Player Matchup

Bacchus
Bacchus
Platinum V
GabaGhoulin
Bacchus
Platinum V
Level 156
God Stats
14W - 7L
1,740 SR
Queue Stats
49W - 28L
1,839 MMR
Party 1
Medusa
Medusa
Platinum I
Papa_Ice_Bridge
Medusa
Platinum I
Level 153
God Stats
8W - 7L
1,536 SR
Queue Stats
69W - 47L
1,960 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
Uncle_McSweat
Baron Samedi
Diamond V
Level 166
God Stats
15W - 13L
1,583 SR
Queue Stats
75W - 52L
2,028 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,620 SR
1,942 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,432 SR
1,659 MMR
Neith
Neith
Platinum II
 
Neith
Platinum II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Platinum II
darkfercho
Thoth
Platinum II
Level 156
God Stats
4W - 1L
1,266 SR
Queue Stats
177W - 148L
1,715 MMR
Party 2
Xing Tian
Xing Tian
Platinum III
johnny2tymes2
Xing Tian
Platinum III
Level 181
God Stats
24W - 27L
1,529 SR
Queue Stats
141W - 125L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GabaGhoulin
Bacchus
17
2 / 2 / 9
10,755
827
7,396
14,988
17,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
6 / 1 / 4
12,116
932
8,463
7,331
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Uncle_McSweat
Baron Samedi
17
3 / 1 / 5
10,846
834
7,520
8,544
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesCthulhuFafnirCerberusNe Zha

VS

Bans
KuzenboScyllaCharybdisVulcanXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 5 / 1
9,203
708
8,646
8,802
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
16
1 / 5 / 3
9,871
759
5,223
8,796
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
johnny2tymes2
Xing Tian
12
1 / 1 / 3
8,610
662
3,025
8,651
6,195
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
5
1
0.5
W
Bacchus
GabaGhoulin
Bacchus
2
2
9
3.25
W
6
1
4
8
W
Baron Samedi
Uncle_McSweat
Baron Samedi
3
1
5
5.5
L
Thoth
1
5
3
0.5
L
Xing Tian
johnny2tymes2
Xing Tian
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,379
Damage
16,894
30,863
Taken
26,249
24,736
Mitigated
11,451
7,933
Healing
2,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,646
1,843
0
1,150
8,802
2,851
0
4,185
3,920
0
24,613
W
Bacchus
GabaGhoulin
Bacchus
7,396
372
0
3,256
14,988
17,932
166
2,406
12,582
18,300
3,688
W
8,463
2,266
0
1,469
7,331
3,230
2,777
1,926
5,405
0
63,507
W
Baron Samedi
Uncle_McSweat
Baron Samedi
7,520
241
847
2,361
8,544
3,574
678
3,842
4,702
43,977
1,348
L
Thoth
5,223
0
0
235
8,796
2,405
0
3,664
4,621
35,234
0
L
Xing Tian
johnny2tymes2
Xing Tian
3,025
143
0
955
8,651
6,195
0
4,041
3,903
16,289
307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,717
Gold Earned
27,684
220
Minions Killed
128
0
Camps Cleared
0
748,212
Distance Traveled
504,695
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,203
708
37
3
0
187,966
1
W
Bacchus
10,755
827
25
2
0
247,042
0
W
Medusa
12,116
932
115
9
0
258,152
4
W
Baron Samedi
10,846
834
80
6
0
243,018
1
L
Thoth
9,871
759
73
6
0
165,197
0
L
Xing Tian
8,610
662
18
1
0
151,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role