Player Matchup

Hun Batz
Hun Batz
DerKanzler99
Hun Batz
Level 157
God Stats
8W - 3L
2,003 SR
Queue Stats
284W - 299L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ratchet94
Morgan Le Fay
Level 157
God Stats
19W - 28L
1,491 SR
Queue Stats
537W - 522L
1,503 Elo+
Solo
Chaac
Chaac
Shakshuka
Chaac
Level 158
God Stats
23W - 21L
1,620 SR
Queue Stats
361W - 344L
1,536 Elo+
Solo
Danzaburou
Danzaburou
ricobaba
Danzaburou
Level 67
God Stats
40W - 32L
1,512 SR
Queue Stats
102W - 90L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
明日之神
Baron Samedi
Level 157
God Stats
95W - 71L
1,597 SR
Queue Stats
601W - 588L
1,542 Elo+
Solo
Team Averages
Level 139
1,645 SR
1,509 Elo+

VS

Team Averages
Level 104
1,582 SR
1,563 Elo+
Khepri
Khepri
Jgarc1892000
Khepri
Level 127
God Stats
6W - 4L
1,642 SR
Queue Stats
249W - 274L
1,445 Elo+
Party 1
Izanami
Izanami
ObviousChief
Izanami
Level 142
God Stats
4W - 5L
1,508 SR
Queue Stats
871W - 911L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
Xiquitin10
Ao Kuang
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
129W - 124L
1,483 Elo+
Solo
Sobek
Sobek
thewhiteee69
Sobek
Level 5
God Stats
2W - 0L
1,751 SR
Queue Stats
3W - 1L
1,798 Elo+
Party 1
Neith
Neith
xXG0TuCk3yPr0Xx
Neith
Level 146
God Stats
11W - 10L
1,511 SR
Queue Stats
243W - 226L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DerKanzler99
Hun Batz
3
0 / 1 / 0
2,978
496
402
1,860
429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Ratchet94
Morgan Le Fay
9
0 / 0 / 0
4,405
734
2,649
2,419
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Shakshuka
Chaac
9
3 / 1 / 0
5,244
874
5,117
5,900
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Danzaburou
ricobaba
Danzaburou
7
0 / 2 / 0
3,618
603
2,628
4,329
1,119
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
明日之神
Baron Samedi
8
2 / 1 / 0
4,294
716
3,066
3,726
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 1 / 1
4,144
691
1,662
4,604
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ObviousChief
Izanami
7
1 / 1 / 1
4,018
670
2,174
3,233
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Xiquitin10
Ao Kuang
8
2 / 1 / 1
4,587
765
1,748
4,995
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 2 / 1
3,791
632
1,437
6,727
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 0 / 1
4,765
794
2,489
3,139
807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
5
Kills
5
5
Deaths
5
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DerKanzler99
Hun Batz
0
1
0
0
W
Khepri
0
1
1
0.5
W
Izanami
ObviousChief
Izanami
1
1
1
1.5
L
Morgan Le Fay
Ratchet94
Morgan Le Fay
0
0
0
0
L
Chaac
Shakshuka
Chaac
3
1
0
3
W
Ao Kuang
Xiquitin10
Ao Kuang
2
1
1
2.5
L
Danzaburou
ricobaba
Danzaburou
0
2
0
0
W
0
2
1
0.25
W
2
0
1
2.5
L
Baron Samedi
明日之神
Baron Samedi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,862
Damage
9,510
18,234
Taken
22,698
6,446
Mitigated
10,445
7,079
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DerKanzler99
Hun Batz
402
235
0
274
1,860
429
0
693
1,167
0
3,953
W
Khepri
1,662
360
0
1,349
4,604
2,072
0
1,626
2,642
9,293
0
W
Izanami
ObviousChief
Izanami
2,174
1,224
0
1,609
3,233
820
0
858
2,217
0
28,093
L
Morgan Le Fay
Ratchet94
Morgan Le Fay
2,649
289
0
1,515
2,419
729
0
79
2,340
26,275
1,766
L
Chaac
Shakshuka
Chaac
5,117
756
0
2,264
5,900
3,023
0
1,721
3,867
0
35,193
W
Ao Kuang
Xiquitin10
Ao Kuang
1,748
234
0
2,804
4,995
1,232
0
882
4,017
21,191
0
L
Danzaburou
ricobaba
Danzaburou
2,628
1,246
0
1,874
4,329
1,119
0
799
3,530
0
20,331
W
1,437
196
0
3,888
6,727
5,514
0
0
6,727
16,927
0
W
2,489
828
0
1,405
3,139
807
0
1,379
1,532
0
27,939
L
Baron Samedi
明日之神
Baron Samedi
3,066
402
105
1,047
3,726
1,146
0
1,243
2,483
18,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,539
Gold Earned
21,305
201
Minions Killed
201
0
Camps Cleared
0
586,343
Distance Traveled
695,662
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
2,978
496
9
2
0
51,173
0
W
Khepri
4,144
691
13
2
0
155,031
1
W
Izanami
4,018
670
56
9
0
129,551
1
L
Morgan Le Fay
4,405
734
60
10
0
128,974
0
L
Chaac
5,244
874
59
10
0
143,350
0
W
Ao Kuang
4,587
765
49
8
0
152,248
0
L
Danzaburou
3,618
603
23
4
0
129,142
0
W
Sobek
3,791
632
24
4
0
128,888
0
W
Neith
4,765
794
59
10
0
129,944
0
L
Baron Samedi
4,294
716
50
8
0
133,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role