Player Matchup

Atlas
Atlas
ChadVonChad
Atlas
Level 95
God Stats
1W - 2L
1,560 SR
Queue Stats
185W - 206L
1,465 Elo+
Party 1
Cupid
Cupid
TRAAKHAAA
Cupid
Level 57
God Stats
1W - 1L
1,745 SR
Queue Stats
81W - 77L
1,499 Elo+
Solo
Ix Chel
Ix Chel
TooMuchBuddha420
Ix Chel
Level 154
God Stats
20W - 21L
1,508 SR
Queue Stats
223W - 208L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
celestinewishes
Sun Wukong
Level 124
God Stats
15W - 32L
1,476 SR
Queue Stats
417W - 428L
1,467 Elo+
Party 1
Fenrir
Fenrir
telluriderrr
Fenrir
Level 87
God Stats
15W - 10L
1,508 SR
Queue Stats
134W - 132L
1,452 Elo+
Party 1
Team Averages
Level 103
1,559 SR
1,475 Elo+

VS

Team Averages
Level 151
1,538 SR
1,495 Elo+
Hachiman
Hachiman
 
Hachiman
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BatchF
Ix Chel
Level 67
God Stats
31W - 26L
1,559 SR
Queue Stats
245W - 244L
1,486 Elo+
Solo
Chaac
Chaac
Esbi
Chaac
Level 149
God Stats
2W - 1L
1,546 SR
Queue Stats
39W - 44L
1,449 Elo+
Party 2
Arachne
Arachne
GobbyWobby7472
Arachne
Level 164
God Stats
3W - 0L
1,587 SR
Queue Stats
42W - 47L
1,465 Elo+
Party 2
Cabrakan
Cabrakan
iVxctorL
Cabrakan
Level 203
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 137L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
6,177
475
5,755
11,590
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
TRAAKHAAA
Cupid
11
1 / 4 / 0
6,623
509
4,064
7,579
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,655
512
7,215
8,714
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
celestinewishes
Sun Wukong
11
0 / 4 / 0
6,404
493
3,428
10,538
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
1 / 5 / 1
5,780
445
2,939
9,424
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 2 / 3
6,867
528
3,828
7,269
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
BatchF
Ix Chel
13
3 / 1 / 3
7,128
548
9,074
7,807
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
Esbi
Chaac
11
3 / 0 / 4
7,555
581
7,202
9,931
7,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
4 / 0 / 2
7,231
556
3,625
11,782
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
iVxctorL
Cabrakan
14
7 / 0 / 4
8,920
686
11,657
9,481
6,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
17
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
2
3
0.75
W
Ix Chel
BatchF
Ix Chel
3
1
3
4.5
L
0
2
2
0.5
W
Chaac
Esbi
Chaac
3
0
4
5
W
4
0
2
5
L
Cupid
TRAAKHAAA
Cupid
1
4
0
0.25
L
1
2
0
0.5
L
Sun Wukong
celestinewishes
Sun Wukong
0
4
0
0
W
Cabrakan
iVxctorL
Cabrakan
7
0
4
9
L
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,401
Damage
35,386
47,845
Taken
46,270
19,350
Mitigated
21,962
14,931
Healing
21,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,828
2,000
0
3,156
7,269
2,069
712
1,036
6,233
0
50,484
W
Ix Chel
BatchF
Ix Chel
9,074
446
573
2,658
7,807
2,381
0
4,079
3,455
43,553
0
L
5,755
1,621
0
3,764
11,590
6,999
0
4,364
6,930
19,221
0
W
Chaac
Esbi
Chaac
7,202
605
0
3,596
9,931
7,088
0
2,781
7,024
835
39,081
W
3,625
2,756
0
5,293
11,782
3,889
0
3,615
7,995
0
54,377
L
Cupid
TRAAKHAAA
Cupid
4,064
2,193
164
1,526
7,579
2,067
809
1,320
6,259
0
47,747
L
7,215
284
1,007
3,462
8,714
2,560
0
4,708
3,676
50,599
958
L
Sun Wukong
celestinewishes
Sun Wukong
3,428
332
0
2,600
10,538
4,767
0
5,755
4,783
0
42,126
W
Cabrakan
iVxctorL
Cabrakan
11,657
1,621
0
6,331
9,481
6,535
0
748
8,727
64,013
1,935
L
Fenrir
2,939
393
0
2,408
9,424
2,957
0
3,709
5,528
0
31,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,639
Gold Earned
37,701
318
Minions Killed
427
0
Camps Cleared
0
1,298,568
Distance Traveled
1,358,057
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,867
528
77
6
0
268,811
1
W
Ix Chel
7,128
548
80
6
0
250,417
0
L
Atlas
6,177
475
30
2
0
289,274
2
W
Chaac
7,555
581
56
4
0
288,738
0
W
Arachne
7,231
556
101
8
0
309,098
2
L
Cupid
6,623
509
77
6
0
227,122
0
L
Ix Chel
6,655
512
91
7
0
263,847
1
L
Sun Wukong
6,404
493
71
5
0
238,721
4
W
Cabrakan
8,920
686
113
9
0
240,993
2
L
Fenrir
5,780
445
49
4
0
279,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role