Player Matchup

Odin
Odin
C4NS3RB3R03133
Odin
Level 105
God Stats
3W - 6L
1,391 SR
Queue Stats
714W - 721L
1,460 Elo+
Solo
Bastet
Bastet
KJsinx
Bastet
Level 102
God Stats
8W - 5L
1,630 SR
Queue Stats
110W - 107L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
Quickmepg115
Cthulhu
Level 125
God Stats
4W - 5L
1,490 SR
Queue Stats
166W - 163L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
blaccnative910
Danzaburou
Level 123
God Stats
19W - 19L
1,464 SR
Queue Stats
377W - 400L
1,468 Elo+
Solo
Agni
Agni
xLVRCOx
Agni
Level 58
God Stats
2W - 1L
1,590 SR
Queue Stats
92W - 129L
1,431 Elo+
Solo
Team Averages
Level 103
1,513 SR
1,466 Elo+

VS

Team Averages
Level 88
1,511 SR
1,396 Elo+
Nut
Nut
IRONMARTHUR666
Nut
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 49L
1,459 Elo+
Party 2
Fafnir
Fafnir
LordAizensQueen
Fafnir
Level 63
God Stats
1W - 0L
1,650 SR
Queue Stats
24W - 54L
1,273 Elo+
Solo
Bacchus
Bacchus
MauricioSPJ2002
Bacchus
Level 115
God Stats
2W - 2L
1,480 SR
Queue Stats
69W - 82L
1,403 Elo+
Solo
Fenrir
Fenrir
N-W-A_xXJOSPROXx
Fenrir
Level 61
God Stats
12W - 5L
1,714 SR
Queue Stats
115W - 135L
1,388 Elo+
Solo
Poseidon
Poseidon
T1 Murphy
Poseidon
Level 47
God Stats
3W - 2L
1,209 SR
Queue Stats
48W - 49L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,899
390
215
2,438
1,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
KJsinx
Bastet
10
2 / 2 / 0
5,996
600
3,507
4,895
1,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Quickmepg115
Cthulhu
10
0 / 0 / 1
5,943
594
3,174
3,075
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
blaccnative910
Danzaburou
9
0 / 3 / 1
5,271
527
3,522
7,133
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
xLVRCOx
Agni
9
0 / 7 / 1
5,523
552
3,107
8,453
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 1
5,967
597
3,522
4,192
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
4,780
478
675
4,346
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 4
5,230
523
3,114
7,084
5,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 2
5,377
538
2,181
6,224
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
T1 Murphy
Poseidon
13
6 / 1 / 0
7,244
724
5,149
5,109
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
13
13
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
4
0
1
4.5
L
Bastet
KJsinx
Bastet
2
2
0
1
W
0
0
0
0
W
1
0
4
3
W
2
1
2
3
L
Cthulhu
Quickmepg115
Cthulhu
0
0
1
0.5
W
Poseidon
T1 Murphy
Poseidon
6
1
0
6
L
Danzaburou
blaccnative910
Danzaburou
0
3
1
0.17
L
Agni
xLVRCOx
Agni
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,525
Damage
14,641
25,994
Taken
26,955
9,173
Mitigated
12,767
6,987
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
215
33
0
108
2,438
1,292
0
462
1,909
0
3,162
W
3,522
1,445
0
903
4,192
1,301
13
403
3,767
0
33,037
L
Bastet
KJsinx
Bastet
3,507
897
0
797
4,895
1,510
0
338
4,529
0
28,668
W
675
302
0
1,384
4,346
2,408
0
1,146
2,908
15,936
0
W
3,114
503
0
1,908
7,084
5,673
0
793
6,166
15,177
1,088
W
2,181
295
0
3,786
6,224
2,070
0
916
5,162
0
30,914
L
Cthulhu
Quickmepg115
Cthulhu
3,174
115
0
1,150
3,075
1,881
0
700
2,350
26,363
1,384
W
Poseidon
T1 Murphy
Poseidon
5,149
666
0
2,115
5,109
1,315
235
2,027
2,678
50,414
1,617
L
Danzaburou
blaccnative910
Danzaburou
3,522
1,151
0
3,239
7,133
2,010
0
1,835
5,000
0
32,114
L
Agni
xLVRCOx
Agni
3,107
86
0
1,693
8,453
2,480
0
4,629
3,824
28,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
28,598
216
Minions Killed
268
0
Camps Cleared
0
910,750
Distance Traveled
1,025,291
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,899
390
7
1
0
73,125
0
W
Nut
5,967
597
62
6
0
201,961
2
L
Bastet
5,996
600
48
5
0
254,867
0
W
Fafnir
4,780
478
20
2
0
170,475
1
W
Bacchus
5,230
523
20
2
0
211,274
1
W
Fenrir
5,377
538
57
6
0
231,461
0
L
Cthulhu
5,943
594
60
6
0
209,358
2
W
Poseidon
7,244
724
109
11
0
210,120
0
L
Danzaburou
5,271
527
50
5
0
197,439
0
L
Agni
5,523
552
51
5
0
175,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role