Player Matchup

Chaac
Chaac
Gold V
BigBulgyDad
Chaac
Gold V
Level 87
God Stats
36W - 24L
1,528 SR
Queue Stats
123W - 112L
1,373 MMR
Party 1
Scylla
Scylla
Gold V
LittleEzka
Scylla
Gold V
Level 69
God Stats
12W - 6L
1,541 SR
Queue Stats
48W - 41L
1,421 MMR
Party 1
Rama
Rama
Gold II
itsNIMZY
Rama
Gold II
Level 126
God Stats
49W - 52L
1,528 SR
Queue Stats
172W - 181L
1,449 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,532 SR
1,414 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,553 SR
1,453 MMR
Bacchus
Bacchus
Gold III
Dkkie
Bacchus
Gold III
Level 143
God Stats
95W - 78L
1,548 SR
Queue Stats
163W - 188L
1,422 MMR
Party 2
Discordia
Discordia
Gold II
Zz_Tobi_
Discordia
Gold II
Level 129
God Stats
3W - 4L
1,440 SR
Queue Stats
360W - 389L
1,408 MMR
Solo
Ne Zha
Ne Zha
Gold IV
vDAMAGEv
Ne Zha
Gold IV
Level 155
God Stats
3W - 4L
1,670 SR
Queue Stats
104W - 119L
1,530 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,599
691
5,281
10,789
9,551
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
LittleEzka
Scylla
15
1 / 5 / 1
8,701
791
7,542
9,806
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
13
1 / 1 / 1
8,259
751
4,713
6,275
2,106
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
Xing TianSerqetJormungandrAchillesMulan

VS

Bans
KuzenboBaba YagaCerberusVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dkkie
Bacchus
15
2 / 0 / 7
9,059
824
7,933
9,480
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Zz_Tobi_
Discordia
17
4 / 0 / 5
9,805
891
7,549
4,438
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
vDAMAGEv
Ne Zha
15
4 / 2 / 6
9,489
863
7,937
8,105
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
10
10
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Bacchus
Dkkie
Bacchus
2
0
7
5.5
L
Scylla
LittleEzka
Scylla
1
5
1
0.3
W
Discordia
Zz_Tobi_
Discordia
4
0
5
6.5
L
Rama
1
1
1
1.5
W
Ne Zha
vDAMAGEv
Ne Zha
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,536
Damage
23,419
26,870
Taken
22,023
14,967
Mitigated
18,266
3,729
Healing
3,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,281
491
0
1,818
10,789
9,551
0
4,690
5,311
0
15,398
W
Bacchus
Dkkie
Bacchus
7,933
409
0
2,174
9,480
11,102
377
2,654
6,270
18,552
764
L
Scylla
LittleEzka
Scylla
7,542
799
0
452
9,806
3,310
0
5,653
3,437
30,133
0
W
Discordia
Zz_Tobi_
Discordia
7,549
122
0
450
4,438
1,501
368
1,295
2,962
41,646
0
L
Rama
4,713
3,510
0
1,459
6,275
2,106
0
2,786
2,992
0
24,636
W
Ne Zha
vDAMAGEv
Ne Zha
7,937
1,895
0
1,229
8,105
5,663
434
2,938
4,738
0
28,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,559
Gold Earned
28,353
123
Minions Killed
153
0
Camps Cleared
0
566,856
Distance Traveled
682,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,599
691
20
2
0
195,851
0
W
Bacchus
9,059
824
28
3
0
243,271
0
L
Scylla
8,701
791
52
5
0
194,837
0
W
Discordia
9,805
891
82
7
0
230,370
0
L
Rama
8,259
751
51
5
0
176,168
0
W
Ne Zha
9,489
863
43
4
0
208,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role