Player Matchup

Skadi
Skadi
BoinBoiinn
Skadi
Level 102
God Stats
4W - 2L
1,771 SR
Queue Stats
84W - 95L
1,451 Elo+
Party 2
Kali
Kali
Buckus69
Kali
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 89L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Karlonis
Morgan Le Fay
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 171L
1,486 Elo+
Solo
Neith
Neith
TBSLICK
Neith
Level 6
God Stats
2W - 4L
1,551 SR
Queue Stats
7W - 22L
1,405 Elo+
Party 2
Ymir
Ymir
fortnitegosh69
Ymir
Level 64
God Stats
1W - 2L
1,442 SR
Queue Stats
103W - 115L
1,482 Elo+
Party 2
Team Averages
Level 69
1,553 SR
1,454 Elo+

VS

Team Averages
Level 138
1,477 SR
1,492 Elo+
Zeus
Zeus
Daddy-Jay99
Zeus
Level 159
God Stats
2W - 0L
1,861 SR
Queue Stats
222W - 200L
1,485 Elo+
Party 1
Surtr
Surtr
HAMBURGUESA50
Surtr
Level 64
God Stats
6W - 6L
1,287 SR
Queue Stats
27W - 25L
1,457 Elo+
Solo
Ullr
Ullr
Heliumdarck
Ullr
Level 192
God Stats
1W - 0L
1,218 SR
Queue Stats
347W - 322L
1,526 Elo+
Solo
Khepri
Khepri
PhoneixEdo
Khepri
Level 104
God Stats
4W - 2L
1,456 SR
Queue Stats
94W - 90L
1,482 Elo+
Party 1
Loki
Loki
RuleBreakerMedea
Loki
Level 170
God Stats
109W - 108L
1,565 SR
Queue Stats
155W - 150L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
0 / 2 / 0
6,666
513
4,468
5,986
1,636
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
12
3 / 2 / 1
7,246
557
6,376
10,837
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Karlonis
Morgan Le Fay
12
2 / 4 / 0
7,108
547
2,878
6,883
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
TBSLICK
Neith
10
0 / 3 / 3
5,516
424
2,806
6,335
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 2
5,688
438
3,095
11,004
6,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
8,386
645
6,988
6,245
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 0 / 1
8,881
683
5,110
9,867
7,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
1 / 2 / 4
6,501
500
6,066
7,054
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
PhoneixEdo
Khepri
12
1 / 0 / 6
7,367
567
2,574
5,198
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
7 / 3 / 0
7,691
592
7,124
11,057
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
2
0
0
L
Kali
3
2
1
1.75
W
3
0
3
4.5
W
2
0
1
2.5
W
1
2
4
1.5
L
Morgan Le Fay
Karlonis
Morgan Le Fay
2
4
0
0.5
W
Khepri
PhoneixEdo
Khepri
1
0
6
4
W
7
3
0
2.33
L
Neith
TBSLICK
Neith
0
3
3
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,623
Damage
27,862
41,045
Taken
39,421
15,955
Mitigated
19,681
10,866
Healing
13,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
4,468
1,769
0
1,469
5,986
1,636
0
297
5,327
0
49,707
L
Kali
6,376
2,449
0
6,317
10,837
3,762
0
1,182
9,610
0
35,768
W
6,988
438
0
2,344
6,245
1,590
0
1,317
4,704
63,094
848
W
5,110
1,711
0
3,384
9,867
7,796
0
0
9,867
1,226
66,526
W
6,066
2,472
0
934
7,054
2,833
2,069
1,711
5,343
0
55,716
L
Morgan Le Fay
Karlonis
Morgan Le Fay
2,878
33
0
683
6,883
1,995
0
3,064
3,819
40,113
0
W
Khepri
PhoneixEdo
Khepri
2,574
19
0
1,672
5,198
3,955
192
1,408
3,750
17,063
2,173
W
7,124
2,651
0
4,805
11,057
3,507
0
1,131
9,784
0
61,738
L
Neith
TBSLICK
Neith
2,806
543
0
424
6,335
1,676
0
514
5,821
0
26,706
L
3,095
314
68
1,905
11,004
6,886
0
4,471
6,533
17,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
38,826
315
Minions Killed
463
0
Camps Cleared
0
1,220,812
Distance Traveled
1,283,099
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,666
513
101
8
0
229,327
3
L
Kali
7,246
557
54
4
0
222,461
0
W
Zeus
8,386
645
114
9
0
268,653
4
W
Surtr
8,881
683
127
10
0
216,018
0
W
Ullr
6,501
500
92
7
0
216,250
3
L
Morgan Le Fay
7,108
547
84
6
0
277,376
0
W
Khepri
7,367
567
20
2
0
265,856
0
W
Loki
7,691
592
110
8
0
316,322
0
L
Neith
5,516
424
53
4
0
247,404
0
L
Ymir
5,688
438
23
2
0
244,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role