Player Matchup

Kumbhakarna
Kumbhakarna
BRUMOTTE
Kumbhakarna
Level 127
God Stats
16W - 17L
1,505 SR
Queue Stats
36W - 45L
1,409 Elo+
Party 1
Sol
Sol
Cjal91
Sol
Level 125
God Stats
1W - 2L
1,401 SR
Queue Stats
176W - 168L
1,515 Elo+
Solo
Danzaburou
Danzaburou
GrosFaisan3
Danzaburou
Level 65
God Stats
2W - 3L
1,470 SR
Queue Stats
30W - 43L
1,374 Elo+
Party 1
Nike
Nike
I1_Elder_Reaper_
Nike
Level 46
God Stats
1W - 3L
1,199 SR
Queue Stats
140W - 154L
1,436 Elo+
Solo
Ratatoskr
Ratatoskr
Rody1920
Ratatoskr
Level 85
God Stats
4W - 6L
1,438 SR
Queue Stats
248W - 234L
1,473 Elo+
Solo
Team Averages
Level 90
1,403 SR
1,441 Elo+

VS

Team Averages
Level 86
1,436 SR
1,468 Elo+
Hera
Hera
BriSpon
Hera
Level 30
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 33L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Kbizzle3454
Cthulhu
Level 35
God Stats
18W - 8L
1,654 SR
Queue Stats
39W - 50L
1,415 Elo+
Solo
Arachne
Arachne
Nandothamc
Arachne
Level 167
God Stats
4W - 1L
1,599 SR
Queue Stats
180W - 173L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gabriel-wayo
Ah Muzen Cab
Level 88
God Stats
9W - 14L
1,105 SR
Queue Stats
469W - 486L
1,425 Elo+
Solo
Chaac
Chaac
theus_lindo
Chaac
Level 109
God Stats
1W - 1L
1,323 SR
Queue Stats
216W - 184L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BRUMOTTE
Kumbhakarna
15
1 / 2 / 3
9,141
481
5,282
26,629
16,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
Cjal91
Sol
4
0 / 0 / 0
5,969
314
88
604
112
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Danzaburou
GrosFaisan3
Danzaburou
17
3 / 5 / 5
10,616
559
10,952
15,867
6,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 7 / 2
10,603
558
17,131
22,778
19,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
Rody1920
Ratatoskr
17
5 / 4 / 6
10,198
537
11,434
16,993
6,350
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BriSpon
Hera
16
1 / 2 / 6
9,964
524
11,897
7,261
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Kbizzle3454
Cthulhu
15
1 / 2 / 8
9,732
512
10,468
14,810
10,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Nandothamc
Arachne
16
3 / 8 / 9
10,221
538
9,734
20,354
13,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
gabriel-wayo
Ah Muzen Cab
15
3 / 4 / 5
9,782
515
8,211
12,461
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
9 / 2 / 5
11,532
607
18,868
17,816
12,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
18
Kills
17
18
Deaths
18
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
1
2
3
1.25
W
Hera
BriSpon
Hera
1
2
6
2
L
Sol
Cjal91
Sol
0
0
0
0
L
Danzaburou
GrosFaisan3
Danzaburou
3
5
5
1.1
L
9
7
2
1.43
W
Cthulhu
Kbizzle3454
Cthulhu
1
2
8
2.5
W
Arachne
Nandothamc
Arachne
3
8
9
0.94
L
Ratatoskr
Rody1920
Ratatoskr
5
4
6
2
W
Ah Muzen Cab
gabriel-wayo
Ah Muzen Cab
3
4
5
1.38
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,887
Damage
59,178
82,871
Taken
72,702
49,479
Mitigated
44,186
27,086
Healing
18,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
5,282
518
2,663
10,272
26,629
16,837
90
12,147
14,482
38,739
1,010
W
Hera
BriSpon
Hera
11,897
2,626
0
2,058
7,261
2,537
198
815
6,446
80,562
983
L
Sol
Cjal91
Sol
88
0
0
353
604
112
0
154
450
4,206
0
L
Danzaburou
GrosFaisan3
Danzaburou
10,952
3,505
0
4,371
15,867
6,566
400
2,994
12,873
0
82,015
L
17,131
1,794
0
4,282
22,778
19,614
168
3,229
19,549
17,115
62,305
W
Cthulhu
Kbizzle3454
Cthulhu
10,468
1,255
3,143
3,868
14,810
10,663
284
2,168
12,642
37,029
768
W
Arachne
Nandothamc
Arachne
9,734
5,610
0
5,102
20,354
13,970
820
3,960
16,394
0
49,315
L
Ratatoskr
Rody1920
Ratatoskr
11,434
3,811
0
5,145
16,993
6,350
0
3,344
13,649
0
80,584
W
Ah Muzen Cab
gabriel-wayo
Ah Muzen Cab
8,211
1,349
0
880
12,461
4,541
371
122
12,339
0
64,921
W
18,868
1,974
0
3,156
17,816
12,475
2,093
3,242
14,574
0
99,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,527
Gold Earned
51,231
484
Minions Killed
494
0
Camps Cleared
0
1,519,705
Distance Traveled
1,951,393
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,141
481
73
4
0
393,763
4
W
Hera
9,964
524
144
8
0
349,339
0
L
Sol
5,969
314
12
1
0
29,487
0
L
Danzaburou
10,616
559
164
9
0
358,775
6
L
Nike
10,603
558
114
6
0
319,651
4
W
Cthulhu
9,732
512
33
2
0
408,266
6
W
Arachne
10,221
538
77
4
0
359,024
0
L
Ratatoskr
10,198
537
121
6
0
418,029
2
W
Ah Muzen Cab
9,782
515
103
5
0
374,527
0
W
Chaac
11,532
607
137
7
0
460,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role