Player Matchup

Hercules
Hercules
Cameroncfc
Hercules
Level 137
God Stats
2W - 1L
1,677 SR
Queue Stats
94W - 90L
1,499 Elo+
Solo
Cabrakan
Cabrakan
Dejeau
Cabrakan
Level 129
God Stats
148W - 130L
1,596 SR
Queue Stats
494W - 442L
1,581 Elo+
Solo
Ah Puch
Ah Puch
IssaLegendPC
Ah Puch
Level 188
God Stats
5W - 3L
1,630 SR
Queue Stats
339W - 298L
1,525 Elo+
Solo
Horus
Horus
Pelonchini
Horus
Level 82
God Stats
3W - 1L
1,906 SR
Queue Stats
164W - 135L
1,532 Elo+
Solo
Janus
Janus
Wally A1
Janus
Level 159
God Stats
96W - 104L
1,492 SR
Queue Stats
935W - 881L
1,496 Elo+
Solo
Team Averages
Level 139
1,660 SR
1,527 Elo+

VS

Team Averages
Level 151
1,542 SR
1,506 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ComeradeConrad
Medusa
Level 141
God Stats
1W - 6L
1,295 SR
Queue Stats
136W - 135L
1,468 Elo+
Solo
Freya
Freya
TyphoidZero
Freya
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,530 Elo+
Solo
Nike
Nike
WhoeverIWantToB
Nike
Level 171
God Stats
18W - 26L
1,471 SR
Queue Stats
896W - 834L
1,543 Elo+
Solo
Pele
Pele
icantwin281
Pele
Level 146
God Stats
4W - 1L
1,944 SR
Queue Stats
450W - 448L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cameroncfc
Hercules
7
1 / 0 / 4
4,077
815
2,054
3,193
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
Dejeau
Cabrakan
7
1 / 2 / 0
4,082
816
2,722
3,871
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ah Puch
IssaLegendPC
Ah Puch
8
3 / 1 / 2
4,497
899
2,158
3,171
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Horus
7
3 / 0 / 4
3,859
772
3,381
4,124
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Wally A1
Janus
7
4 / 0 / 6
4,361
872
3,357
3,173
631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
1 / 1 / 0
3,746
749
1,505
3,416
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 2 / 0
2,806
561
1,288
2,791
560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 2 / 0
3,155
631
1,325
3,242
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

4
0 / 4 / 1
2,952
590
2,636
5,672
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

7
2 / 3 / 0
3,824
765
3,973
5,165
1,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
3
3
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
1
0
1
W
Hercules
Cameroncfc
Hercules
1
0
4
3
L
0
2
0
0
W
Cabrakan
Dejeau
Cabrakan
1
2
0
0.5
W
Ah Puch
IssaLegendPC
Ah Puch
3
1
2
4
W
Horus
3
0
4
5
L
0
2
0
0
W
Janus
Wally A1
Janus
4
0
6
7
L
0
4
1
0.13
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,672
Damage
10,727
17,532
Taken
20,286
6,122
Mitigated
5,353
8,421
Healing
5,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,505
197
108
2,509
3,416
885
0
2,054
1,126
14,186
0
W
Hercules
Cameroncfc
Hercules
2,054
1,022
0
1,500
3,193
1,322
0
0
3,193
0
14,826
L
1,288
792
0
1,046
2,791
560
0
480
2,311
0
6,221
W
Cabrakan
Dejeau
Cabrakan
2,722
511
0
1,372
3,871
1,895
0
1,244
2,366
17,417
407
W
Ah Puch
IssaLegendPC
Ah Puch
2,158
51
0
903
3,171
845
0
1,165
1,846
21,708
164
W
Horus
3,381
2,041
520
2,580
4,124
1,429
0
0
4,124
0
16,482
L
1,325
491
0
868
3,242
825
0
1,436
1,793
8,708
0
W
Janus
Wally A1
Janus
3,357
786
0
1,546
3,173
631
0
0
3,173
17,491
0
L
2,636
336
0
585
5,672
1,631
0
1,644
4,024
0
7,906
L
3,973
1,012
0
773
5,165
1,452
0
2,096
3,010
0
18,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,876
Gold Earned
16,483
165
Minions Killed
104
0
Camps Cleared
0
564,875
Distance Traveled
530,629
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,746
749
34
7
0
107,969
1
W
Hercules
4,077
815
22
4
0
110,529
0
L
Medusa
2,806
561
11
2
0
74,209
0
W
Cabrakan
4,082
816
46
9
0
91,471
0
W
Ah Puch
4,497
899
42
8
0
108,082
0
W
Horus
3,859
772
20
4
0
116,705
0
L
Freya
3,155
631
20
4
0
103,080
0
W
Janus
4,361
872
35
7
0
138,088
0
L
Nike
2,952
590
9
2
0
109,969
0
L
Pele
3,824
765
30
6
0
135,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role