Player Matchup

Set
Set
Ferianorlesage
Set
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,436 Elo+
Party 1
Ares
Ares
NoScopeFeilx
Ares
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,436 Elo+
Party 1
Cupid
Cupid
PK_TimBer
Cupid
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,436 Elo+
Party 1
King Arthur
King Arthur
Werewof
King Arthur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 20L
1,587 Elo+
Solo
Ra
Ra
avenido
Ra
Level 149
God Stats
21W - 6L
1,733 SR
Queue Stats
358W - 341L
1,542 Elo+
Solo
Team Averages
Level 56
1,547 SR
1,487 Elo+

VS

Team Averages
Level 50
1,474 SR
1,389 Elo+
Mercury
Mercury
Eladios
Mercury
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 22L
1,456 Elo+
Party 2
Poseidon
Poseidon
MYSTERYxzx
Poseidon
Level 15
God Stats
1W - 2L
1,182 SR
Queue Stats
4W - 14L
1,180 Elo+
Party 2
Hercules
Hercules
SPINNOo
Hercules
Level 57
God Stats
3W - 2L
1,690 SR
Queue Stats
109W - 101L
1,509 Elo+
Party 3
Heimdallr
Heimdallr
Signo Stars
Heimdallr
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,349 Elo+
Solo
Maui
Maui
TheKItMax
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
9,013
501
3,750
8,946
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 0 / 9
9,052
503
3,913
14,093
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
PK_TimBer
Cupid
15
9 / 1 / 4
9,842
547
11,738
8,790
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Werewof
King Arthur
15
1 / 0 / 5
9,415
523
11,915
16,868
18,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 4
10,654
592
10,574
11,426
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eladios
Mercury
12
1 / 6 / 0
7,194
400
7,719
14,331
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
MYSTERYxzx
Poseidon
14
0 / 2 / 1
8,295
461
3,909
8,009
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
SPINNOo
Hercules
15
1 / 1 / 0
8,701
483
10,111
16,569
12,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Signo Stars
Heimdallr
11
0 / 6 / 1
6,808
378
6,114
9,392
3,897
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
10
0 / 6 / 1
6,910
384
4,528
12,819
11,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
21
Kills
2
2
Deaths
21
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Eladios
Mercury
1
6
0
0.17
W
6
0
4
8
L
Poseidon
MYSTERYxzx
Poseidon
0
2
1
0.25
W
0
0
9
4.5
W
Cupid
PK_TimBer
Cupid
9
1
4
11
L
Hercules
SPINNOo
Hercules
1
1
0
1
L
Heimdallr
Signo Stars
Heimdallr
0
6
1
0.08
L
Maui
0
6
1
0.08
W
King Arthur
Werewof
King Arthur
1
0
5
3.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,890
Damage
32,381
60,123
Taken
61,120
45,187
Mitigated
34,948
19,753
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Eladios
Mercury
7,719
4,292
0
520
14,331
5,307
0
2,757
11,358
0
47,686
W
3,750
2,159
0
2,727
8,946
4,455
1
335
8,607
0
54,534
L
Poseidon
MYSTERYxzx
Poseidon
3,909
497
0
2,123
8,009
1,781
649
4,582
2,853
61,498
0
W
3,913
777
0
4,180
14,093
12,901
725
3,398
10,527
25,589
1,179
W
Cupid
PK_TimBer
Cupid
11,738
6,325
145
4,066
8,790
4,034
5,017
1,592
7,198
0
59,401
L
Hercules
SPINNOo
Hercules
10,111
3,467
0
8,681
16,569
12,481
0
2,015
14,330
0
53,368
L
Heimdallr
Signo Stars
Heimdallr
6,114
1,860
0
763
9,392
3,897
0
1,478
7,912
766
38,568
L
Maui
4,528
685
0
2,464
12,819
11,482
0
3,257
9,425
11,900
1,513
W
King Arthur
Werewof
King Arthur
11,915
1,649
0
3,571
16,868
18,011
64
854
15,202
2,007
49,779
W
10,574
1,185
576
4,488
11,426
5,786
858
1,784
9,315
86,812
2,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,976
Gold Earned
37,908
465
Minions Killed
346
0
Camps Cleared
0
1,733,838
Distance Traveled
1,672,918
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,194
400
68
4
0
403,746
1
W
Set
9,013
501
94
5
0
363,855
2
L
Poseidon
8,295
461
114
6
0
357,188
0
W
Ares
9,052
503
39
2
0
312,102
0
W
Cupid
9,842
547
95
5
0
288,130
0
L
Hercules
8,701
483
78
4
0
346,158
0
L
Heimdallr
6,808
378
65
4
0
258,061
0
L
Maui
6,910
384
21
1
0
307,765
0
W
King Arthur
9,415
523
81
5
0
400,325
3
W
Ra
10,654
592
156
9
0
369,426
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role