Player Matchup

Anhur
Anhur
Davidys
Anhur
Level 156
God Stats
3W - 4L
1,609 SR
Queue Stats
142W - 124L
1,559 Elo+
Solo
Sylvanus
Sylvanus
HugoPTgamer
Sylvanus
Level 88
God Stats
1W - 1L
1,766 SR
Queue Stats
20W - 15L
1,569 Elo+
Party 2
Janus
Janus
extraK
Janus
Level 129
God Stats
4W - 3L
1,667 SR
Queue Stats
46W - 40L
1,507 Elo+
Party 2
Team Averages
Level 124
1,681 SR
1,545 Elo+

VS

Team Averages
Level 146
1,579 SR
1,585 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
JosephGamez
Geb
Level 158
God Stats
3W - 0L
1,655 SR
Queue Stats
145W - 67L
1,702 Elo+
Solo
Tyr
Tyr
xMatikkx
Tyr
Level 121
God Stats
32W - 31L
1,582 SR
Queue Stats
558W - 529L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Davidys
Anhur
13
0 / 2 / 0
7,385
739
6,143
6,535
1,942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
HugoPTgamer
Sylvanus
12
0 / 3 / 0
6,548
655
6,310
13,779
11,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
extraK
Janus
12
0 / 5 / 0
6,742
674
3,973
6,236
1,939

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
7 / 0 / 2
9,424
942
8,372
4,842
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 8
8,141
814
8,840
8,569
8,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 0 / 9
7,689
769
5,951
10,015
6,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
2
8
L
Anhur
Davidys
Anhur
0
2
0
0
L
Sylvanus
HugoPTgamer
Sylvanus
0
3
0
0
W
2
0
8
6
L
Janus
extraK
Janus
0
5
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,426
Damage
23,163
26,550
Taken
23,426
15,631
Mitigated
16,741
5,504
Healing
7,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,372
671
3,138
2,784
4,842
1,962
0
3,468
1,374
45,762
427
L
Anhur
Davidys
Anhur
6,143
3,492
0
2,133
6,535
1,942
0
3,554
2,426
0
28,548
L
Sylvanus
HugoPTgamer
Sylvanus
6,310
810
876
2,495
13,779
11,750
0
7,393
5,059
10,154
0
W
8,840
694
0
0
8,569
8,174
0
3,172
5,397
14,111
1,580
L
Janus
extraK
Janus
3,973
39
0
0
6,236
1,939
0
3,309
2,566
27,476
0
W
5,951
537
0
1,218
10,015
6,605
0
3,685
6,330
0
17,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,675
Gold Earned
25,254
114
Minions Killed
144
0
Camps Cleared
0
509,313
Distance Traveled
638,952
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,424
942
99
10
0
213,481
0
L
Anhur
7,385
739
56
6
0
178,515
0
L
Sylvanus
6,548
655
10
1
0
169,987
0
W
Geb
8,141
814
24
2
0
216,077
0
L
Janus
6,742
674
48
5
0
160,811
4
W
Tyr
7,689
769
21
2
0
209,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role