Player Matchup

Neith
Neith
Aerogantewok920
Neith
Level 193
God Stats
4W - 2L
1,607 SR
Queue Stats
4W - 4L
1,401 Elo+
Party 1
Cabrakan
Cabrakan
CabrakanOp
Cabrakan
Level 320
God Stats
241W - 254L
1,507 SR
Queue Stats
402W - 525L
1,430 Elo+
Party 1
Surtr
Surtr
DrCrozz
Surtr
Level 151
God Stats
12W - 9L
1,535 SR
Queue Stats
363W - 330L
1,512 Elo+
Solo
Ra
Ra
Hollow_Dispair
Ra
Level 221
God Stats
8W - 8L
1,566 SR
Queue Stats
271W - 318L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
tim1283
Cthulhu
Level 187
God Stats
9W - 8L
1,602 SR
Queue Stats
171W - 296L
1,450 Elo+
Party 1
Team Averages
Level 214
1,563 SR
1,454 Elo+

VS

Team Averages
Level 101
1,582 SR
1,534 Elo+
Ratatoskr
Ratatoskr
DeepThrowt
Ratatoskr
Level 156
God Stats
7W - 6L
1,524 SR
Queue Stats
285W - 269L
1,523 Elo+
Party 2
Ymir
Ymir
Dspairs20
Ymir
Level 69
God Stats
43W - 34L
1,631 SR
Queue Stats
272W - 256L
1,583 Elo+
Party 3
King Arthur
King Arthur
RyuginTempest
King Arthur
Level 126
God Stats
8W - 10L
1,406 SR
Queue Stats
263W - 242L
1,435 Elo+
Solo
Sol
Sol
THEGAMER91902
Sol
Level 138
God Stats
4W - 3L
1,629 SR
Queue Stats
275W - 272L
1,585 Elo+
Party 3
Ullr
Ullr
YeaHMATE69
Ullr
Level 18
God Stats
1W - 1L
1,720 SR
Queue Stats
12W - 15L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,825
530
5,157
7,173
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
CabrakanOp
Cabrakan
13
5 / 1 / 5
6,815
620
6,197
6,041
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
DrCrozz
Surtr
12
5 / 1 / 3
7,190
654
9,907
8,611
7,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 3
6,946
631
4,775
4,985
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
tim1283
Cthulhu
9
1 / 4 / 4
5,748
523
3,174
9,801
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DeepThrowt
Ratatoskr
11
4 / 4 / 1
6,224
566
4,642
7,490
2,296
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
3 / 2 / 5
6,194
563
5,208
9,281
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
RyuginTempest
King Arthur
10
0 / 5 / 1
5,569
506
4,095
12,198
5,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 5
6,031
548
4,793
5,323
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
5,314
483
4,883
7,170
1,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
16
Kills
10
10
Deaths
16
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
W
Cabrakan
CabrakanOp
Cabrakan
5
1
5
7.5
L
Ratatoskr
DeepThrowt
Ratatoskr
4
4
1
1.13
W
Surtr
DrCrozz
Surtr
5
1
3
6.5
L
Ymir
3
2
5
2.75
W
4
0
3
5.5
L
King Arthur
RyuginTempest
King Arthur
0
5
1
0.1
L
2
2
5
2.25
L
1
3
0
0.33
W
Cthulhu
tim1283
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,210
Damage
23,621
36,611
Taken
41,462
21,798
Mitigated
17,729
12,548
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,157
1,454
0
1,369
7,173
2,008
454
3,681
3,492
0
35,472
W
Cabrakan
CabrakanOp
Cabrakan
6,197
1,068
0
2,626
6,041
4,247
0
391
5,650
48,331
0
L
Ratatoskr
DeepThrowt
Ratatoskr
4,642
1,531
0
2,243
7,490
2,296
406
2,782
4,708
0
43,153
W
Surtr
DrCrozz
Surtr
9,907
3,197
0
3,110
8,611
7,332
0
0
8,611
4,165
42,550
L
Ymir
5,208
1,737
0
3,019
9,281
6,208
108
3,921
5,360
16,084
0
W
4,775
471
769
3,358
4,985
1,999
0
495
4,490
48,791
0
L
King Arthur
RyuginTempest
King Arthur
4,095
769
0
2,943
12,198
5,811
0
2,973
9,225
0
34,266
L
4,793
2,737
0
1,666
5,323
1,553
568
1,367
3,956
32,078
5,330
L
4,883
1,599
0
732
7,170
1,861
0
5,001
2,169
0
34,980
W
Cthulhu
tim1283
Cthulhu
3,174
235
0
1,316
9,801
6,212
0
5,048
4,753
19,114
81

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,524
Gold Earned
29,332
340
Minions Killed
271
0
Camps Cleared
0
1,129,217
Distance Traveled
1,088,436
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,825
530
66
6
0
212,753
1
W
Cabrakan
6,815
620
84
8
0
249,676
2
L
Ratatoskr
6,224
566
74
7
0
254,697
0
W
Surtr
7,190
654
70
6
0
218,689
1
L
Ymir
6,194
563
17
2
0
204,780
0
W
Ra
6,946
631
92
8
0
257,064
2
L
King Arthur
5,569
506
62
6
0
222,105
2
L
Sol
6,031
548
68
6
0
200,631
2
L
Ullr
5,314
483
50
5
0
206,223
0
W
Cthulhu
5,748
523
28
3
0
191,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role