Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Jake-Da-Purv
Shiva
Level 76
God Stats
46W - 39L
1,546 SR
Queue Stats
88W - 78L
1,438 Elo+
Solo
Charybdis
Charybdis
Jzke
Charybdis
Level 40
God Stats
5W - 3L
1,595 SR
Queue Stats
18W - 20L
1,374 Elo+
Party 1
Janus
Janus
Mοnarch
Janus
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 5L
1,180 Elo+
Party 1
Cerberus
Cerberus
Topkoality
Cerberus
Level 69
God Stats
2W - 2L
1,451 SR
Queue Stats
56W - 60L
1,445 Elo+
Party 1
Team Averages
Level 89
1,518 SR
1,388 Elo+

VS

Team Averages
Level 116
1,614 SR
1,517 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Jred7399TTV
Thanatos
Level 83
God Stats
13W - 8L
1,747 SR
Queue Stats
160W - 137L
1,511 Elo+
Solo
Danzaburou
Danzaburou
Killing987
Danzaburou
Level 115
God Stats
8W - 7L
1,586 SR
Queue Stats
200W - 198L
1,543 Elo+
Solo
Ra
Ra
LordUltimus2
Ra
Level 127
God Stats
6W - 4L
1,660 SR
Queue Stats
376W - 366L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
kurosakidiego
Gilgamesh
Level 108
God Stats
3W - 6L
1,575 SR
Queue Stats
410W - 375L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 1 / 5
6,961
497
4,742
9,139
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

11
1 / 1 / 5
7,496
535
7,430
13,806
11,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Jzke
Charybdis
11
1 / 5 / 0
6,368
455
2,855
11,214
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Janus
Mοnarch
Janus
13
4 / 2 / 5
7,296
521
8,482
7,736
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Topkoality
Cerberus
15
7 / 0 / 1
9,369
669
9,213
11,585
10,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 4 / 3
6,308
451
7,029
10,699
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Jred7399TTV
Thanatos
11
2 / 3 / 2
6,402
457
4,653
7,916
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Killing987
Danzaburou
15
4 / 0 / 1
8,468
605
10,810
9,432
3,200
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 0
6,449
461
4,143
6,978
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
kurosakidiego
Gilgamesh
11
0 / 4 / 0
6,295
450
5,540
13,739
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
8
9
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
5
3.5
L
Baron Samedi
 
Baron Samedi
0
4
3
0.38
W
1
1
5
3.5
L
Thanatos
Jred7399TTV
Thanatos
2
3
2
1
W
Charybdis
Jzke
Charybdis
1
5
0
0.2
L
Danzaburou
Killing987
Danzaburou
4
0
1
4.5
L
2
3
0
0.67
W
Janus
Mοnarch
Janus
4
2
5
3.25
W
Cerberus
Topkoality
Cerberus
7
0
1
7.5
L
Gilgamesh
kurosakidiego
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,722
Damage
32,175
53,480
Taken
48,764
30,822
Mitigated
17,425
21,433
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,742
1,173
0
5,179
9,139
2,885
0
698
8,397
0
38,516
L
Baron Samedi
 
Baron Samedi
7,029
45
171
3,561
10,699
3,957
287
3,421
7,012
29,856
0
W
7,430
807
851
4,450
13,806
11,210
0
4,510
8,890
0
27,572
L
Thanatos
Jred7399TTV
Thanatos
4,653
1,353
0
4,284
7,916
2,421
0
2,736
4,808
0
28,392
W
Charybdis
Jzke
Charybdis
2,855
1,601
0
2,744
11,214
3,614
0
952
10,218
0
44,426
L
Danzaburou
Killing987
Danzaburou
10,810
5,009
0
5,223
9,432
3,200
352
2,343
6,731
0
72,056
L
4,143
199
1,093
1,526
6,978
1,839
350
3,534
3,139
34,676
862
W
Janus
Mοnarch
Janus
8,482
690
0
1,048
7,736
2,642
0
3,429
4,195
45,090
0
W
Cerberus
Topkoality
Cerberus
9,213
787
0
7,161
11,585
10,471
0
832
10,743
61,872
1,028
L
Gilgamesh
kurosakidiego
Gilgamesh
5,540
1,199
209
2,983
13,739
6,008
0
4,116
8,662
0
40,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,490
Gold Earned
33,922
400
Minions Killed
350
0
Camps Cleared
0
1,469,947
Distance Traveled
1,353,646
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,961
497
62
4
0
327,682
2
L
Baron Samedi
6,308
451
46
3
0
262,988
0
W
Shiva
7,496
535
32
2
0
337,186
2
L
Thanatos
6,402
457
51
4
0
263,071
2
W
Charybdis
6,368
455
75
5
0
258,930
0
L
Danzaburou
8,468
605
116
8
0
292,514
0
L
Ra
6,449
461
69
5
0
251,607
0
W
Janus
7,296
521
72
5
0
278,079
0
W
Cerberus
9,369
669
159
11
0
268,070
1
L
Gilgamesh
6,295
450
68
5
0
283,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role