Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
PAIN_FUrY1
Nike
Level 158
God Stats
5W - 3L
1,535 SR
Queue Stats
384W - 373L
1,466 Elo+
Solo
Da Ji
Da Ji
Sparrow462
Da Ji
Level 118
God Stats
1W - 3L
1,249 SR
Queue Stats
84W - 94L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
kenny_woodoo
Baron Samedi
Level 42
God Stats
6W - 5L
1,492 SR
Queue Stats
63W - 80L
1,411 Elo+
Solo
Cerberus
Cerberus
widowmakerbruva
Cerberus
Level 122
God Stats
4W - 2L
1,342 SR
Queue Stats
19W - 29L
1,276 Elo+
Solo
Team Averages
Level 106
1,424 SR
1,431 Elo+

VS

Team Averages
Level 85
1,579 SR
1,432 Elo+
Loki
Loki
 
Loki
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Insane_Gobi
Cthulhu
Level 128
God Stats
10W - 7L
1,671 SR
Queue Stats
159W - 163L
1,416 Elo+
Solo
Chaac
Chaac
Signo Stars
Chaac
Level 81
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 6L
1,252 Elo+
Solo
Nox
Nox
Zak-12001
Nox
Level 65
God Stats
2W - 3L
1,761 SR
Queue Stats
164W - 161L
1,477 Elo+
Solo
Neith
Neith
aframissa84
Neith
Level 69
God Stats
14W - 11L
1,558 SR
Queue Stats
249W - 247L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
4 / 1 / 7
5,946
595
6,278
7,116
2,204
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 0 / 4
5,914
591
2,446
4,171
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
10
6 / 3 / 2
6,057
606
6,271
7,314
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
kenny_woodoo
Baron Samedi
9
0 / 3 / 4
5,737
574
1,458
4,558
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
9
5 / 1 / 5
6,198
620
3,256
7,860
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 2 / 4
5,943
594
3,322
7,223
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Insane_Gobi
Cthulhu
6
0 / 5 / 3
4,740
474
4,784
7,953
4,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
4,195
420
577
3,241
1,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 4 / 1
5,540
554
4,985
5,851
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
3 / 4 / 0
5,807
581
4,523
6,034
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
16
Kills
8
8
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
7
7.5
L
Loki
 
Loki
2
2
4
2
L
Cthulhu
Insane_Gobi
Cthulhu
0
5
3
0.3
W
1
0
4
3
L
0
1
0
0
W
Da Ji
6
3
2
2.33
L
3
4
1
0.88
L
3
4
0
0.75
W
Baron Samedi
kenny_woodoo
Baron Samedi
0
3
4
0.67
W
Cerberus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
18,191
31,019
Taken
30,302
15,104
Mitigated
11,994
8,509
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,278
2,076
0
2,908
7,116
2,204
310
2,764
4,352
0
25,833
L
Loki
 
Loki
3,322
580
0
4,135
7,223
2,138
0
266
6,957
0
45,319
L
Cthulhu
Insane_Gobi
Cthulhu
4,784
635
40
696
7,953
4,654
0
1,272
6,681
13,181
261
W
2,446
441
0
696
4,171
2,721
318
717
3,454
91
34,785
L
577
100
0
538
3,241
1,801
0
0
3,241
253
11,918
W
Da Ji
6,271
1,854
0
517
7,314
2,689
466
2,168
5,146
0
27,932
L
4,985
426
0
678
5,851
1,916
0
1,364
4,487
23,331
1,183
L
4,523
1,519
0
1,011
6,034
1,485
0
1,634
4,400
0
29,554
W
Baron Samedi
kenny_woodoo
Baron Samedi
1,458
308
48
1,292
4,558
1,433
0
1,571
2,987
27,286
596
W
Cerberus
3,256
230
0
3,048
7,860
6,057
144
2,469
5,391
15,764
3,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,852
Gold Earned
26,225
240
Minions Killed
236
0
Camps Cleared
0
995,534
Distance Traveled
942,768
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,946
595
47
5
0
195,469
5
L
Loki
5,943
594
90
9
0
234,148
0
L
Cthulhu
4,740
474
18
2
0
199,333
2
W
Nike
5,914
591
57
6
0
225,525
0
L
Chaac
4,195
420
23
2
0
136,166
0
W
Da Ji
6,057
606
38
4
0
202,623
0
L
Nox
5,540
554
47
5
0
195,701
0
L
Neith
5,807
581
58
6
0
177,420
0
W
Baron Samedi
5,737
574
65
7
0
166,771
0
W
Cerberus
6,198
620
33
3
0
205,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role