Player Matchup

Tyr
Tyr
 
Tyr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CAROL IS FIT
Bacchus
Level 147
God Stats
4W - 3L
1,503 SR
Queue Stats
252W - 258L
1,491 Elo+
Solo
Martichoras
Martichoras
CherryPoppe_r
Martichoras
Level 125
God Stats
2W - 0L
1,684 SR
Queue Stats
214W - 197L
1,501 Elo+
Solo
Ymir
Ymir
MacMillanSVK
Ymir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,454 Elo+
Solo
Raijin
Raijin
thebrakeup
Raijin
Level 158
God Stats
4W - 7L
1,328 SR
Queue Stats
325W - 331L
1,553 Elo+
Solo
Team Averages
Level 142
1,503 SR
1,500 Elo+

VS

Team Averages
Level 106
1,525 SR
1,491 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ma-shira
Cthulhu
Level 60
God Stats
2W - 1L
1,808 SR
Queue Stats
310W - 322L
1,530 Elo+
Party 1
Raijin
Raijin
WolfyNours
Raijin
Level 129
God Stats
1W - 3L
1,399 SR
Queue Stats
187W - 172L
1,502 Elo+
Party 1
Thor
Thor
Zmo_86
Thor
Level 165
God Stats
2W - 3L
1,418 SR
Queue Stats
183W - 186L
1,426 Elo+
Solo
Sobek
Sobek
koruzawa
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
6 / 1 / 13
10,657
888
14,646
15,205
15,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
CAROL IS FIT
Bacchus
17
1 / 1 / 17
9,696
808
6,582
14,520
20,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Martichoras
CherryPoppe_r
Martichoras
17
4 / 2 / 11
9,635
803
13,462
10,997
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
1 / 0 / 3
6,710
559
2,245
1,415
810
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Raijin
thebrakeup
Raijin
17
11 / 2 / 9
10,805
900
21,313
10,400
4,680
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 3 / 1
9,926
827
8,289
10,886
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Ma-shira
Cthulhu
15
0 / 3 / 3
8,862
739
9,761
18,040
15,444
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
WolfyNours
Raijin
14
1 / 6 / 2
8,551
713
9,425
9,550
4,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Zmo_86
Thor
13
0 / 4 / 2
7,495
625
8,878
11,437
4,570
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
koruzawa
Sobek
10
0 / 7 / 1
6,828
569
1,545
13,365
10,036
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
23
Kills
6
6
Deaths
23
53
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
1
13
12.5
L
Medusa
 
Medusa
5
3
1
1.83
W
Bacchus
CAROL IS FIT
Bacchus
1
1
17
9.5
W
Martichoras
CherryPoppe_r
Martichoras
4
2
11
4.75
L
Cthulhu
Ma-shira
Cthulhu
0
3
3
0.5
W
1
0
3
2.5
L
Raijin
WolfyNours
Raijin
1
6
2
0.33
L
Thor
Zmo_86
Thor
0
4
2
0.25
L
Sobek
koruzawa
Sobek
0
7
1
0.07
W
Raijin
thebrakeup
Raijin
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,248
Damage
37,898
52,537
Taken
63,278
46,764
Mitigated
39,562
18,605
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,646
991
1,743
4,605
15,205
15,552
0
4,901
10,304
0
23,204
L
Medusa
 
Medusa
8,289
2,412
309
948
10,886
5,361
0
4,769
5,783
0
30,597
W
Bacchus
CAROL IS FIT
Bacchus
6,582
550
1,086
4,822
14,520
20,480
0
6,404
8,116
14,620
0
W
Martichoras
CherryPoppe_r
Martichoras
13,462
1,733
1,617
2,828
10,997
5,242
117
4,158
6,839
0
26,839
L
Cthulhu
Ma-shira
Cthulhu
9,761
728
1,800
5,786
18,040
15,444
0
6,391
11,222
24,689
0
W
2,245
0
0
186
1,415
810
0
1,065
350
4,270
0
L
Raijin
WolfyNours
Raijin
9,425
745
853
372
9,550
4,151
0
3,290
6,050
21,442
0
L
Thor
Zmo_86
Thor
8,878
216
523
2,168
11,437
4,570
0
7,472
3,479
0
12,403
L
Sobek
koruzawa
Sobek
1,545
57
0
151
13,365
10,036
0
5,970
6,929
2,252
0
W
Raijin
thebrakeup
Raijin
21,313
915
445
1,273
10,400
4,680
135
4,203
6,197
43,939
622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
41,662
148
Minions Killed
122
0
Camps Cleared
0
967,599
Distance Traveled
1,020,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,657
888
20
2
0
281,801
0
L
Medusa
9,926
827
47
4
0
219,146
0
W
Bacchus
9,696
808
17
1
0
220,231
0
W
Martichoras
9,635
803
32
3
0
218,990
0
L
Cthulhu
8,862
739
30
3
0
210,164
0
W
Ymir
6,710
559
5
0
0
40,844
0
L
Raijin
8,551
713
32
3
0
209,162
0
L
Thor
7,495
625
11
1
0
240,252
0
L
Sobek
6,828
569
2
0
0
142,040
0
W
Raijin
10,805
900
74
6
0
205,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role