Player Matchup

Janus
Janus
Apu97
Janus
Level 58
God Stats
12W - 4L
1,763 SR
Queue Stats
254W - 94L
1,680 Elo+
Solo
Nox
Nox
FMBarreira
Nox
Level 162
God Stats
16W - 16L
1,464 SR
Queue Stats
363W - 399L
1,467 Elo+
Solo
King Arthur
King Arthur
MFlan182
King Arthur
Level 120
God Stats
7W - 9L
1,308 SR
Queue Stats
291W - 319L
1,503 Elo+
Solo
Bastet
Bastet
MoistyTacoFarts
Bastet
Level 128
God Stats
12W - 14L
1,537 SR
Queue Stats
52W - 56L
1,462 Elo+
Party 1
Skadi
Skadi
SweptTomb0
Skadi
Level 140
God Stats
5W - 4L
1,519 SR
Queue Stats
72W - 74L
1,457 Elo+
Party 1
Team Averages
Level 122
1,518 SR
1,514 Elo+

VS

Team Averages
Level 96
1,551 SR
1,517 Elo+
Yemoja
Yemoja
JayBiz
Yemoja
Level 218
God Stats
27W - 24L
1,587 SR
Queue Stats
460W - 259L
1,606 Elo+
Solo
Persephone
Persephone
MichAgu94
Persephone
Level 65
God Stats
3W - 6L
1,423 SR
Queue Stats
60W - 67L
1,421 Elo+
Party 2
Mulan
Mulan
Rollitocanela24
Mulan
Level 84
God Stats
61W - 29L
1,770 SR
Queue Stats
226W - 169L
1,521 Elo+
Party 3
Loki
Loki
michcam
Loki
Level 65
God Stats
1W - 2L
1,257 SR
Queue Stats
66W - 77L
1,421 Elo+
Party 2
Ra
Ra
rafarker90
Ra
Level 47
God Stats
16W - 8L
1,717 SR
Queue Stats
81W - 38L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Apu97
Janus
11
0 / 2 / 0
5,964
994
836
1,427
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 7
7,133
1,189
4,306
7,607
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MFlan182
King Arthur
13
3 / 3 / 6
7,917
1,320
7,421
11,494
13,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 5
7,779
1,297
4,567
10,839
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
13
4 / 5 / 3
8,149
1,358
6,700
7,264
2,416
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

258

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JayBiz
Yemoja
13
1 / 1 / 13
7,590
1,265
7,922
4,737
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Persephone
MichAgu94
Persephone
13
1 / 1 / 11
7,281
1,214
3,717
2,514
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
6 / 3 / 10
8,800
1,467
8,807
9,371
8,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
michcam
Loki
13
4 / 4 / 11
8,136
1,356
6,001
6,693
2,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
6 / 0 / 7
8,572
1,429
8,813
3,734
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
9
Kills
18
18
Deaths
9
21
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Janus
Apu97
Janus
0
2
0
0
L
0
4
7
0.88
W
Yemoja
JayBiz
Yemoja
1
1
13
7.5
L
King Arthur
MFlan182
King Arthur
3
3
6
2
W
Persephone
MichAgu94
Persephone
1
1
11
6.5
L
2
4
5
1.13
W
6
3
10
3.67
L
Skadi
4
5
3
1.1
W
Loki
michcam
Loki
4
4
11
2.38
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,830
Damage
35,260
38,631
Taken
27,049
21,702
Mitigated
14,966
1,891
Healing
6,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Apu97
Janus
836
38
0
0
1,427
342
0
608
697
3,817
0
L
4,306
444
0
180
7,607
2,737
0
2,818
4,176
19,662
0
W
Yemoja
JayBiz
Yemoja
7,922
1,205
1,937
377
4,737
2,194
0
1,037
3,660
19,018
286
L
King Arthur
MFlan182
King Arthur
7,421
873
0
896
11,494
13,211
0
6,274
4,199
1,034
13,125
W
Persephone
MichAgu94
Persephone
3,717
266
0
478
2,514
741
0
779
1,679
10,759
327
L
4,567
968
0
815
10,839
2,996
0
6,347
4,018
0
17,384
W
8,807
1,270
0
1,536
9,371
8,316
0
1,895
7,262
1,416
13,362
L
Skadi
6,700
2,778
0
0
7,264
2,416
0
2,974
3,849
0
20,208
W
Loki
michcam
Loki
6,001
872
0
250
6,693
2,279
0
1,388
5,303
0
15,137
W
8,813
482
1,116
761
3,734
1,436
0
686
3,046
18,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,942
Gold Earned
40,379
114
Minions Killed
124
4
Camps Cleared
5
479,045
Distance Traveled
625,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,964
994
4
1
0
29,549
0
L
Nox
7,133
1,189
35
6
1
118,945
0
W
Yemoja
7,590
1,265
29
5
2
118,767
0
L
King Arthur
7,917
1,320
9
2
1
113,681
0
W
Persephone
7,281
1,214
17
3
1
113,679
0
L
Bastet
7,779
1,297
40
7
2
118,777
0
W
Mulan
8,800
1,467
13
2
0
118,520
0
L
Skadi
8,149
1,358
26
4
0
98,093
0
W
Loki
8,136
1,356
21
4
2
123,141
0
W
Ra
8,572
1,429
44
7
0
151,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role