvudskott
Athena
0
0
2
1
L
1
2
0
0.5
L
0
2
2
0.5
W
2
1
3
3.5
L
Ne Zha
santiniet
Ne Zha
3
4
0
0.75
W
Danzaburou
xxBEANS
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,304
Damage
20,543
36,716
Taken
31,469
16,479
Mitigated
15,200
10,746
Healing
11,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,673
711
0
2,810
6,828
3,443
0
213
6,283
24,826
1,208
W
Ravana
BiazattiRJ
Ravana
3,584
886
0
524
5,750
2,215
0
1,340
4,326
0
27,549
L
Mercury
Emeletim
Mercury
2,796
951
0
2,465
7,297
2,776
0
3,391
3,342
0
24,756
W
3,620
567
0
3,225
9,168
6,840
0
2,839
6,257
19,215
2,905
L
Athena
Huvudskott
Athena
3,576
856
0
2,172
9,555
6,955
0
2,837
6,586
19,917
916
L
3,916
2,057
0
1,539
3,886
1,121
0
1,040
2,800
0
37,324
L
4,990
1,648
0
2,992
6,818
2,037
292
2,499
3,987
43,886
1,222
W
5,689
326
0
2,080
5,791
1,536
0
2,542
3,009
31,453
240
L
Ne Zha
santiniet
Ne Zha
5,026
1,062
0
1,578
9,160
3,590
0
2,450
6,496
0
51,565
W
Danzaburou
xxBEANS
Danzaburou
2,977
1,099
0
2,786
3,932
1,166
0
531
3,401
0
46,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,622
Gold Earned
29,757
330
Minions Killed
288
0
Camps Cleared
0
1,070,600
Distance Traveled
1,082,203
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,957
596
53
5
0
216,832
5
W
Ravana
5,780
578
48
5
0
257,222
0
L
Mercury
5,389
539
53
5
0
208,244
4
W
Ymir
6,109
611
33
3
0
199,011
3
L
Athena
5,319
532
36
4
0
212,081
4
L
Neith
5,279
528
69
7
0
183,359
0
L
Sol
6,312
631
95
10
0
220,621
1
W
Merlin
6,011
601
72
7
0
211,413
0
L
Ne Zha
6,323
632
77
8
0
246,295
0
W
Danzaburou
5,900
590
82
8
0
197,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role