Player Matchup

Hun Batz
Hun Batz
DiamonDust2
Hun Batz
Level 30
God Stats
3W - 1L
1,860 SR
Queue Stats
26W - 26L
1,494 Elo+
Party 1
Cernunnos
Cernunnos
KamuiX3983
Cernunnos
Level 95
God Stats
1W - 1L
1,735 SR
Queue Stats
118W - 121L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
LeebyQcGirl
Cthulhu
Level 34
God Stats
17W - 12L
1,587 SR
Queue Stats
162W - 175L
1,491 Elo+
Party 1
Team Averages
Level 53
1,727 SR
1,497 Elo+

VS

Team Averages
Level 106
1,765 SR
1,541 Elo+
Danzaburou
Danzaburou
Banstin
Danzaburou
Level 127
God Stats
5W - 1L
1,720 SR
Queue Stats
63W - 43L
1,590 Elo+
Solo
Ymir
Ymir
kevindube
Ymir
Level 135
God Stats
7W - 0L
1,980 SR
Queue Stats
184W - 180L
1,529 Elo+
Solo
Discordia
Discordia
kiyeni
Discordia
Level 55
God Stats
14W - 10L
1,595 SR
Queue Stats
179W - 180L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiamonDust2
Hun Batz
16
2 / 3 / 1
10,033
836
10,647
11,978
5,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
KamuiX3983
Cernunnos
14
1 / 5 / 1
8,512
709
5,203
10,163
3,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
LeebyQcGirl
Cthulhu
13
0 / 3 / 2
8,363
697
4,209
13,374
12,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Banstin
Danzaburou
18
6 / 1 / 4
11,954
996
16,454
11,778
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
16
1 / 1 / 10
9,997
833
5,333
12,409
13,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
kiyeni
Discordia
17
4 / 1 / 6
10,744
895
9,796
4,851
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
11
11
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Banstin
Danzaburou
6
1
4
8
L
Hun Batz
DiamonDust2
Hun Batz
2
3
1
0.83
L
Cernunnos
KamuiX3983
Cernunnos
1
5
1
0.3
L
Cthulhu
LeebyQcGirl
Cthulhu
0
3
2
0.33
W
Ymir
1
1
10
6
W
Discordia
kiyeni
Discordia
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,059
Damage
31,583
35,515
Taken
29,038
21,492
Mitigated
19,834
5,159
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Banstin
Danzaburou
16,454
5,196
0
7,037
11,778
4,979
2,787
1,721
9,845
0
67,283
L
Hun Batz
DiamonDust2
Hun Batz
10,647
1,009
0
3,295
11,978
5,271
0
4,828
6,741
0
51,576
L
Cernunnos
KamuiX3983
Cernunnos
5,203
1,684
0
631
10,163
3,451
0
5,187
4,558
0
20,254
L
Cthulhu
LeebyQcGirl
Cthulhu
4,209
126
63
1,170
13,374
12,770
0
3,944
8,930
17,931
0
W
Ymir
5,333
290
0
0
12,409
13,329
476
1,463
10,594
12,597
1,595
W
Discordia
kiyeni
Discordia
9,796
175
0
250
4,851
1,526
1,008
385
4,356
33,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
32,695
145
Minions Killed
175
0
Camps Cleared
0
680,259
Distance Traveled
777,917
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,954
996
99
8
0
249,618
0
L
Hun Batz
10,033
836
76
6
0
248,986
0
L
Cernunnos
8,512
709
49
4
0
215,040
0
L
Cthulhu
8,363
697
20
2
0
216,233
3
W
Ymir
9,997
833
14
1
0
253,344
5
W
Discordia
10,744
895
62
5
0
274,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role