Player Matchup

Tyr
Tyr
Janangel1012
Tyr
Level 87
God Stats
0W - 1L
1,305 SR
Queue Stats
1W - 6L
1,318 Elo+
Party 1
Serqet
Serqet
MimiLuv
Serqet
Level 133
God Stats
1W - 1L
1,449 SR
Queue Stats
109W - 96L
1,517 Elo+
Party 1
Ymir
Ymir
PulsePsycho87
Ymir
Level 148
God Stats
0W - 1L
1,316 SR
Queue Stats
53W - 47L
1,508 Elo+
Party 1
Sol
Sol
UNCLE_TOPHAT2
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
ZaWarudo_223
Danzaburou
Level 116
God Stats
1W - 1L
1,700 SR
Queue Stats
22W - 20L
1,491 Elo+
Party 1
Team Averages
Level 121
1,454 SR
1,460 Elo+

VS

Team Averages
Level 119
1,532 SR
1,523 Elo+
Loki
Loki
HARMONlZED
Loki
Level 43
God Stats
16W - 8L
1,622 SR
Queue Stats
96W - 69L
1,545 Elo+
Party 2
Aphrodite
Aphrodite
NaivaMortis
Aphrodite
Level 108
God Stats
18W - 15L
1,538 SR
Queue Stats
54W - 46L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
Santana87
Cthulhu
Level 144
God Stats
14W - 11L
1,583 SR
Queue Stats
167W - 163L
1,539 Elo+
Solo
Geb
Geb
heartburnerhana
Geb
Level 139
God Stats
3W - 3L
1,436 SR
Queue Stats
130W - 93L
1,552 Elo+
Party 2
Charybdis
Charybdis
smeagel88
Charybdis
Level 162
God Stats
13W - 11L
1,478 SR
Queue Stats
112W - 107L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,193
480
4,081
12,105
9,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
MimiLuv
Serqet
12
0 / 4 / 3
6,762
451
5,939
13,514
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 0
6,756
450
3,079
10,829
7,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 1 / 0
8,466
564
5,656
5,867
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
ZaWarudo_223
Danzaburou
12
0 / 4 / 1
6,762
451
2,453
10,264
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
7,990
533
6,402
10,448
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
NaivaMortis
Aphrodite
13
0 / 0 / 2
7,792
519
1,715
5,106
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Santana87
Cthulhu
15
5 / 2 / 0
9,395
626
11,322
13,011
10,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 0 / 3
7,757
517
4,242
5,076
3,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
smeagel88
Charybdis
16
6 / 0 / 0
9,385
626
11,905
9,124
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
14
14
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
1
4
1
0.38
L
Serqet
MimiLuv
Serqet
0
4
3
0.38
W
Aphrodite
NaivaMortis
Aphrodite
0
0
2
1
L
1
1
0
1
W
Cthulhu
Santana87
Cthulhu
5
2
0
2.5
L
2
1
0
2
L
Danzaburou
ZaWarudo_223
Danzaburou
0
4
1
0.13
W
2
0
3
3.5
W
Charybdis
smeagel88
Charybdis
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,208
Damage
35,586
52,579
Taken
42,765
26,728
Mitigated
21,901
14,172
Healing
25,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,402
1,566
0
6,266
10,448
3,403
0
1,135
8,841
0
67,632
L
4,081
504
0
1,769
12,105
9,576
0
6,799
4,518
0
36,397
L
Serqet
MimiLuv
Serqet
5,939
1,405
0
4,734
13,514
4,860
0
3,636
9,811
0
46,878
W
Aphrodite
NaivaMortis
Aphrodite
1,715
166
1,172
3,981
5,106
1,391
0
2,493
2,613
44,585
270
L
3,079
716
0
2,386
10,829
7,272
0
2,428
8,362
23,289
0
W
Cthulhu
Santana87
Cthulhu
11,322
836
100
5,924
13,011
10,146
0
1,164
11,523
64,105
3,346
L
5,656
773
0
2,477
5,867
1,976
0
2,652
3,167
59,862
3,696
L
Danzaburou
ZaWarudo_223
Danzaburou
2,453
713
0
2,806
10,264
3,044
0
528
9,736
0
51,217
W
4,242
405
2,436
1,403
5,076
3,860
0
1,901
3,175
15,296
703
W
Charybdis
smeagel88
Charybdis
11,905
5,481
0
4,656
9,124
3,101
1,831
2,042
6,842
0
84,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,939
Gold Earned
42,319
417
Minions Killed
498
0
Camps Cleared
0
1,562,269
Distance Traveled
1,547,410
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,990
533
105
7
0
352,200
2
L
Tyr
7,193
480
73
5
0
323,325
0
L
Serqet
6,762
451
90
6
0
354,093
0
W
Aphrodite
7,792
519
99
7
0
288,536
8
L
Ymir
6,756
450
35
2
0
316,167
6
W
Cthulhu
9,395
626
114
8
0
267,586
0
L
Sol
8,466
564
126
8
0
284,778
0
L
Danzaburou
6,762
451
93
6
0
283,906
0
W
Geb
7,757
517
15
1
0
355,669
5
W
Charybdis
9,385
626
165
11
0
283,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role