Player Matchup

Mercury
Mercury
Joban8er
Mercury
Level 147
God Stats
3W - 1L
1,308 SR
Queue Stats
23W - 20L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Proflux
Morgan Le Fay
Level 156
God Stats
10W - 7L
1,751 SR
Queue Stats
121W - 147L
1,535 Elo+
Party 1
Ravana
Ravana
SkyGuardian111
Ravana
Level 134
God Stats
2W - 2L
1,456 SR
Queue Stats
144W - 161L
1,538 Elo+
Party 1
Sobek
Sobek
SnakeyPrimo
Sobek
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 103L
1,539 Elo+
Solo
Ishtar
Ishtar
bceeks
Ishtar
Level 158
God Stats
8W - 5L
1,574 SR
Queue Stats
262W - 209L
1,596 Elo+
Solo
Team Averages
Level 157
1,518 SR
1,546 Elo+

VS

Team Averages
Level 116
1,469 SR
1,507 Elo+
Surtr
Surtr
BlackWings279
Surtr
Level 141
God Stats
23W - 18L
1,590 SR
Queue Stats
493W - 462L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
Hero35600
Baron Samedi
Level 42
God Stats
3W - 6L
1,262 SR
Queue Stats
53W - 67L
1,394 Elo+
Solo
Chronos
Chronos
KingShadowXV
Chronos
Level 213
God Stats
6W - 5L
1,570 SR
Queue Stats
254W - 214L
1,591 Elo+
Solo
Horus
Horus
SoloGanksta
Horus
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 59L
1,497 Elo+
Solo
Mercury
Mercury
iF6at10min
Mercury
Level 147
God Stats
1W - 6L
1,425 SR
Queue Stats
1,000W - 939L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Joban8er
Mercury
12
2 / 3 / 6
6,366
579
3,186
8,431
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
Proflux
Morgan Le Fay
14
8 / 1 / 1
7,835
712
11,546
7,658
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
7 / 1 / 1
7,777
707
7,339
4,171
2,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
0 / 1 / 5
6,148
559
2,984
10,708
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
bceeks
Ishtar
11
2 / 2 / 2
6,164
560
6,172
7,171
2,182
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 0
6,814
619
4,278
8,154
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Hero35600
Baron Samedi
11
1 / 4 / 2
6,134
558
4,167
6,998
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
KingShadowXV
Chronos
10
0 / 3 / 4
5,711
519
7,434
7,651
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 2
6,294
572
4,429
11,056
6,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
iF6at10min
Mercury
8
0 / 8 / 3
5,130
466
1,336
10,669
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
19
Kills
8
8
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
6
3
0
2
L
Baron Samedi
Hero35600
Baron Samedi
1
4
2
0.5
W
Mercury
Joban8er
Mercury
2
3
6
1.67
L
Chronos
KingShadowXV
Chronos
0
3
4
0.67
W
Morgan Le Fay
Proflux
Morgan Le Fay
8
1
1
8.5
W
7
1
1
7.5
W
0
1
5
2.5
L
1
2
2
1
W
Ishtar
bceeks
Ishtar
2
2
2
1.5
L
Mercury
iF6at10min
Mercury
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,227
Damage
21,644
38,139
Taken
44,528
16,426
Mitigated
17,386
12,110
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,278
1,464
0
1,214
8,154
2,918
0
3,545
4,389
406
30,308
L
Baron Samedi
Hero35600
Baron Samedi
4,167
459
90
1,880
6,998
2,285
0
3,951
2,735
33,987
0
W
Mercury
Joban8er
Mercury
3,186
1,492
0
1,012
8,431
2,770
0
1,614
6,615
0
49,011
L
Chronos
KingShadowXV
Chronos
7,434
2,070
0
1,800
7,651
2,739
0
2,751
4,816
40,482
0
W
Morgan Le Fay
Proflux
Morgan Le Fay
11,546
842
0
2,732
7,658
2,375
0
2,287
5,107
50,669
0
W
7,339
1,961
0
1,336
4,171
2,553
0
479
3,643
0
47,628
W
2,984
78
411
4,981
10,708
6,546
0
3,497
6,885
15,785
0
L
4,429
2,368
637
3,842
11,056
6,803
0
2,867
8,077
0
24,458
W
Ishtar
bceeks
Ishtar
6,172
4,230
0
1,638
7,171
2,182
0
2,799
4,108
0
47,711
L
Mercury
iF6at10min
Mercury
1,336
662
0
2,748
10,669
2,641
0
636
9,981
0
25,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
30,083
397
Minions Killed
268
0
Camps Cleared
0
1,205,174
Distance Traveled
1,120,071
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,814
619
48
4
0
234,234
1
L
Baron Samedi
6,134
558
72
7
0
201,731
6
W
Mercury
6,366
579
81
7
0
264,331
0
L
Chronos
5,711
519
81
7
0
214,757
0
W
Morgan Le Fay
7,835
712
119
11
0
242,142
3
W
Ravana
7,777
707
95
9
0
261,391
2
W
Sobek
6,148
559
10
1
0
223,013
3
L
Horus
6,294
572
31
3
0
237,088
0
W
Ishtar
6,164
560
92
8
0
214,297
0
L
Mercury
5,130
466
36
3
0
232,261
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role